Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!
Search

Links
Shop
Recent Reviews

Pathfinder Tales: Prince of Wolves
**( )( )( ) by Saryx

Pathfinder Adventure Path #57: Tempest Rising (Skull & Shackles 3 of 6) (PFRPG)
****( ) by Talyseon

Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF
***** by Heofthehills

Lord of the Rings: The One Ring—Loremaster's Screen
***** by Megan Robertson

Lord of the Rings: The One Ring RPG—Tales from the Wilderland
***** by Megan Robertson

New Products
The Collected Monsters of Sin (PFRPG)
Midgard Adventures 6: The Buried Palace (PFRPG) PDF
Beyond the Ghostlight Reef (PFRPG) PDF
New Paths #4: The Expanded Battle Scion (PFRPG) PDF
Courts of the Shadow Fey—Bonus Handouts PDF
Upcoming Products
Dark Deeds in Freeport (PFRPG)
Trapsmith (PFRPG) Print Edition
Kobold Press / Pathfinder RPG / Other
RSS RSS Facebook Twitter Email

OPDMA2TFKE

Midgard Adventures #2: The Forgotten King's Tomb (PFRPG) PDF
***½( ) (based on 3 ratings)

5x5
Our Price: $2.99
Add to Cart
Facebook Twitter Email
5x5 5x5

A decade ago the Dragon Empire suffered a bitter defeat at the very edge of Nuria-Natal and routed into the Sands of Sorrows. There a young officer named Shard and his gnoll warband stumbled through a vicious sand storm and into a long-lost ruin. These ruins provided the small band shelter but also turned out to be the entrance to a well-guarded tomb, where they glimpsed treasure and strange magical writings that seemed to float throughout the tomb—and perhaps the secret to control or abjure the God-Kings of Nuria Natal!

Great wealth awaits those who dare much. This is a classic-style Pathfinder Roleplaying Game adventure for 2nd level PCs near any desert or hills.

Product Availability
Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


OPDMA2TFKE


See Also:


Product Reviews (3)



Average product rating: ***½( ) (based on 3 ratings)


****( )

Solid, quick, and fun


This is a well written mod that can be easily adapted to a variety of settings. It's a good old-fashioned raid the tomb type of dungeon delve, yet it pulls a few surprises along the way (a certain muddy room is a nice touch). The best feature is a set of pre-gen Kobold characters to use; what player hasn't wanted to play in a party full of kobolds?



***( )( )

Great fluff + production values, but nothing all too special


This module is 17 pages long, 1 page front cover, 1 page editorial, 1 page advertisement and 2/3 of a page SRD, leaving us with 13 1/3 pages of content, so let's check this out!

This being an adventure-review, the following will contain SPOILERS. Potential players may wish to jump to the conclusion.

All right, still here? Set in the borderlands between the Dragon Empire and Nuria-Natal called Sands of Sorrow, the PCs are hired by a kobold herald to retrace the steps of a dragonkin - he hands a map that leads into the sands of sorrow to the PCs (provided as a beautiful handout, btw.!) to get him the magic he remembers from the tomb. After offering a selection of minor magic items to help in the endeavor, the PCs will set out into the sand of sorrows.

The overland trek will include an encounter with some dust trappers and the tomb itself is guarded by gnoll zombies. (Including a map of the tomb's surroundings.)What's a problem here is that the encounters/sands of sorrows are not covered environment-wise - they remain abstract. We get no sample temperature, wandering monsters, unique hazards - lost chances.

The tomb-exploration per se is interesting, including some creepy imagery, nice traps, a mud elemental etc. to make their way to the obsession-sparkling silvery script, which is the work of the module's boss, an allip-variant who is the final foe that stands between the PCs and interesting information on Nuria-Natal's secretive burial rites. It should be noted, that the map of the complex, while beautiful, does not come with a player-friendly version sans keys. Also, the Allip's statblock-header is in allcaps. However, it should be noted that the tomb, in contrast to the wilderness, gets some nice detrimental environmental conditions for your players to face.

The module also includes 5 pre-gens, an all-out selection of kobold-characters.

Conclusion:
Editing and formatting are good, though not perfect - I noticed a couple of minor glitches. Layout adheres to a beautiful, two-column full-color standard and the b/w-cartography is beautiful as well, but the map of the dungeon lacks a player-friendly version. The pdf has full bookmarks, but no secondary printer-friendly version.

This module was an interesting read to say the least - Mike Franke has created a conventional, short dungeon steeped in Midgard-lore, which is really neat! However, honestly - there's not that much going on in the module. The dungeon's nice, the fluff is nice and the module per se is not bad in any way. But neither does it truly feature a single brilliant idea, something that made me yell "eureka" and the pdf also has minor glitches. The lack of player-friendly maps also hurts this pdf. A couple of additional pages would perhaps have helped the module. Essentially, what I'm trying to say is that the fluff is the memorable thing about this module - it's good. But the rest, structure, locale etc. feel a bit generic to my tastes. Something distinct apart from the excellent Midgard fluff is simply lacking and coupled with the minor glitches and lack of player friendly maps make me settle for a final verdict of 3 stars, in spite of the great production values.

Endzeitgeist out.



****( )

Sounds very interesting.


I just finished reading through the module. I have not run this yet. I bought it to run at OwlCon 2013 with the Kobold Pregens.

In my initial read through I found the layout fairly easy to follow. I liked the idea of having to deal with Dragonkin and Kobolds. If you run this with normal characters (What is a normal character?)the interaction with Dragonkind could get interesting. If the GM doesn't have a familiarity with the Midgard setting he will be a little lost to explain what an Akinji is. So there is that. However, a vivid imagination could overcome that small bump easily. I especially like the idea that this is designed to be run in a 4 hour time slot. Could be a nice change from a long running campaign for one session. The encounters are pretty easy to imagine and seem simple enough. As I said I have not run this so after I do, I might have a better idea of what to say.

All in all why not give this one a try? You might find you like it.


Top Sellers
OPDNP4BATTLESCIONE
1. New Paths #4: The Expanded Battle Scion (PFRPG) PDF

****½
(based on 3 ratings)
Our Price: $3.99
Add to Cart

2. Beyond the Ghostlight Reef (PFRPG) PDF
3. Midgard Campaign Setting (PFRPG/AGE)
4. Midgard: Bestiary (PFRPG)
5. The Collected Monsters of Sin (PFRPG)
6. Courts of the Shadow Fey (PFRPG)
7. New Paths #1: The Expanded Spell-less Ranger (PFRPG) PDF
8. Dark Roads & Golden Hells (PFRPG)
9. Midgard Adventures 6: The Buried Palace (PFRPG) PDF
10. Midgard Adventures #2: The Forgotten King's Tomb (PFRPG) PDF
Messageboards

Multiple poisons on one weapon, by Dragonchess Player

Dragon's Crown, by Signore di Fortuna

Homosexuality in Golarion, by Shasazar

Full Round Attack Action, Free Actions, and Weapons, by wraithstrike

Milwaukee Summer Revel - Milwaukee, WI - June 21-23, by Finlanderboy

PFS Mysterious stranger / Ninja Build, by redward

iPhone 6 and iOS 7, by Andrew Turner

GM Shared Prep, by Eric Clingenpeel

Is torture evil?, by Iridian

Last one to post wins, by The Vicious Chicken of Bristol

Paizo Blog

Pathfinder Battles Preview: More Monsters of the High Seas,

Return to the Runelords,

Stargazer,

Superstars from Spaaaace!,

Register Now for Pathfinder Society Events at Gen Con Indy!,

Store Blog

Build Your Campaign Your Way!,

Don't Get Lost in Heaven!,

Fire in the Sky!,

All Old Ones, Great and Small!,

It's a Kind of Magic!,

Sign up for our weekly store newsletter

News

Pathfinder Goblins Take Over with Their Own Comic Books,

Paizo Publishing and Offworld Designs Partner to Create Official Apparel for the Pathfinder RPG ,

Pathfinder Vol. 1: Dark Waters Rising Hardcover Graphic Novel Coming in May from Dynamite Entertainment,

Author Chris A. Jackson's Latest Novel, Pirate's Honor, Out Now!,

Acclaimed Pathfinder Comics #6 Available Now,



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.