Adventures in Awesfur—The Dark Totem, Part 1: "The Missing Child" (PFRPG) PDF (based on
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A boy is missing. A desecrated temple outside of town was the last place anyone wanted to look. Now, the boy's father and the people of Varatolo have scrounged up enough money to hire an adventuring party to search for the boy. Dark and forbidding, the ancient temple has fallen to ruin. Do you have the courage to scour through the darkness, deep into the past of the Wildelands? Can you return with the boy safely, or will you succumb to what evil lurks within?
Adventures in Awesfur are a series of adventure modules compatible with the Pathfinder Roleplaying Game and published under the Open Gaming License. "The Dark Totem, Part I: The Missing Child" is intended as an introduction to the setting and the beginning to an ongoing campaign. You may also use this adventure in your own favorite setting and campaign to add an air of dark fantasy or hints of a better past. This adventure is intended for four or five third-level characters.
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And posted my new review of the revised edition here, on DTRPG and sent to GMS magazine. Impressive indeed and I hope others will give this revised module a chance - it really deserves it!
I fully agree with Endzeigeist review.
The revision is pretty amazing. I ran it again with the revised last night and we got about half way through before we ran out of time. It flows better, looks better, and we get more insight to the world of Awesfur. Makes me curious to know more about the world and if the modules with have an effect on the world shape if they do a campaign book.
Whew! A campaign book? That's originally what we wanted to do. Maybe after we get a few series under our belts, we can look into putting out full-blown setting guides. Glad folks like it!
It's a smart move to wait with a campaign setting. You'll have to compete with Midgard, Frog God Games' upcoming Lost Lands, Purple Duck/4 Wind's Porphyra, Oathbound, LPJr Design's NeoExodus, the default setting of AaW and of course Paizo's Golarion - and those are the ones that are not limited plug-and-play city-settings.
Honestly, I think limiting the scope to a land would be wiser - plug-and-play also makes inserting modules easier.
That's actually the angle we took with our Kickstarter, way back when. The Wyldelands would make for a nice sword-and-sorcery setting, but the Queen Mother's Lands would be awesome for horror gaming.
Or we could take a look at the Kingdom of Elsidor for intrigue and political role-playing. But my favorite would be the Shifting Lands, where magical fallout has turned all the inhabitants into something other than human and magic use might just twist you further.