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Pathfinder Society Scenario #4–13: Fortress of the Nail (PFRPG) PDF

***½( ) (based on 12 ratings)

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A Pathfinder Society Scenario designed for levels 5–9.

The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in.

Written by Amanda Hamon.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (12)
1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

***½( ) (based on 12 ratings)

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I wouldn't change a thing


Personally, I really enjoy adventures involving the Paracountess. This one is great if you have dealt with her before, and especially if you have done The Disappeared. The adventure plays out in a series of courtrooms, each of which require the party to prove to a Hellknight that the Paracountess should be let free. Even if you do manage to convince them of that, though...well, let's just say that getting her out requires a bit more than just their permission. Combat is extremely well done, and will definitely cause some sweaty brows.

Excellent Mix


I loved the mix of challenging combat and role-play in this scenario. If tactics aren't followed then the penultimate fight can be especially lethal, particularly in the upper subtier.

Good, challenging scenario

****( )

This scenario is the tried and tested formula of "start with some interesting roleplay" (you're trying to convince hellknights in a hellknight citadel to do what you want) and then following it up with a handful of unique, challenging encounters.

In that sense, it scratches the itch of both types of gamers (those who like to have interesting roleplay, those who like to have interesting combat).

Another reviewer mentions a CR12 fight for a level 7 party. The CR12 fight is the fight for a level 8-9 party (thus you could see how a table of six level 9s would be somewhat challenged by a CR12 fight). A level 7 party playing up would face a 4-player adjust in the final fight and it would not be CR12. That said, the fight should be challenging for most tables -- if run right -- and in a good way.

This one gets high marks for me since it has great RP encounters with hellknights and some great, unique fights.

Party Level 7, Enemy CR 12

**( )( )( )

As noted above, that's the simplest way to sum up this mod. Our party level was 7, and the final 'boss' was CR 12. Naturally, we got slaughtered.

It's a shame, because the majority of the scenario before that was interesting and fun. Lots of social skills, lots of RP, a nice little plot twist to investigate, a moderately challenging fight... good stuff that's often lacking in PFS scenarios.

But then came the final enemy. CR 12. High DR. Attacks from surprise with multiple hard-hitting attacks and combat maneuvers, and it literally cannot miss ever (+25 to all attacks). Our archer gets five shots a round and couldn't hit him (and couldn't have hurt him if he did). And you can't even run away. It was a major letdown, as the futility of even trying was evident from Round 1. The GM said he would never run this story again, and I can't blame him. If I wanted to throw away a character on a pointless, no-win scenario, I'd play Bonekeep.

What bugs me about slaughterhouse encounters is that there's no cleverness or creativity involved; there's no way to win aside from sheer power. You don't get to figure out the bad guy's weakness, or come up with an ingenious strategy. Smart tactics don't work; roleplay is irrelevant; teamwork won't save you; even luck doesn't turn the tide. All that matters is sheer power, and the bad guys simply have more, so you die. Period. Where's the fun in that?

Decent scenario

****( )

Found this scenario to be a little railroaded but enjoyed running it non the less. Majority of the scenario is repetitive RP but the encounters definitely kept the players on the edge of their seats.

1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

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