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Bullet Points: 5 Control Water Spell Feats (PFRPG) PDF

***** (based on 1 rating)

Our Price: $1.00

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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

Bullet Points are a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

The High Concept: Five feats that greatly expand the options available to characters who wish to specialize in the classic and venerable control water spell.

The feats included are:

  • Eldritch Well: You can summon up water into the spaces you magically create.
  • Greater Water Control: Your ability to control water is greatly expanded.
  • Water Lord: You have become a duke of the element of water.
  • Water Knight: You have become a knight of the element of water.
  • Water of Life: Your water spells are also blood magic.

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Product Reviews (1)

Average product rating:

***** (based on 1 rating)

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2 Killer feats, 3 good ones = 5 stars

*****

All right, this BP is 3 pages long, 1 page front cover, 1 page SRD, 1 page content for 5 new feats, so let's check them out!

-Eldritch Well: When creating a pit, an enclosure of stone walls or a similar edifice, you may fill that with water.

-Greater Water Control: Raise and lower water multiple times as a move action, as a standard action use maneuvers against creatures in water you control. Drown them! Very cool feat for certain NPCs...

-Water Lord: Summon Water Elementals from controlled Water.

-Water Knight: Bonus to social skills vs. creatures of the water-subtype and gain minor combat bonuses against them.

-Water of Life: This feat can nourish creatures that live by blood like vampires and allows you to deal bleed damage to your foes in the affected water. This is SO INCREDIBLY COOL!

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to SGG's 3-column standard and the pdf has no bookmarks, but needs none at this length. 2 of 5 feats herein are killer, while the others are "just" good - making the ratio still excellent and my final verdict clock in at 5 stars. One of the best spell-feat-pdfs.

Endzeitgeist out.



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