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Way of the Wicked—Book #5: The Devil My Only Master (PFRPG) PDF

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For years you have been a follower in a sinister conspiracy dedicated to burning the noble nation of Talingarde to the ground. For years you have accepted their missions and done as you were told. For years you have been a MINION.

That changes today. Today you seize your destiny. Today you will destroy those who think themselves above you. Today you will become the dark lord you were always destined to be. And then all of Talingarde will tremble in your wake.

Welcome to the fifth chapter of the critically acclaimed, ENnie-award nominated “Way of the Wicked” adventure path!

Inside you’ll find:

  • “The Devil My Only Master,” an adventure compatible with the Pathfinder Roleplaying Game designed for 16th-level villains by Gary McBride
  • Full color illustrations and maps by Michael Clarke
  • New character options for villains by Jason Bulmahn
  • How to play vampire and lich PCs
  • And More!
  • Hunt a linnorm! Corrupt a paladin! Slay your master and become Talingarde’s greatest villains!

    No one but the devil guides you now.

Product Availability


Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

FRM1005E


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Product Discussion (280)
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kevin_video wrote:

Gary,

Questions about the brine dragon.
1) Is it plain Ancient or Ancient Wyrm? Is it LN?
2) You said that we'd get into that later, but I don't see anything about it later on in the book. Do we make it up as we go along?
3) Is there only the brine dragon and the merfolk? How many merfolk? A whole city worth? Various levels?
4) Is there any issues with bringing the dragon to the side of the wicked?
5) How about the merfolk?
6) Does the brine dragon have his own horde as well?
7) Is there anything specific we should know about before doing this encounter?

Kevin,

Spoiler:

1. I'd probably make Benthysara a wyrm or a great wyrm to challenge the PCs. But ancient could work if you give him some minions. The dragon's alignment is up to you, but LN does work well because it is an unusual aligned enemy for this campaign.

2. I'm not exactly sure what you mean by later. Benthysara and her merfolk devotees are a sidequest left to the GM to develop and will not be developed any further.

3. There could be more kinds of undersea creatures than just those. Numbers depend on how you wish to frame the side-quest.

4. The dragon has no further role to play in the AP as written. Anything you do with Benthysara will be your own choice.

5. Same with the merfolk.

6. Very likely.

7. There is nothing. As I note in the book, any side-quest with Benthysara is purely optional and "at the GM's discretion." Do with as you will.

Hope that helps,
Gary McBride
Fire Mountain Games

Scarab Sages Reaper Miniatures

I just got mine, and cannot wait until I get home to devour it!

Is it too soon to start begging for book 6?


Yes Bryan, it's too soon to beg for book VI. I'll start tomorrow :)

Grand Lodge

1 person marked this as a favorite.
Fire Mountain Games wrote:

Kevin,

** spoiler omitted **

Hope that helps,
Gary McBride

Yup, I appreciated everything you've given me answers for so far. The reason I asked was because sometimes the creator has an idea in their head, and I like to flesh that out. Making up my own when the creator had a different plan never actually sits too well with me. Hence why I've been asking about all the side quests. At any rate, this is what I've got so far:

Undersea dragon:
The PCs will swim down to a large cave that will continue on for quite a ways. After a couple of smaller encounters (random generator for undersea) the PCs will finally come upon what can only be described as Atlantis. Elegantly tall and shimmering structures made of some kind of luminescent corral. In the center of the city is a large statue of a brine dragon. Behind it is a direct route to a set of stairs leading to a massive temple. Inside a religious ceremony with Benthysara and her court is taking place.

Her court consists of all merfolk (a couple of them with third party classes). A female sorcerer 4/rogue 3/fighter 2/duelist 1 (CR 9), a female fighter 8/waverider 3 (CR 10), a male druid 7/wavekeeper 4 (CR 10), and a female cleric 14 (CR 13) with the Water and Law domains. Benthysara herself is an ancient wyrm (CR 17).

If they need help, they can call upon the guard for an additional 250 soldiers (CR 15; 5 mobs) by blowing the horn.

A total of an EL 19 encounter.

If the battle looks like they're going to lose, Benthysara will bargain with the PCs. Especially if she finds out about which dragons they've defeated in the past.


Fire Mountain Games wrote:

Major Longhorn,

Though the two articles about vampires and liches have generated a lot of discussion (and I'll be addressing more about that throughout the day), it is important to remember ... this adventure path is not primarily about either.

It is about playing villianous PCs.

Twelve pages of the more than 600 pages of the AP when finished are dedicated in two appendices to this play option.

Ignore it and you lose nothing.

Gary McBride
Fire Mountain Games

Hello again Gary,

My English is bad and therefore you misunderstood me. Or perharps you still suffer from all sort of conditions "Fatigued, Exhausted, dazzled, sickened, shaken, Insanity?...". Or may be all of it?

Anyway, these new vampiric rules don't bug me at all . I find them great. I don't want to throw everything to the bin.
My players are in Book 1 act II and some of them want to become vampires. Could I have Tiadora as a vampire to turn them into vampires and not change anything else?
end of book III as suggested is a bit too far for my taste.

Also, the "Initiated" vampire level is missing a part of the sentence "If brought to 0 hit points...". and the sentence stops.

Finally, Unlike some of my fellow comrades here, a 5 feat tax which gives you 6 feat in the end is far from being a hard price to pay. And that doesn't include all the good boons you get for being a vampire.

The private dwelling is rather unclear. What should be considered a private dwelling ?
Is the tower gate in act III a private dwelling, would an inn be considered as a private dwelling, a castle ?


Major Longhorn: there's even an option where both Tiadora and Thorn are vampires, if you want to play the campaign vampire-related.

I'd say you can make Tiadora a Vampire without any problem

Spoiler:
in Book VI, just say that Tiadora is controled by Thorn, who is an evil cleric anyway. Instead of having her true name, she is controlled under Command Undead feat. Everything else is just fine. You'll need to make her stats, that's all. Maybe you can replace the Nine Sisters for some powered up vampire-spawns or full vampires, and you are ready to go

you pay 5 feats for 6 feats, but some of those feats are feats most people wouldn't take if they weren't forced. Vampire come with a lot of strengths, but also glaring weaknesses. All in all, I find the rule quite balanced. Indeed, much better than the LA of 3.0 edition, or whatever other rules I've seen so far. My only grip about it, is that it make, as written, impossible for players to become vampires after the Prince of Glastenhall event. But that can be easily solved with substitution feats/lending feats.


As I said I don't want to change the campaign to the vampire plot as suggested. I love the whole Asmodeus thing...

I'll go as you suggested.

I'll be interested to define "private dwelling" as it has a strong impact.


1 person marked this as a favorite.

I find the title slightly misleading. My character would serve no master but himself!

Scarab Sages Reaper Miniatures

Gary - reading through mine, only finished Act One last night, but love what I'm seeing so far - there's some definite effort to wrap up loose ends, and it's starting to feel like the epic conclusion where the forces are all coming to meet at the final point!

More so than the vampire rules, I have a player that's always been fascinated by Liches, and when I showed him the pages for Lich rules, he became confilcted. He was intending to play a barbarian, with major connections to the Kingmaker story we just concluded

Spoiler:
(the next "incarnation" of Armag the Twice Born, a villain that made an impact psychologically on the PCs
. He's trying to figure out now how to be a Barbarian/Lich hybrid, LOL

Anyway, Kudos again on a great story! I'll chime in more after I conclude my read through.


Sooo...when are the print-books scheduled to arrive?


Endzeitgeist wrote:
Sooo...when are the print-books scheduled to arrive?

It's all submitted so, hopefully...soon! I do wish I could be more specific. But I will keep you in particular informed as soon as I know.

Gary McBride
Fire Mountain Games

Dark Archive

1 person marked this as a favorite.
sieylianna wrote:
I have my concerns about the title. It is over the top and could bring another wave of anti D&D publicity if the wrong parent runs across it.

My message to those parents: Religion is like a penis; perfectly fine if you have one, just please don't rub it in my face all the time.


Or shove it down my throat!


I've got a spoiler request: just what does become of Tiadora? Is anything specified, or doe shse just go down fighting the PCs?


3 people marked this as a favorite.

Guys, you know we try to do everything possible to support our fans, but this is absolutely not the place to have a discussion about religion.

Sieylianna raised a perfectly valid point and I for one was glad to hear it.

Eric Hinkle wrote:
I've got a spoiler request: just what does become of Tiadora? Is anything specified, or doe shse just go down fighting the PCs?

Spoiler:

Tiadora's fate depends on the PCs. They can just kill her and the nine sisters. They could defeat her and take her prisoner. Later they can learn her true name and bind her to be their servant. Those are the two most likely outcomes -- slay or enslave.

A fine reward for the beauty who busted you out of prison all those pages earlier...

Gary McBride
Fire Mountain Games

Grand Lodge

Bryan Stiltz wrote:

Gary - reading through mine, only finished Act One last night, but love what I'm seeing so far - there's some definite effort to wrap up loose ends, and it's starting to feel like the epic conclusion where the forces are all coming to meet at the final point!

More so than the vampire rules, I have a player that's always been fascinated by Liches, and when I showed him the pages for Lich rules, he became confilcted. He was intending to play a barbarian, with major connections to the Kingmaker story we just concluded ** spoiler omitted **. He's trying to figure out now how to be a Barbarian/Lich hybrid, LOL

Anyway, Kudos again on a great story! I'll chime in more after I conclude my read through.

Does he want to be a true lich? Because there's 3PP lich bloodline and there's also a template that makes you Lich-Touched. You're not 100% lich in those respects, but you are partial.


Gary, are you going to correct the editing errors in the PDF before you go to print?
I mentionned a missing sentence.


Also something unclear on the feat "Sacrificial channel"

"If the creature
dies and has at least as many Hit Dice as the number
of dice you roll for channel negative energy, the channel
heals all evil creatures (living and undead) within a 30-
foot burst instead of its normal effect."

Is it heal as per the heal spell ? If not, what is the amount of healing ?

My opinion is that you receive the same amount of healing as the channel energy. So the advantage is that you heal both living and undead ?
What if some other ennemy are dying around (but not dead) in the 30ft area ? Do they get healed too ?

To be perfectly honest I'm not overwhelmed by the usefulness of these feats, given that you have to give up (for Devil's pact) the possibility to be resurrected by standard means.

Scarab Sages Reaper Miniatures

kevin_video wrote:
Bryan Stiltz wrote:

Gary - reading through mine, only finished Act One last night, but love what I'm seeing so far - there's some definite effort to wrap up loose ends, and it's starting to feel like the epic conclusion where the forces are all coming to meet at the final point!

More so than the vampire rules, I have a player that's always been fascinated by Liches, and when I showed him the pages for Lich rules, he became confilcted. He was intending to play a barbarian, with major connections to the Kingmaker story we just concluded ** spoiler omitted **. He's trying to figure out now how to be a Barbarian/Lich hybrid, LOL

Anyway, Kudos again on a great story! I'll chime in more after I conclude my read through.

Does he want to be a true lich? Because there's 3PP lich bloodline and there's also a template that makes you Lich-Touched. You're not 100% lich in those respects, but you are partial.

He's gung-ho about a necromancer now, that will become a lich eventually.

Finished reading act 2, and almost finished act 3 before life claimed my attention again. Need to wrap my head around *how* to present some of the info, but I guess that will be clearer once the game begins, and the gang gets to where they need it. Specifically, the disconnected events of act one need to be introduced naturally, and not made to feel like like slap-ons. they all flow naturally from the story, but there's so much variation in what each group will have achieved that it's left rather open - and rightly so. Still, it means turning on my brain again.

Grand Lodge

Bryan Stiltz wrote:
He's gung-ho about a necromancer now, that will become a lich eventually.

Then I can't recommend the lich prestige class enough.


Why does the printed version take Drive-Thru so long? I mean they print on demand and not "we print and then sell". What is the problem? What are they waiting for? I want it too! ^^

Scarab Sages Reaper Miniatures

kevin_video wrote:
Bryan Stiltz wrote:
He's gung-ho about a necromancer now, that will become a lich eventually.
Then I can't recommend the lich prestige class enough.

I'll pass that link along to him!

Grand Lodge

Bryan Stiltz wrote:
kevin_video wrote:
Bryan Stiltz wrote:
He's gung-ho about a necromancer now, that will become a lich eventually.
Then I can't recommend the lich prestige class enough.
I'll pass that link along to him!

And if he's really not all that keen on losing all those CL, you could always allow this feat to come back to the game. He won't get any additional spells, but he won't his CL either.


kevin_video wrote:
Bryan Stiltz wrote:
kevin_video wrote:
Bryan Stiltz wrote:
He's gung-ho about a necromancer now, that will become a lich eventually.
Then I can't recommend the lich prestige class enough.
I'll pass that link along to him!
And if he's really not all that keen on losing all those CL, you could always allow this feat to come back to the game. He won't get any additional spells, but he won't his CL either.

There's a trait for that, which is somewhat cheaper.

Grand Lodge

gustavo iglesias wrote:
There's a trait for that, which is somewhat cheaper.

Really? What's it called and where is it?

Grand Lodge

Gary,

Re: the daemon's return

Kali:
As per the stat block given in the book, +4 HD does not give +4 CR. I looked it up. An outsider with +4 HD gives +2 CR. +8 HD does however give the +4 CR. So what's the plan?


Hey hey ! Congrats to WotW. You're on page 1 of the blog !

All praise the mighty wicked ^^


kevin_video wrote:
gustavo iglesias wrote:
There's a trait for that, which is somewhat cheaper.
Really? What's it called and where is it?

it's magical knack It's half as efficient as the feat (like all traits), but if you are going to lose only 2 Caster Levels, it's a better purchase.

You can always take the feat Aditional traits, and take MAgical knack and whatever else for free, as long as you have lost 2 CL only.

Alternatively, you can use both for a +6 CL boost. You are way below in spells and spell levels, but your fireballs hurt as much as everyone's and your buffs last for long.

Grand Lodge

gustavo iglesias wrote:

it's magical knack It's half as efficient as the feat (like all traits), but if you are going to lose only 2 Caster Levels, it's a better purchase.

You can always take the feat Aditional traits, and take MAgical knack and whatever else for free, as long as you have lost 2 CL only.

Alternatively, you can use both for a +6 CL boost. You are way below in spells and spell levels, but your fireballs hurt as much as everyone's and your buffs last for long.

Yeah, I was gonna say that you're spending a feat regardless, whether it's Practiced Spellcaster or Additional Traits. You tend to only get traits at the very beginning, not so much later on.

Shadow Lodge Marathon Voter 2013, Marathon Voter 2014

kevin_video wrote:
gustavo iglesias wrote:

it's magical knack It's half as efficient as the feat (like all traits), but if you are going to lose only 2 Caster Levels, it's a better purchase.

You can always take the feat Aditional traits, and take MAgical knack and whatever else for free, as long as you have lost 2 CL only.

Alternatively, you can use both for a +6 CL boost. You are way below in spells and spell levels, but your fireballs hurt as much as everyone's and your buffs last for long.

Yeah, I was gonna say that you're spending a feat regardless, whether it's Practiced Spellcaster or Additional Traits. You tend to only get traits at the very beginning, not so much later on.

There's a feat that gives you two traits if I remember correctly.


kevin_video wrote:
gustavo iglesias wrote:

it's magical knack It's half as efficient as the feat (like all traits), but if you are going to lose only 2 Caster Levels, it's a better purchase.

You can always take the feat Aditional traits, and take MAgical knack and whatever else for free, as long as you have lost 2 CL only.

Alternatively, you can use both for a +6 CL boost. You are way below in spells and spell levels, but your fireballs hurt as much as everyone's and your buffs last for long.

Yeah, I was gonna say that you're spending a feat regardless, whether it's Practiced Spellcaster or Additional Traits. You tend to only get traits at the very beginning, not so much later on.

But if you *know* you are going to multiclass or lose CL, you can get the trait in the begining. And even if you spend the feat, if your CL loss is 2 or less, you are better buying Aditional Traits and you get Magical Knack and anything extra. +1 to a Save, +2 Initiative, or whatever.

Grand Lodge

Orthos wrote:
There's a feat that gives you two traits if I remember correctly.

Yeah, that's the Additional Traits feat I've been mentioning.

gustavo iglesias wrote:
But if you *know* you are going to multiclass or lose CL, you can get the trait in the begining. And even if you spend the feat, if your CL loss is 2 or less, you are better buying Aditional Traits and you get Magical Knack and anything extra. +1 to a Save, +2 Initiative, or whatever.

True, but you also have to be careful about the types of traits too. Don't forget that you're only allowed one of each type (magic, racial, combat, etc). If you didn't know ahead of time, and you had taken say Havoc of the Society, or Greater Adept of the Society, you wouldn't be able to take Magical Knack.

Grand Lodge

Gary seems to be busy so I'm going to ask everyone who's already read this book for assistance...

RE Kali advancement:
So the PCs will actually have to fight the daemon Vetra-Kali the-eater-of-eyes this time around. It says that we're just supposed to advance the original write-up from Book 2 by 4 HD for +4 CR. However, reading the Pathfinder rules for Monster Advancement and Creation, it says that for that to be possible, you'd need to actually do 8 HD for +4 CR (outsider with 14 HD to 20 HD). Have other people found that as well? Is it a typo and he's only supposed to be a CR 17? Is maybe that he's supposed to be +4 HD and a size increase? However that'd only give him +3 CR.


Ooh, Vetra-Kali comes back? I was hoping that would happen.


Questions for Gary or anyone who knows the answers. I'm looking at the 4rd vampire feat "The Initiated" and it states "If reduced to zero hit points" and then ends.. it doesn't say 'what' happens at zero hit points (like it did for the 3nd lvl feat.

Anyone know what it should have said?

2nd question; Anyone know where one can find the eratta for the WotW books?

Thanks, and Gary your AP is flippin awesome!

Grand Lodge

Ryeookin wrote:

Questions for Gary or anyone who knows the answers. I'm looking at the 4rd vampire feat "The Initiated" and it states "If reduced to zero hit points" and then ends.. it doesn't say 'what' happens at zero hit points (like it did for the 3nd lvl feat.

Anyone know what it should have said?

2nd question; Anyone know where one can find the eratta for the WotW books?

Thanks, and Gary your AP is flippin awesome!

1) The feat's cut off.

2) There is no errata yet. We have to wait until Book 6 is out.


Regarding the feat, it's a layout glitch. My apologies.

The sentence on page 84 should read in full, "If reduced to zero hit points you turn gaseous and must find your coffin like a normal vampire."

We have been accumulating errata (we've done one release for Book One) and we will release it all as soon as I can find time.

Gary McBride
Fire Mountain Games


Kevin,

I will look into the Vetra-Kali advancement correction when I get some time, but it probably won't be today.

Ryeookin,

Glad you are enjoying "Way of the Wicked". Flipping awesome? You flatter me, my friend.

Gary McBride
Fire Mountain Games

Liberty's Edge

I can say that, having bought this, I am glad I'm waiting for all six books to come out before running it. The additional material from Jason Buhlman is a hoot and will make a nice addition to the Player's Guide for Character Creation.

Grand Lodge

Fire Mountain Games wrote:

Kevin,

I will look into the Vetra-Kali advancement correction when I get some time, but it probably won't be today.

Gary McBride
Fire Mountain Games

Much appreciated.


The title sounds like a Slayer song.

Grand Lodge

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gustavo iglesias wrote:
Gary, about the everybody favourite frost giant...

Regarding the Martial Weapon Proficiency feat, that's not Gary's fault. That's the default feat that frost giants get automatically. And I think you're thinking about d20 3.5, not Pathfinder. Humanoids of any kind are not proficient with whatever weapon they have in their stat. They are proficient with whatever ARMOR they're stated with. As per the Types write up for humanoids, which a giant is a subtype.

- Proficient with all simple weapons, or by character class.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class
If the frost giant was a cleric, he'd be in the same boat, and would need that feat to use the great sword. The same goes for the Skill Focus. ALL frost giants have that. You're right about the sword damage though being 4d6.

Although, granted the king could be a "unique" type of frost giant that doesn't get such feats. Good luck trying to pull that off with things like monster builders or Hero Lab though. You'd have to literally build it from scratch.

That's fine if you're wanting to get rid of the Finishing feats, as you're correct that they're not the best thing to have in this unless we're supposed to kill the party. I'd suggest Blind-Fight, Critical Focus, and Improved Critical (greataxe). Improved Initiative wouldn't be a bad plan either because you'd probably at least like a chance to not be dead last. However, if he does get changed, he'll need to written as a "unique" frost giant. This is what I'm planning.

I'm also changing the greataxe so that the party can "keep" it. It won't just immediately shatter. However, it'll be made of ice (3pp special materials), which means that it's only worth 1/4 the actual amount it'd normally be if it was sold, and that's if they can do it before it melts.

Grand Lodge

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I just realized Thorn's Fort save is missing. It's +21.


Pathfinder Adventure Path Charter Subscriber

Review posted here and at RPGNow.


Is it just me...or do Thorns ability scores seem...low?
Also, I noticed that his spell DCs are off. They are all 1 lower than they should be

Grand Lodge

MalignantMind wrote:

Is it just me...or do Thorns ability scores seem...low?

Also, I noticed that his spell DCs are off. They are all 1 lower than they should be

It's just you. If you do the math Thorn's a 26 pt buy. That's 1 pt higher than what the PCs get at max.

You're right about the DC's being one lower though.


kevin_video wrote:
MalignantMind wrote:

Is it just me...or do Thorns ability scores seem...low?

Also, I noticed that his spell DCs are off. They are all 1 lower than they should be

His stats are high, it's just that he didn't max his wisdom His Wisdom is 26. IF you take the template off, (+2 to all mental stats), that's 24. Without the Headband of Mental Superiority +4, that's 20. He is level 18, so I'll assume he put 4 +1 into wisdom from levels, that's 16. He is human, so that's a 14 starting wisdom.

His starting stats are str 14 dex 16 con 10 int 14 wis 16 cha 14, with a high point buy of 30, if he spent all the upgrades into wisdom.

Grand Lodge

gustavo iglesias wrote:
His starting stats are str 14 dex 16 con 10 int 14 wis 16 cha 14, with a high point buy of 30, if he spent all the upgrades into wisdom.

I got 26 because I gave him Con 7 for the bonus 4 pts.


I guess 26 wisdom for a 18th level lich cleric just seemed a little low. The other stats were obviously pretty high. Might give the wisdom a little bump depending on how my party is looking by then. I'll be damned if I let them walk all over Thorn. Although...the rogue will be useless in this fight. Silly sap master, you can't knock out the undead.


kevin_video wrote:
gustavo iglesias wrote:
His starting stats are str 14 dex 16 con 10 int 14 wis 16 cha 14, with a high point buy of 30, if he spent all the upgrades into wisdom.
I got 26 because I gave him Con 7 for the bonus 4 pts.

I already was generous giving him a 10, seeing the rest of the stats. A character with CON 7 would hardly survive, and Thorn isn't described as being sick or unhealthy anywere.

@MalignantMind well, his Wisdom is not maxed, that's true. But he is a strong and balanced character. His other high stats are there, and all of them are quite useful to him. His high STR and DEX make him harder to trip or grapple, for example, and he can be quite a threat with a couple of divine favor spells.

Also, having higher WIS don't make him more resiliant, so if they can walk over (understanding this as "single round one-sided fights") Thorn with 26 WIS, they can Walk over him with 30 too. The difference is how dangerous he is meanwhile.

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