Dwelling underground in the dark and twisting sprawl of their tunnels, kobolds make unlikely heroes. Pathfinder Player Companion: Kobolds of Golarion unlocks the potential of this cunning and skilled race, showing how the talents kobolds have trained in since birth—trapmaking, teamwork, and sneakiness—make them excellent dungeon delvers. Unlike some of the less intelligent creatures that share the Darklands with them, kobolds make allies among the surface races and exert influence in many of Golarion’s cities. Though they’re limited within their rigid tribal rules, kobolds have the ambition of dragons!
Many of the character options in this book can work for other types of characters who want to use traps or fight in the same style as kobolds. Others relate directly to the unique parts of kobold life, such as the significance of the way their scales mimic the hues of the chromatic dragons. Bring this reptilian race’s best skills into the adventuring life with Pathfinder Player Companion: Kobolds of Golarion!
Inside this book, you’ll find:
A look into the tightly ordered kobold tribes that live in the Darklands—their life cycles, worship, and cultural behaviors—and an overview of several specific tribes that have risen to prominence on Golarion.
More tools to build an interesting kobold character, from archetypes and feats to random kobold characteristics and traits.
Insight into the spiritual lives of kobolds, including the deities they worship, the sorcerous talents they excel at, and the dragons they revere.
The tools of the kobold trade, including an easy-to-use system for traps, a plethora of magic and alchemical items, and several trapped decoys!
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.
Written by Tork Shaw, Mat Smith, and Jerome Virnich.
Cover Art by Dan Scott.
Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.
Kobolds of Golarion is a delight to read. It’s both informative and entertaining. It provides an illuminating insight into the kobold mindset and society, while also providing a wide range of new options for kobold characters, many of which can easily be used with non-kobolds as well. As a Player Companion, the book is unsurprisingly geared towards options for using kobolds as player characters, but the material is equally usable for NPCs, making this an extremely useful resource for GMs too, even GMs who aren’t fond of the idea of players running monster races as characters. These new options take the form of archetypes, traits, feats, spells, and so on. Most importantly, the book is loaded with new options for traps—the things kobolds are well known for being masters at creating.
I purchased Kobolds of Golarion the other day at my local gaming store as I often love them and Goblins as my two favorite races. Having high expectations for this book, I finally got a chance to read through the whole thing and I have this to say: Its awesome. Details on their creation (and even alternate theories as far as their species believes), information on the different-colored scales and their possible locations, even the usual Feat, Trait and Archetypes you'd find in other books (the Rogue one is something my friends have been waiting for). I love the book and I think it is wonderful. I figure others will enjoy it just as well.