Colonial Gothic: A Player's Companion
Colonial Gothic: Roanoke Island
Colonial Gothic: Second Edition
Colonial Gothic: Bestiary
Colonial Gothic: Flames of Freedom - Philadelphia
Colonial Gothic: Locations
Colonial Gothic: The French & Indian War
Colonial Gothic: The Grimoire
Colonial Gothic: The Templars
Colonial Gothic RPG: Gazetteer
Rogue Games(based on 1 rating)
It is 1775.
The conflict between the American colonists and the British Parliament has come to a head at Boston. War seems inevitable. Behind the war, unseen hands move unknowing pieces, manipulating events according to ancient plans. Beside the war, ghosts and monsters walk the land and ancient curses run their course.
Welcome to the Thirteen Colonies.
In this book you will find maps and information covering each of the Thirteen Colonies, plus the Province of Maine and local native peoples, plus a short ready-to-play adventure, A Surprise for General Gage. A glossary explains unfamiliar terms both native and colonial, and a bibliography points to more detailed information on the colonies and their inhabitants.
Written by Graeme Davis, this book is your guide to the Thirteen Colonies. Filled with maps, adventure hooks, and other information, this book picks up were Colonial Gothic Revised left off, and begins exploring the world of Colonial Gothic.
2011 Gaming Genius Award Nominee
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Product Reviews (1)
Post a race. I'll write up a custom archetype for it.,
Am I too weak a GM?,
Life Oracle revelations,
Need advice on potential dipping for my "demigod" fighter.,
Lord Flashart from Blackadder Build Help,
Bone Golems and Bone Prison...separate attacks?,
The ideal Skull and Shackles party,
Ability to run specials / exclusives nerfed?,
Movies / TV that Reminds you of "Iron Gods"?,
Alchemist giving extracts to other players,