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Pathfinder Society Scenario #4–11: The Disappeared (PFRPG) PDF

****( ) (based on 33 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?

Written by Jonathan H. Keith.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (34)
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Average product rating:

****( ) (based on 33 ratings)

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Creativity really gets rewarded in this scenario

*****

The first time I heard of this scenario, I was told that this was for 95% a roleplay scenario. Turns out, this was no exaggerating. The amount of roleplay for this scenario is far more than I've seen in every other scenario I've played thus far. This itself makes it a challenging scenario, but at the same time the options and opportunities to get the job done are endless. No playthrough will be identical, even though certain events will always happen. As a player this means you can be more creative than ever, while at the same time making it challenging and fun for the GM as well. If you're just in it to smash and kill things, you'll likely not enjoy this scenario.

Does this mean combats are boring? No, it doesn't. In fact, certain one-trick-ponies will feel useless in one encounter, whereas the second encounter is flatout brutal and can even be a TPK. It's pretty lethal, unexpected and honestly quite original in my opinion. I have not played the 'optional' fight, but based on what I've seen and heard, it's not a walkover either. In short: the few fights you might find yourself in are rather challenging.

That said, this was one of the most enjoyable scenarios I've played and I highly recommend it to others.


Not Impressed

***( )( )

This one is great for rp, but is easily bypassed with good rolls. The low tier combat is lame, but the high tier seems good. The boon is useless to a non-social character. IDK, I was not impressed overall.


Suspension of disbelief required...

**( )( )( )

I've just played that scenario here on PBF. And while I agree that it was a welcome change from combat heavy adventures, there were things in the settings that I found hard to believe.

1/Unknown people, with arms and armor, asking for a meeting with the ambassador in the midst of a social event... and entering the building with all their warlike stuff. No question from the guards. "Want to kill our main Chellish ambassador, mate? No problem! Come inside,it's cold tonight! Nice double handed axe, btw!"

2/same people roaming in the rooms and corridors, heavily armed, no question asked? No alarm raised?

3/Fight in a room: unless you're able to kill your opponent quietly in two rounds, why doesn't someone coming to check on what's happening IN A ROOM SUPPOSEDLY EMPTY?

4/No one in the Chellish embassy will see the difference after your Pathfinder passage (destroyed furniture, missing files..), no one will ever have a clue. So be creative and write "Cheliax stinks" with Turpentine everywhere on the walls.

It would have been better if the characters would have been limited to light armors and light 1H weapons (Sleight of hand to hide them)OR even no weapon/armor and a pure RP/skill/brain game without any combat.
But that is just my opinion.


My favorite PFS seciario

*****

I love this scenario. I really really do.

I can understand that it got some bad reviews. This is no scenario to run cold, as there are a lot of subtle things that when skipped make everything confusing.
This also requires a certain type of player to enjoy.

This scenario is the ultimate roleplay scenario. Its Mission Impossible in the Chelish embassy. Creativity rules here, but that also makes it taxing in the GM. There are a dozen possibilities how the players can go trough this, making every time you play it unique. But you also have to be ready to wing this.

The scenario is very combat light. There are only two encounters:

combat encounters:
First is against either two imps or two beared devils on high teir. While not overly deadly, it can be very frustrating if you have one trick pony characters. Firemage? Too bad. Immunity. Luckily the damage output is very low for the imps (1d4 + poison). The bearded devils on the other hand are plain nasty for level 4-5 (+11/+6 melee (1d10+6 plus infernal wound).

The second encounter is with animated chairs. This encounter is often quite hilarious. The chair is virtually undetectable with perception. It does not move or breath. Its just a chair. So most people are completely surprised when they get attacked.
The chair can be fairly deadly on lower tier. Its got both a slam + grab attack, resulting in constrict if the grab works. With an average damage output of 12, it can go really fast.
Luckily it tactics state that it will release anyone that becomes unconscious.
For second tier the stats of the chairs are the same, only there are three of them.

Combat conclusion: Lower tier, first encounter annoying, second potentially deadly. Higher tier, first encounter potentially deadly, second encounter annoying.

I would certainly recommend this scenario to any GM looking for a good challenge.
I would advice to play this with players that love roleplay and puzzels. The characters they play don't need to be geared towards this (a couple of barbarians may well fare better then a couple of ninjas depending on how they play their cards).

One trick pony characters and players that only know how to murder hobo should not play this. They wont have fun.


Great scenario!

****( )

I really enjoyed running this for my group last weekend! I polled all of the players afterwards and every single one really seemed to enjoy it. Someone previously mentioned this as Mission Impossible and that is totally the theme that I was thinking of as well.The sense of a "timed mission" really kept everyone focused and moving along as they tried to stay focused. We completed the scenario with a party of six in about four hours.

This scenario encourages the party to explore a lot of non-combat methods to complete the scenario and it is a heavy skill/roleplay based scenario. The combat situations that do arise are interesting enough to keep a group of low-tier characters engaged and challenged.

I recommend this scenario to others and I'm sure they will find it as enjoyable as we did!


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