Colonial Gothic RPG: Gazetteer
Rogue Games(based on 1 rating)
It is 1775.
The conflict between the American colonists and the British Parliament has come to a head at Boston. War seems inevitable. Behind the war, unseen hands move unknowing pieces, manipulating events according to ancient plans. Beside the war, ghosts and monsters walk the land and ancient curses run their course.
Welcome to the Thirteen Colonies.
In this book you will find maps and information covering each of the Thirteen Colonies, plus the Province of Maine and local native peoples, plus a short ready-to-play adventure, A Surprise for General Gage. A glossary explains unfamiliar terms both native and colonial, and a bibliography points to more detailed information on the colonies and their inhabitants.
Written by Graeme Davis, this book is your guide to the Thirteen Colonies. Filled with maps, adventure hooks, and other information, this book picks up were Colonial Gothic Revised left off, and begins exploring the world of Colonial Gothic.
2011 Gaming Genius Award Nominee
PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.
Are there errors or omissions in this product information? Got corrections? Let us know at firstname.lastname@example.org.
Product Reviews (1)
Homosexuality in Golarion,
Pummeling Style and Sneak Attack,
How do you feel about GMPCs?,
"Chronicle fishing". What is it, and why it is a bad thing?,
Must Play / Favorite PFS Scenarios?,
Sean Bean heads cast for HBO's A Game of Thrones,
Paizo Blog: Liz's Best Character Ever: Damiel,
Making breaks while in a dungeon,
Is it common for GMs to disallow take 10 / take 20?,