Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.
Bullet Points are a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.
The High Concept: Additional abilities that can be added to the classic handy haversack magic item (with the cost, weight, abilities and requirements added to the normal information for a handy haversack).
The additional abilities included are:
- Handy Holster: Your handy haversack includes a weapon belt.
- Hasty Haversack: You may remove an item from the hasty haversack as a swift action.
- Haversack of Holding: Your handy haversack's main compartment holds as much as a bag of holding.
- Horrific Haversack: A horrific haversack is larger and heavier than a typical haversack, because it’s main compartment is actually a small wooden chest.
- Homogenous Haversacks: Homogenous haversacks are a set of handy haversacks that share a common set of extradimensional spaces.
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