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Pathfinder Campaign Setting: Inner Sea Bestiary

***** (based on 6 ratings)
Pathfinder Campaign Setting: Inner Sea Bestiary
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This book contains dozens of new monsters found in the Inner Sea region—all invented specifically for the Pathfinder campaign setting! Some, like the gearsmen of Numeria or the moth-like star monarchs who serve the goddess of dreams, have been mentioned many times in Pathfinder Campaign Setting books, but others, like the alien vespergaunt or Rahadoum’s desert-dwelling whirlmaws, have only been obliquely illustrated or mentioned before. And some—like the mysterious and ancient veiled masters, and the disturbingly alluring fungus queen—make their appearance for the first time in print after debuting in Paizo’s office campaigns.

The Inner Sea Bestiary explores some of Golarion’s most unique monsters. Inside this book you will find:

  • New monsters ranging in challenge rating from 1/3 (such as the mysterious syrinx) to 25 (the powerful infernal duke Lorthact).
  • Three new monstrous templates: the exotic mind-draining vetala vampire, the blighted fey of Fangwood, and the twisted mutants of the Mana Wastes.
  • Five new 0-Hit Die races ready for you to customize as villains—or playable as characters if that suits your particular game!
  • Beings both benevolent and destructive—48 in all—ready to challenge adventurers in any Pathfinder game!

The Inner Sea Bestiary is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be used in any fantasy game setting.

By Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, Greg A. Vaughan

ISBN-13: 978-1-60125-468-9

Note: This product is part of the Pathfinder Campaign Setting Subscription.

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Print Edition: Ships from our warehouse in 2 to 14 business days.

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Non-Mint: This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO9251


See Also:



Product Discussion (705)
501 to 550 of 705 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Just got home from work and finally get to read the pdf to this book.

Thank you everyone who was nice enough to answer my questions.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Generic Villain wrote:

-Should the Spawn of Rovagug traits be retroactively applied to the tarrasque?

My authorial opinion, with no force of RAW behind it, is that yes, you should retroactively apply those traits to the tarrasque, Xotani, and any other Spawn of Rovagug.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber

Shipped yesterday, waiting, avoiding spoilers, trying to wait, waiting.

Fidgeting.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I looked at the gearmen to see what made them so invulnerable. I was a bit taken back by the CR of them, but then I saw those two words "hardness 10". It's really easy to see why people thought they were invulnerable with that in mind. Can't overcome that easily, and even an extremely strong average soldier would have difficulty piercing it at that level.

And then energy attacks doing half as much damage before being reduced by the hardness level? Ouch!


What is the lizard creture on the Cover?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Also, since Gearsmen have an Int score, doesn't that mean they can take character class levels? A Gearsman Robot isn't that big of a threat, but a Gearsman Fighter 8 or Rogue 8, that could be scary. Or, for that rare genius Gearsman, spellcasting. Taken to the extreme, a Gearsman Magus 20/Mythic 10 who's the secret power behind the Technic League...

Paizo Employee Webstore Gninja Minion

Nick O'Connell wrote:
What is the lizard creture on the Cover?

Water weird.


Had a chance to skim through it tonight (will read more thoroughly when I get the physical copy)

Great book! although the Thin Men were not what I envisioned (a Slender Man expy should be a bit...tougher and creepier). I love the playable races, although the Ghoran is a bit out there. The plane of Shadow, Numeria, and Worldwound seem to make out the best as far as creatures go.

Some of the monsters seem like they would could fit in a "normal" bestiary pretty easily, things like androids and scarabs, which are pretty generic as far as their fantasy/science fiction origins.

Paizo Employee Publisher, Chief Creative Officer

6 people marked this as a favorite.
atheral wrote:


2. Whoever came up with the background and art on the Gohran congrats in the fact that I find them creepy as all heck....any race who has is Delicious as a drawback.....

That would be me. Glad you liked it! I've been wanting a playable plant PC race since just about forever, and the only way to get it done was to do it myself. ;)

Andoran

There were too few plant races, I've used the marodin and adu'ja from Dragon so far.


Pathfinder Adventure Path Subscriber
Kvantum wrote:

veiled master|aboleth||ulitharid|illithid

Now the real scary question: what's the aboleth equivalent of an elder brain? Because according to the veiled master, there most certainly is one. And they have new plans for humanity.


Scarab and Deadly Mantis??? I really hope they have cool artworks!!! Finally some mantis and scarab love!

Can somebody list the list of creatures that are NOT playable races, NOT robots, Not Template, and NOT lords or other one-of-a-kind creatures please? I wanna know all the normal monsters in the book.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber

Apostasy wraith
Beetle, scarab
Beetle, stalk
Cayhound
Ceru
Charnel colossus
Fungus queen
Giant, shadow
Goblin, monkey
Golem, marrowstone
Golem, noqual
Golem, quantium
Kakuen-taka
Khaei
Korir-kokembe
Kyton, termagant
Mantis, deadly
Mockingfey
Oronci
Petrified maiden
Psychopomp, memitim
Psychopomp, shoki
Psychopomp, viduus
Spellscar fext
Star monarch
Thin man
Umbral shepherd
Vampire, vetala
Veiled master
Vespergaunt
Water wraith
Whirlmaw
Woundwyrm


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

What level does a caster with Improved Familiar need to be to take a mockingfey?

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

I love this book. Can I marry it? Is that legal somewhere in the US?

Cheliax

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Gorbacz wrote:
I love this book. Can I marry it? Is that legal somewhere in the US?

Maybe Vegas


Paizo Superscriber; Pathfinder Comics Subscriber
Gorbacz wrote:
I love this book. Can I marry it? Is that legal somewhere in the US?

Springfield. Go to Springfield and ask for Homer Simpson.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

The quantium golem gave me the impression as robot-like, if that sort of thing rustles your jimmies. Well, slightly moreso than all other golems.

RPG Superstar 2009 Top 32, 2010 Top 8

4 people marked this as a favorite.

I love the Cayhound.

"Wow, I'm a god. Guess that means I'm immortal. Damn, I don't want to be immortal without by little buddy." *poof*


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Android(humaniod)

spoiler:
-+2Dex +2Int -2Cha
-Constructed-count as both humaniod and construct for purposes of bane, favored enemy and other effects based on type, +4 saves vs mind-affecting effects, paralysis, poison, stun, immunity to fatigue, exhaustion, disease, sleep, fear, and can never gain morale bonuses.
-Emotionless- -4 penalty on sense motive.
-Exeptional Senses-darkvision, low-light vision, +2 perception.
-Nanite Surge-1/day as an immediate action, can gain a bonus on any d20 roll of 3+level.
-Lanuages-Common

Ghoran(plant)

spoiler:
-+2Con +2Cha -2Int
-+2 natural armor
-Plant
-Natural Magic-a Ghoran with cha11+ gain detect poison, goodberry, and purify food and drink each 1/day.
-Ghorus Seed-create seed that makes a new ghoran replaces old one, can redue skill points but otherwise same character.
-Delicous- -2 penalty on escape artist/cmb to escape grapple from a creature with bite(grab) ability.
-Light Dependent-take 1d4 con damage for every 24hours without sunlight.
-Past-Life Knowledge- all knowledge skills class skills.
-Lanuages-Common and Sylvan

Lashunta(humaniod)

spoiler:
Female-+2Int +2cha -2Con Male-+2Str +2Int -2Wis
-Lashunta Magic-Lashunta with int11+ gain Daze and Magehand at will and Detect Thoughts 1/day.
-Knowledgeable-+2 bonus on any one knowledge skill.
-Limited Telepathy-range 30ft and must share a commun language
-Languages-Lashunta and Elven

Monkey Goblin(humaniod)

spoiler:
-+4Dex -2Wis -2Cha
-Small size
-Slow Speed 20ft
-Natural Climber-climb speed 30ft
-Low-light Vision
-Acrobatic-+2 acrobatics and stealth
-Prehensile Tail
-Fearless-+2 vs fear
-Lanuages-Goblin

Syrinx(humaniod)

spoiler:
-+2Wis -2Dex
-Flight 60ft(average)
-Darkvision 60ft
-Low-light Vision
-Speak to Avians(SU)-can speak to birds and bird like magical beast.
-Nocturnal-+2 perception and stealth at night.
-Pride-+2 saves vs mind-affecting effects
-Lanuages-Syrinx

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber
Cheapy wrote:
The quantium golem gave me the impression as robot-like, if that sort of thing rustles your jimmies. Well, slightly moreso than all other golems.

Very true. Depending on how sensitive you are to the robot thing, the quantium golem might fall under that category, at least as far as appearance goes.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
Gorbacz wrote:
I love this book. Can I marry it? Is that legal somewhere in the US?

I'm with you. This is a -really- interesting collection.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Charnel Colossus.
Holy crap.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber
Erik Mona wrote:
atheral wrote:


2. Whoever came up with the background and art on the Gohran congrats in the fact that I find them creepy as all heck....any race who has is Delicious as a drawback.....

That would be me. Glad you liked it! I've been wanting a playable plant PC race since just about forever, and the only way to get it done was to do it myself. ;)

Defiantly liked it very interesting concept.

I just have to ask though, have you ever read Douglas Adams' Restaurant at the End of the Universe? I ask because as soon as I read the description I started planning an encounter in Nex that played out like Arthur meeting the Dish of the Day.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

There's a copy paste error in the bitter flames stat block, he appears to have lorthacts infernal duke abilities instead of a harbingers with all his weapons treated as lawful and evil and him granting all the same domains as the aforementioned.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Erik Mona wrote:
atheral wrote:


2. Whoever came up with the background and art on the Gohran congrats in the fact that I find them creepy as all heck....any race who has is Delicious as a drawback.....

That would be me. Glad you liked it! I've been wanting a playable plant PC race since just about forever, and the only way to get it done was to do it myself. ;)

Hat's off man and may I say I feel like they deserve some racial feats preferably based around that delicious trait. I would love to see a gohran with the ability to charm with a taste or have skin that works like a narcotic when bitten into.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Sub-Creator wrote:

Incredible book! Absolutely love this!

My only disappointment: the Gearsmen. Honestly, I expected more difficulty out of these and not something that 2nd level characters could destroy with moderate difficulty. At least a CR 8 or 9 . . .something to instill a little fear and not just yawning. I do appreciate some of the abilities of the Gearsmen, such as the self-repair capability and charge weapon ability. Also, while the artwork is fantastic, it's not what I expected the Gearsmen to look like . . . I guess I just thought there'd be less definition . . . something more alien-appearing. Don't know why I saw them to be more featureless than shown, but oh well!

In the end, this book is pretty much complete win, regardless!

With you on the appearance, though I love the art. I think it comes from a lot of discriptions that allude to them being a bit more liquid/fluid in form and that they have changed form to more match that of a human after they were discovered rather then just sharing the same shape.


Pathfinder Adventure Path Subscriber
doc the grey wrote:
There's a copy paste error in the bitter flames stat block, he appears to have lorthacts infernal duke abilities instead of a harbingers with all his weapons treated as lawful and evil and him granting all the same domains as the aforementioned.

Should be lawful, evil, and epic! Just saying.


Ah -- so with the syrinx we finally have a race with a penalty to dexterity.

RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.
David knott 242 wrote:

Ah -- so with the syrinx we finally have a race with a penalty to dexterity.

I was sad to see they had neither a temple, nor a hatred of guitars.


I very much want this.

Paizo Employee Publisher, Chief Creative Officer

Numerian wrote:
There were too few plant races, I've used the marodin and adu'ja from Dragon so far.

Ha! I'm also responsible for the marodin existing, though Sean Reynolds wrote it.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.
atheral wrote:


I just have to ask though, have you ever read Douglas Adams' Restaurant at the End of the Universe? I ask because as soon as I read the description I started planning an encounter in Nex that played out like Arthur meeting the Dish of the Day.

I've actually never read a Douglas Adams story, though of course I'm familiar with much of it via Nerdmosis. I know Adams mostly through his work as a Doctor Who script editor.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber

Okay, got it! :D

First impressions:

Android - The book starts with a bang by totally pulling a 180 on one of my biggest disappointments with the ARG: No support for ensouled living construct races. The Constructed racial trait picks up that slack plenty good, and thanks to the "Debuild" breakdowns for all of the 0-HD races, fans of warforged and other races with a "living construct" flavor have another option to represent them in the game.

As for the Android itself, I really like it. Dig the circuitry skin aesthetic; there's a ton of fun imagery possibilities to come out of that, especially if they try to adapt them along with tattoos to fit into certain cultures. Their origins raise a ton of questions that scream for a fullblown Numeria sourcebook or AP to confront. Why are they being made? For what purpose? Do their souls come from and go to Pharasma or does Brigh take care of them instead?

Their difficulty with emotions brings some nice RP challenges to the table as well. They might also be an easy fit into Verces campaigns, if they have similar beings.

Apostasy Wraith - Turns out the Razmiri priesthood went and made their own monsters, restless souls born out of the anger and despair of being misled into worshipping a false god that now take out their frustrations on all faiths. But in a very ironic twist, while they're drawn to the Razmiri specifically to take their vengeance, those false priests are just as adept as true clerics at turning them away. So not only are they the cult of Razmir's greatest victims in death as well as life, they also unwittingly give the Razmiri opportunities to look legit. Damn.

The broken mask look they have going is a very nice one. Can totally see a Razmiri bigbad or recurring villain's familiar mask turning up again after their death, cracked along with the wearer's sanity, and looking to take vengeance on both the cult it once belonged to and those that originally killed it and forced it to face the truth.

Beetle, Scarab - While there isn't enough room to really go on at length about their importance in Osirioni culture, it does get touched upon, and there's a nice cultural tie-in/possible origin for the scarab of protection.

Blighted Fey - Oh this is nasty. The situation in the Fangwood has always seemed kept in the background, but now that there's a closer look at what's going down in there it's really bad. This situation could drive a fey-oriented campaign all on its own. It could be played in a number of ways, and there's something fun about these fairy-tale creatures being faced with an almost alien assimilation-plot style threat. This is actually going to be rough on players that get attatched to any fey characters or are playing fey characters themselves, because curing the condition is not easy at all at low/mid-levels, to the point that if they get infected they might as well be considered lost unless the campaign goal is to sever the plague's source of power.

And man, it seems awful easy to get infected. Getting into a scrap with any of these folks is brutal, especially if they get a thorn in you.

It's like end of Princess Mononoke on crack.

Cayhound - Oh these guys are fun. :D

Besides bringing up the image of Torag complaining about all the barking, they offer a very nice alternative to blink dogs(while not replacing them). Just imagining packs of cayhounds harrying genuinely deserving prey, or even just irritating them in the way only big, cheerful, friendly dogs are capable, puts a smile on one's face.

Their backstory really casts Cayden Cailean in a new light as well. It totally fits with what we know about him already, but the further details only humanize him that much more. He just doesn't want to spend eternity adventuring without his best frie...oh...OH WOW

Spoiler:
"Adventure Time!
Come on, grab your friends
We'll go to very distant lands
With Thunder the Dog and Cayden the Human
The fun will never end, it's Adventure Time!"

I'll never be able to look at Elysium the same way again.

Ceru - Adorable. They're really neat, given that they're like the beginning of another magical beast species with what merchants and arcanists are currently trying to do with them. It's like seeing the early years behind other creatures like the owlbear in progress. I can't help but think that some of the motivation behind their creation was to counteract pugwampi troubles.

Freakin' pugwampis.

Unexpectedly nasty poison on those tusks and/or earspikes as well. I can't recall offhand ever seeing a tiny creature with a gore attack before now, though I'm sure they're out there.

Imagining these exotic pets in exotic markets makes me want more Vudra/Jalmeray material that much more.

Charnel Colossus - Holy @#$%./Hell yes.

This is awesome. I have a soft spot for amalgamating/"I have no mouth and I must scream"-style monsters, and this one is a real treat. The Voice of the Ancients ability is particularly insidious, with how it pretty much programs unwitting victims to go out and gather more knowledge-meat. Its function as an undead library makes it something PCs might seek out for reasons beyond undead-hunting. That role could make it a very frightening experience for lower level parties ill-equipped to take it on but who still need to access its knowledge.

Especially frightening considering all those faces and their muffled moaning and crying underneath that membrane. Even moreso if any of those faces look familiar.

Just the thought of an isolated, mostly well-meaning culture of folks inviting visiting PCs to hear the wisdom of their greatest elders and then leading to a meeting with that...mood swing!

And man, the art. Playing "spot all the faces" is a game all on its own.

This really scratches that Legion/Granfalloon itch. :D

Fungal Queen - These are awesome and I have to use them now.

I love their origins and how they kind of push the idea that while demons may enjoy killing, they seem to have more fun turning their victims into something horrible or twisted.

The visual possibilities for their fungoid servants are really neat. None of the usual nasty/rotten aesthetic for them, given the Fungus Queens' preferences it seems like they'd veer towards something unsettling but aesthetically pleasing.

This is one of those creatures that just gets me to thinking about how it would insinuate itself into a society, and what sort of sub-society it would form around itself afterwards. Stuff like tracking what creatures they could keep under their direct control and those they could let go but keep around, building up a small army of servants. Have to wonder how they make more of their kind, if they're capable of it. Do they advance a favored slave, or are they created by another source only, like the original creator of the race?

One issue: Maybe I'm just overlooking it, but I can't find the means to cure their victims "on the facing page"? Was it something that slipped through the cracks or am I looking in the wrong place?

Y'know, between this, the Charnel Colossus, and the Blighted Fey there's no shortage of body horror in this book so far. And according to the index there's a kyton further down the line. Eh, that shouldn't be too bad...

Ghoran - Okay, this one raises so many questions!

First of all, YES! Finally, a plant race for Golarion! :D

They have a cool look going for them. My favorite element is probably the hardened "cowl" thing. I'd really like to see multiple artists tackle these folks, especially with the different approaches they could take with their faces. They're pretty, but also really unsettling with those empty eyes and mouths. Given the shape and dress of the example Ghoran, she seems to at least identify as female, but I wonder if they do have real genders and how they reproduce outside of their reincarnating seed ability.

And wow, those origins. You have to wonder how that has affected the mindset of this race, being created originally as food. Have to wonder if Ghorus or anyone else had any idea that this could happen. REALLY have to wonder what rights Ghorans have in Nex, and what it took to get them. I mean, I'd hope they'd stop getting eaten when they started displaying sentience, but given the "What Measure Is A Non-human" outlook some Golarion societies have... Yikes. And how do Ghorans, a race originally bred as food, feel about that role?

Man, you could really hammer home the horrors of human(oid)ocentricism by having human bandits or mercenaries eating parts of a captive Ghoran and acting like it was no big deal when the PCs express disgust and outrage. They could be acting like ghouls gnawing on human bones and think absolutely nothing of it.

So many possibilities. This seems like a really weird and fun race to explore as a player, not to mention the effects they'd have on society.

Now to figure out where to fit them into Kaer Maga for Shattered Star.

Shadow Giant - Have to wonder about these guys. Their (cool) look and (neat) choice of weaponry doesn't exactly scream Nidal, but that's not where they originate anyway. It kind of makes me think they're a culture from Arcadia that fell into the Plane of Shadow, likely due to the trajectory of their own society, and probably during the Age of Darkness, and resurfaced to a degree in Nidal. Their origins might very well parallel that country's.

I half wonder if these guys were part of Nidal's protection during the Age of Darkness. Like if their apparently formidable military might stood between Nidal and the Rune Giants scattering after Thassilon's fall.

Gold armor, as impractical as it may be, certainly fits their aesthetic and cultural analogue. And they're strong enough to move around in it properly.

Monkey Goblin - Oh great, now they can get you in the trees without setting the trunk on fire.

I do kind of wish there were some details on what animals they had a fear/hate on for(velociraptors?), though these guys seem to have a decided lack of fear compared to most of their kin.

...I just realized that the design of the example monkey goblin's clothing allows for optimal poop throwing. D:

Andoran

Erik Mona wrote:
Numerian wrote:
There were too few plant races, I've used the marodin and adu'ja from Dragon so far.

Ha! I'm also responsible for the marodin existing, though Sean Reynolds wrote it.

And ethergaunts :)


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Andriod-Love this one but I might have to make the other races a little stronger to allow this one as playable though.
Apostasy Wraith-interesting concept
Beetle, Scarab/Stalk-strandge choice for world specific but still I like.
Blighted Fey-I could see a use of this one in a home brew campaign.
Cayhound-Good aligned dog creatures are rare and useful.
Ceru-Tiny blue poisonous elephent with luck powers as a familiar, yes please.
Charnel Colossus-A high CR non humaniod undead, good.
Fungus Queen-inteseting back story but not all that interesting otherwise.
Ghoran-I like it but still not quite what I was looking for a plant race but maybe one day we will see more playable plant races.
Giant, Shadow-new types of giants are always welcome.
Goblin, Monkey-love these guys.
Golems(Marrowstone, Noqual, Quantium)all welcome editions, especial the Noqual one.
Kakuan-Taka-interesting variation of a swarm but not my cup of tea.
Khai-I like these guys
Korir-Kokembe-I like dragons wether they are classic, new or just weird.
Kyton, Termagant-I wish I could forgget the art for this one.
Lashunta-I have been waiting for this one for awhile and I wasn't disapointed.
Lorthact-I like his back story
Mana waiste Mutant-I love stuff like this especially for homebrew.
Mantis, Deadly-needed niche
Mocking Fey-a first world creature familiar option, not bad
Moxix-Interesting Fiend
Nightripper-I like his origin story but otherwise didn't care much for him.
Oronci-Not bad, but not an a fan of orcs.
Petrified Madens-These are awesome.
Psychopomps(Memitim, Shoki, Viduus)interesting enough but I would love to see some more Aeons.
Robots(Annilater, Gearsmen, Myrmidon)I really liked these especially the Annilater.
Spawn of Rovagug(Chemnosit, Volnagur) I can't wait to see the stats for the remaining ones.
Spellscar Fext-not bad
Star Monarch-cool
Syrinx-cool owl race too bad there evil but I do like they created the Strix.
Thin Man- I like these guys.
Umbral Shepherd-a non-undead shadow creature cool.
Vampire, Vetala-I like these guys.
Vesperguant-interesting Ooze
Water Wraith-I like it but it's steath chck is way to low even with it's chameleon ability.
Whirlmaw-I like these guys
Woundwyrm-cool a eyeless six legged purple dragon from the worldwound.


Are there any racial feats included for the playable races ?

Contributor, RPG Superstar 2010 Top 4

nighttree wrote:
Are there any racial feats included for the playable races ?

No. The playable race entries are comparable to what you see in the Bestiaries.

And like the Bestiaries they're single page entries with art, so there isn't a lot of room for it.

Osirion

Pathfinder Adventure Path, Roleplaying Game Subscriber

So we have stats for: The Armageddon Engine, The End Singer, The Monarch Worm, and The Firebleeder. That just leaves Ulunat left.


Jim Groves wrote:
nighttree wrote:
Are there any racial feats included for the playable races ?

No. The playable race entries are comparable to what you see in the Bestiaries.

And like the Bestiaries they're single page entries with art, so there isn't a lot of room for it.

Still can't wait till wednesday....I'm dying to see the Android ;)


Pathfinder Adventure Path Subscriber
Stratagemini wrote:
So we have stats for: The Armageddon Engine, The End Singer, The Monarch Worm, and The Firebleeder. That just leaves Ulunat left.

The greater spawn that haven't been statted are Ulunat and Kothogaz. I believe somewhere on this thread a developer (James Jacobs?) said those two won't be statted because they are very much officially dead. Of course that doesn't mean they can't feature in future adventures focused around their potential resurrection, but for the Inner Sea Bestiary, Chemnosit and Volnagur were statted because they are alive and active.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Nighttree, I posted the stats for the Andriod already but if you mean a picture, she looks like a human women with red hair, leather armor, rapier, small shield, inhuman glowing eyes, cold blue lips, and matalic markings that look like tribal tattoos that glow.

Osirion

Generic Villain wrote:
The greater spawn that haven't been statted are Ulunat and Kothogaz. I believe somewhere on this thread a developer (James Jacobs?) said those two won't be statted because they are very much officially dead.

And it would seriously mess up Osirion's day if someone cast true resurrection on Ulunat's carcass...

Paizo Employee Developer

2 people marked this as a favorite.

It's cute that you think a resurrected Ulunat would stop at Osirion. ;)

Osirion

2 people marked this as a favorite.
Adam Daigle wrote:
It's cute that you think a resurrected Ulunat would stop at Osirion. ;)

Oh, it would probably proceed to ruining the days of other Inner Sea nations, but Osirion is the one I'd miss most. :)

Osirion

Pathfinder Adventure Path, Roleplaying Game Subscriber

Kothogaz? Where's Kothogaz from, I don't remember that Spawn.


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Adam Daigle wrote:
It's cute that you think a resurrected Ulunat would stop at Osirion. ;)

"And now we go to Thuvia for the title-match in the fight for Most Destructive Being Since Rovagug Was Sent to The Slammer contest. In the blue corner we have Ulunat - weighing in at several thousand pounds and clearly not one to get in a better mood after some sleep. In the red corner we have Ahriman - Lord of the Div and possibly the cause for that phlegm in your throat he's a relative newcomer among overlords in the outer planes, but this son of Abaddon is still a narrow favourite among the bookies in Katapesh despite the ruling that he can not bring any of his Azi substitutes into the ring."


Pathfinder Adventure Path Subscriber
Stratagemini wrote:
Kothogaz? Where's Kothogaz from, I don't remember that Spawn.

His full right up is on page 53 of the Legacy of Fire Adventure "The Final Wish." He ravaged Vudra, and was the reason all the mini-nations of that continent united under a single maharajah.

*EDIT*

Yuck, I used right instead of write and then got quoted before I could fix it. Blast.

Paizo Employee Creative Director

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Generic Villain wrote:
Stratagemini wrote:
Kothogaz? Where's Kothogaz from, I don't remember that Spawn.
His full right up is on page 53 of the Legacy of Fire Adventure "The Final Wish." He ravaged Vudra, and was the reason all the mini-nations of that continent united under a single maharajah.

Making him a pretty poor choice of spawn to include in Inner Sea Bestiary, of course...

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Did anyone else get all excited when they read the names on the psychopomp ushers list? Is it wrong to want to hear more about Phlegyas, the counselor of Atheist? I just picture this very exasperated psychopomp psychologist behind a desk who has to spend all of his days explaining that not only do gods exist but that they were wrong about it and now have to be entombed or fed to groteus to hold him off.

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