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The Genius Guide to What's In My Pocket? Part Deux (PFRPG) PDF

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Sometimes a GM wants to spark some interest and mystery via some object the player characters find. Even without handing out a major magic item, a GM can make a world seem more in-depth by providing some colorful items that suggest they have a back-story behind them.

To assist in such efforts, this second volume of The Genius Guide to What’s in My Pocket? provides some more odd little items, none of which will be of great use to players, but all of which might pique their interest.

These items were designed to encourage players to ask questions and to act as starting points for GMs who wanted to introduce some new story hooks. The accompanying story seeds are creative motes and ideas rather than specific story elements, and they are best used by GMs who like creating stories and rumors on the fly. Even if one of these items doesn't encourage further investigation when found, it may provide another great opportunity for a GM to create a colorful background when characters attempt to sell it.

When magical, the items list their aura, caster level, and construction requirements.

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Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

RGSOWC5192E


See Also:

Product Discussion (3)
Minister of Propaganda, Super Genius Games

Not only can you play even more riddle games with subterranean halflings, but now you can also show up those kleptomaniacs with topknots!


And reviewed here, on DTRPG and sent to GMS magazine. Cheers!

Paizo Employee Modules Overlord

Thanks for the review!

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