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Pathfinder Society Scenario #4–11: The Disappeared (PFRPG) PDF

****( ) (based on 30 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?

Written by Jonathan H. Keith.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (31)
1 to 5 of 31 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Average product rating:

****( ) (based on 30 ratings)

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My favorite PFS seciario

*****

I love this scenario. I really really do.

I can understand that it got some bad reviews. This is no scenario to run cold, as there are a lot of subtle things that when skipped make everything confusing.
This also requires a certain type of player to enjoy.

This scenario is the ultimate roleplay scenario. Its Mission Impossible in the Chelish embassy. Creativity rules here, but that also makes it taxing in the GM. There are a dozen possibilities how the players can go trough this, making every time you play it unique. But you also have to be ready to wing this.

The scenario is very combat light. There are only two encounters:

combat encounters:
First is against either two imps or two beared devils on high teir. While not overly deadly, it can be very frustrating if you have one trick pony characters. Firemage? Too bad. Immunity. Luckily the damage output is very low for the imps (1d4 + poison). The bearded devils on the other hand are plain nasty for level 4-5 (+11/+6 melee (1d10+6 plus infernal wound).

The second encounter is with animated chairs. This encounter is often quite hilarious. The chair is virtually undetectable with perception. It does not move or breath. Its just a chair. So most people are completely surprised when they get attacked.
The chair can be fairly deadly on lower tier. Its got both a slam + grab attack, resulting in constrict if the grab works. With an average damage output of 12, it can go really fast.
Luckily it tactics state that it will release anyone that becomes unconscious.
For second tier the stats of the chairs are the same, only there are three of them.

Combat conclusion: Lower tier, first encounter annoying, second potentially deadly. Higher tier, first encounter potentially deadly, second encounter annoying.

I would certainly recommend this scenario to any GM looking for a good challenge.
I would advice to play this with players that love roleplay and puzzels. The characters they play don't need to be geared towards this (a couple of barbarians may well fare better then a couple of ninjas depending on how they play their cards).

One trick pony characters and players that only know how to murder hobo should not play this. They wont have fun.


Great scenario!

****( )

I really enjoyed running this for my group last weekend! I polled all of the players afterwards and every single one really seemed to enjoy it. Someone previously mentioned this as Mission Impossible and that is totally the theme that I was thinking of as well.The sense of a "timed mission" really kept everyone focused and moving along as they tried to stay focused. We completed the scenario with a party of six in about four hours.

This scenario encourages the party to explore a lot of non-combat methods to complete the scenario and it is a heavy skill/roleplay based scenario. The combat situations that do arise are interesting enough to keep a group of low-tier characters engaged and challenged.

I recommend this scenario to others and I'm sure they will find it as enjoyable as we did!


A lot of fun but some negative stuff

****( )

We played this last evening in low tier with a party of six:

Party setup:
Human Sorcerer 1, Human Druid 2 with ape companion, Human Fighter 1, Human Fighter 1, Half-orc Fighter 2, Halfling Rogue 1

It's a very well written scenario, however some of the combat is a bit much against a low level party.

Combat:
The fight with the two imps could probably have been avoided if the players I was with were a bit more attentive and less impatient.
There was almost no checking for traps but when the secret lock on the statue was discovered they immediately put a key in and turned it. As a fairly low group with no-one with alchemical silver or good weapons and a low damage output (only 1 fighter had power attack) we dealth with them by grappling, pinning, then tying them up and shoving them under the bed. This fight was a lot of fun, but the trend of the sorcerer player of feeling useless because she couldn't use her 5d4 burning hands effectively, and thus going to do other stuff was set, even if I got them to help out by explaining aid another actions.
The second fight almost resulted in two player kills. The druid who took some damage in the fight with the imps had forgotten to heal himself and went to -9 from a single non critical hit, grab and constrict (somewhere in the vincinity of 16 damage I think, I forgot the exact number), while my level 1 fighter went from 12 hp to -10 with a 12 constitution modifier in a single non critical hit, grab and constrict. While we managed to survive, these kinds of things leave a bit of a sour aftertaste. Remove the constrict on it and it's still a tough fight, but less chance for one hit kills.

While it was an evening well spend, I would not advise this scenario for a party of fresh level 1's.


A thoughtful and well done scenario

*****

I played this scenario a few weeks ago at my local Lodge in San Diego, CA. I'll say it straight out, even though I personally could not have done some of the tasks manually, this remains one of my favorite scenarios. Although there were only a few combat encounters, the ones that were there were enough to challenge the party and made it a memorable scenario. Escaping by the skin of our teeth was terrifying experience, one that I remember with fondness. Kudos to Paizo for this scenario and I hope they make more like it.


My favorite PFS scenario

*****

I have to say that I'm pretty shocked by all the negative reviews of this scenario. Most of them seem to come from people who played the scenario with GMs who didn't explain scenario details properly.

Players are supposed to know that they're under a strict time limit right from the start. And while it may seem ridiculous to take several minutes to move through a room, the GM should be explaining that the party is nearly packed shoulder to shoulder with nobles and other high society people in fancy dress, so casually strolling through as if you belong is going to be a slow and tedious process. And the adventure even specifically says that the GM should be sure to tell the players how long everything takes, to let them know how long they're taking, and there's a built in mechanism for warning them of how much time they have left.

I also saw one complaint about how you can get stuck if you don't search a specific item in one room. While the adventure does say "A DC 15 Perception check while examining the ____", it would be a pretty big jerk GM move to not have that covered as part of searching the whole room. And at DC 15, even a level 1 group should have someone who can spot that while taking 10.

I played this scenario when it was new, then GMed it four times since then, because I enjoyed it so much. I've never had a group fail the main mission. I've had some close calls on the time limit, but I've also had a group finish with more than 15 minutes to spare. I've seen a group of all level 1s with three barbarians have trouble with the skill checks, but they didn't fail quite enough to get into trouble, and they trivialized the combats. I've also seen skill heavy groups have no problem sneaking/bluffing their way through the party, and then have a little trouble in combat, but they were eventually able to win the fights. A well balanced party will have the greatest chance of success, as it should be.

As my review title says, this is my favorite PFS scenario. I love seeing the creative solutions players come up with to various things (just how does a druid sneak her baby elephant companion through a fancy party?), the skill challenges that are more than just die rolling, and the looks on the players' faces when we reach the point where I'm able to say those four magic words:

Spoiler:
"The chair attacks you."

Best response ever: "Good thing my ranger has favored enemy: furniture."

And this scenario has the one and only truly memorable Silver Crusade faction mission I've ever seen. When I played it, I was playing my chaotic good gnome prankster bard in the Silver Crusade. When I read that faction mission, I practically fell out of my chair laughing, both in and out of character.

All in all, I think this is a really fun, creative adventure, though it does require extra work from the GM. While there are some minor pieces of constructive criticism in these reviews that I can agree with, most of the major complaints seem to come down to GM problems, not the adventure itself.


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