Class Acts: Monks (PFRPG) PDF (based on
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The Class Acts PDFs introduce new class options for the base classes and core classes featured in the Pathfinder Roleplaying Game. Every PDF contains two full pages of high quality content (no fluff or filler)!
Class Acts: Monks includes eighteen new style feats, comprising six new martial fighting styles, a type of feat first featured in the Pathfinder Roleplaying Game: Ultimate Combat sourcebook. The six new styles contained in this product are: the Eel Style, the Falcon Style, the Griffon Style, the Hydra Style, the Manticore Style, and the Wolf Style.
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Oooh, I'm a big fan of Style feats. Are these ones restricted to Monks, or is the Class Act moniker to denote that monks can get more mileage out of them?
agnelcow, these feats are in no way restricted to members of the monk class, although (as with most style feats) monks may well have an easier time qualifying for many of them (with fighters right behind them).
Two of the feat lines are very counter-intuitive, IMO.
Falcon Style requires a steep Dex gain, which is VERY unlikely for many users of Power-Attack, and only promotes Monk MAD (Str 13, Dex 17). Having the Prerequisites be Power-Attack or Pirahna Strike would make it more character-friendly.
Wolf Style is even worse. For a feat that "brings your opponent to the ground with great speed", has a Str Req of 13. But the amount of feats to qualify for the later parts of the chain are even more steep.
Wolf Style: Improved Trip, Unarmed Strike. If you can get Imp Trip for free this isn't bad.
Wolf Jaws: Improved Grapple, Improved Trip, Wolf Style. Best case scenario this costs you 3 feats (Power Attack + Improved Grapple / Combat Expertise + Improved Trip AND Wolf Style). Worst case, 5 feats.
Wolf Thrash: Greater Grapple, Greater Trip, Stunning Fist, Wolf Jaws
Best-case you need 3+2+2 = 7 feats. Worst case you need 8. This is a very steep cost for +2 for a situational bonus to the DC of Stunning Fist.
Again, promoting severe MAD (Str 13, Int 13).
My only complaint about the Hydra-Style chain is that it's not accessible until really late in a game (9/12/15), even though it's essentially pounce-in-a-can. I like the feats other than that, though.
Eel strike is my favorite, making me wish I had taken ranks in bluff!
The Falcon Style chain is probably the easiest feat chain for non-monks to qualify for. It doesn't interact with Stunning Fist or any other Wis-based monk class feature, so monks who go for it may be better off focusing on Dexterity before Wisdom.
Some style feats can be prerequisite-intensive, but many monks can gain the required prerequisite feats for many of the style feats featured in this product by accessing them (prerequisite-free!) from their monk bonus feat lists. Wolf Style does indeed require Greater Grapple, and Greater Trip, plus Stunning Fist. Many (most?) monks will get Stunning Fist for free, though, and can grab Improved Trip for free as well. This may indeed necessitate a 13 Int, but some monk archetypes can even allow a monk to select Greater Trip without meeting a single prerequisite. And if Treantmonk's famous guides are to be believed, Strength should be most monk's primary ability score!
Check out this product for a monk that gains Power Attack as a bonus feat, as well.
Thanks for your feedback and your patronage, dunebugg.
And reviewed here and sent to GMS magazine - will also publish it on DTRPG as soon as the OBS-guys have allowed me to post reviews of the reviewer package for the component files. Cheers!
It appears that I'm going to have to create custom discount/comp codes for each of my products in order to enable you to review them there. I'll be getting around to it as soon as I get a chance (or tasking Rielle to it, more likely). The DTRPG tools are enormously cool, but they can be unwieldy.