Dwelling underground in the dark and twisting sprawl of their tunnels, kobolds make unlikely heroes. Pathfinder Player Companion: Kobolds of Golarion unlocks the potential of this cunning and skilled race, showing how the talents kobolds have trained in since birth—trapmaking, teamwork, and sneakiness—make them excellent dungeon delvers. Unlike some of the less intelligent creatures that share the Darklands with them, kobolds make allies among the surface races and exert influence in many of Golarion’s cities. Though they’re limited within their rigid tribal rules, kobolds have the ambition of dragons!
Many of the character options in this book can work for other types of characters who want to use traps or fight in the same style as kobolds. Others relate directly to the unique parts of kobold life, such as the significance of the way their scales mimic the hues of the chromatic dragons. Bring this reptilian race’s best skills into the adventuring life with Pathfinder Player Companion: Kobolds of Golarion!
Inside this book, you’ll find:
A look into the tightly ordered kobold tribes that live in the Darklands—their life cycles, worship, and cultural behaviors—and an overview of several specific tribes that have risen to prominence on Golarion.
More tools to build an interesting kobold character, from archetypes and feats to random kobold characteristics and traits.
Insight into the spiritual lives of kobolds, including the deities they worship, the sorcerous talents they excel at, and the dragons they revere.
The tools of the kobold trade, including an easy-to-use system for traps, a plethora of magic and alchemical items, and several trapped decoys!
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.
Written by Mat Smith.
Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.
Alright. I am going to have a very happy player when this comes out. He loves kobolds. To the point I finally gave in took the race and redid them with the racial building rules. Just so he could play them with all the flavor, but on a more equal plane to others.
Then he promptly voted another player as GM and persuaded me to run one as well. Currently I'm the group fighter. A kobold fighter with a falcata and this might be useful for her.
Finally some Kobold love! I cannot wait to add all sorts of options to my Kobold..Sir Snugglington( he was captured by a feudal lord, he was forced to have tea parties with the lords daughter)
Finally some Kobold love! I cannot wait to add all sorts of options to my Kobold..Sir Snugglington( he was captured by a feudal lord, he was forced to have tea parties with the lords daughter)
I think that many of us have enjoyed playing the scaly mahem that is the kobold. I played Zim, the long-suffering kobold bard/dragon disciple in Galnorag's Second Darkness Campaign.
He was loosly based on the concept of what Invader Zim and Dr. Horrible would be like if they knew what they were doing. The comics were just a fun way to chronicle the campaign for my fellow players.
I know it's something a lot of people are hoping for (myself included); will there be support for kobolds with non-chromatic ancestry? Metallic alone would be nice, but I had a player in my last campaign who was a heavens oracle kobold with sky dragon ancestry. He was dark blue, had little lightning-bolt shaped horns, and an impressive fu man chu. In addition, I let the kobold dragon breath feat give him a cone of lightning, as befit his ancestry. Support for all that stuff would just be fantastic. Will we see any of this?
I know it's something a lot of people are hoping for (myself included); will there be support for kobolds with non-chromatic ancestry? Metallic alone would be nice,
That would indeed be intriguing.
It was jazz up the flavor of Hermea considerably if there were hundreds of gold-scaled kobold servants of Mengkare who conveyed his will directly to the humans (most of whom would never have met their draconic overlord personally).
I know it's something a lot of people are hoping for (myself included); will there be support for kobolds with non-chromatic ancestry? Metallic alone would be nice, but I had a player in my last campaign who was a heavens oracle kobold with sky dragon ancestry. He was dark blue, had little lightning-bolt shaped horns, and an impressive fu man chu. In addition, I let the kobold dragon breath feat give him a cone of lightning, as befit his ancestry. Support for all that stuff would just be fantastic. Will we see any of this?
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Given the sad demise of Kobold Quarterly, I'd love to see some little nod/homage/easteregg in Kobolds of Golarion. A named NPC? A reference to a Koboldic scholarly journal? Not sure what. But something. It just seems fitting.
New sub-domains related to kobold areas of interest like Dracomancy (sub-domain of Magic), or Excavation (sub-domain of Earth) or Traps (sub-domain of Trickery, or perhaps Artifice?), could be cool.
The new sub-domains for the goblin demigods were one of my favorite crunchy bits in Goblins of Golarion.
Given the sad demise of Kobold Quarterly, I'd love to see some little nod/homage/easteregg in Kobolds of Golarion. A named NPC? A reference to a Koboldic scholarly journal? Not sure what. But something. It just seems fitting.
I certainly hope so! And also maybe a legendary kobold trapsmith and strategist named Tukkerr...
Given the sad demise of Kobold Quarterly, I'd love to see some little nod/homage/easteregg in Kobolds of Golarion. A named NPC? A reference to a Koboldic scholarly journal? Not sure what. But something. It just seems fitting.
Maybe some note on kobold adventurers typically being "small but fierce"?
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Gotta vote for Meepo as the iconic/referenced in the book. Little dude tugged so hard on my player's heart strings, they listened to his tale of woe, did his side quest of dragon wrangling and even let him and his tribe live. 1st level PCs . . . NOT killing kobolds indiscriminately. AFAIK, they are still there, ruling over the Sunless Citadel.
Don't forget Deekin from Neverwinter Nights! The kobold bard who chronicles the story of the hero while singing of their imminent doom. The guy is fantastic.
"And as the heroes makes their way, the faithful kobold companion discovered that his underwear was riding much to tightly."
I'd rather have more serious kobolds than the jesters they once were.
Golarion Goblins pretty much already have the 'keystone cops / comic relief / whacky incompetents' angle covered. I'd expect, just to keep things fresh, that Golarion Kobolds are stone-cold serious.
I'd rather have more serious kobolds than the jesters they once were.
Golarion Goblins pretty much already have the 'keystone cops / comic relief / whacky incompetents' angle covered. I'd expect, just to keep things fresh, that Golarion Kobolds are stone-cold serious.
Hummm what I would like to see is features and feats for a tribe of good (or trying to be good) kobolds, say a tribe being watched over from a gold dragon or something...
Well that would make an interesting campaign at least.
That will be in 'Kinks of Golarion,' for the mature Kinkfinder line, which has been pushed back to the fifth quarter.
*Faceclaw*
I'm gonna try to ignore that. Well, beyond the faceclaw. Plus this. Moving on.
I'm really happy about this. Kobolds are such awesome monsters--cowardly, spiteful and incredibly dangerous if you're dumb enough to play by their rules. Add in big egos and tiny bodies and you have the basis for a pretty darn fun adversary.
Teiidae wrote:
It wasn't that bad, kinda funny playing out the tea party to be honest :S.
I am so stealing that character for something. Just so you know.
kobolds make allies among the surface races and exert influence in many of Golarion’s cities
This has me very curious. I absolutely love the kobolds of Zobeck, so I'm wondering if a bit of that might be happening in some Golarion cities, even if to a lesser degree.
KOBOOOOOOLDS! Hopefully this is a step toward being legal in Society.
And hey, I can even tie it into the history of my half-elf paladin: Valedar befriended an entire tribe of kobolds and kicked out the leader they hated. I could say that the character was a member of Taka's tribe that Valedar left his hat with (he's got plenty of backups) and the kobold decided "I wanna be like him!" or something to that effect.
Amazing how things work out, innit? Of course, this is all desperate hopes and it may not happen.
I suspect that, come June 26th, there are going to be a lot of players out there that will suddenly find themselves stuck in a labyrinthine cavern complex, riddled with suspisciously sized murder holes.
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Set wrote:
Jackissocool wrote:
I know it's something a lot of people are hoping for (myself included); will there be support for kobolds with non-chromatic ancestry? Metallic alone would be nice,
That would indeed be intriguing.
It was jazz up the flavor of Hermea considerably if there were hundreds of gold-scaled kobold servants of Mengkare who conveyed his will directly to the humans (most of whom would never have met their draconic overlord personally).