Gather your friends and prepare for adventure in the Star Wars galaxy! Whether you're new to roleplaying games or just new to Edge of the Empire, the Beginner Game is the perfect starting point.
The Star Wars : Edge of the Empire Beginner Game features a complete, learn-as-you-go adventure. Pre-generated character folios keep rules right at the your fingertips, while custom dice and an exciting narrative gameplay system make every roll into a story. Detailed rules provide for hours of entertainment as you create your own adventures and tell your own tales of a galaxy far, far away!
The Star Wars : Edge of the Empire Beginner Game is a complete standalone experience for 3-5 novice roleplayers. It includes:
I ordered this last week. The order is still listed as pending. The game is sold out all over the place (including at Fantasy Flight Games). Crossing my fingers I get my copy soon.
Note that this is a 'Beginner Box' type version of the Edge of the Empire game that recently finished play testing. The full Edge of the Empire game has not yet been announced...
But this isn't the full rules set right? Just the intro box?
Yes, the full rules are coming out in hardback form.
Tucked away in a couple of the product description entries for the Beginner Game we get:
'Veteran roleplayers might be interested in the Beginner Game for its abridged introduction to the Edge of the Empire rules, as well as its complete set of dice, maps, and other components (which can be used with the upcoming Core Rulebook).'
'For players who are ready for a more complex, in-depth roleplaying experience, the Star Wars: Edge of the Empire core rulebook will be available. With additional careers, weapons, ships, talents, and much more, the Edge of the Empire Core Rulebook provides a more comprehensive roleplaying experience than the Beginner Game. It is the starting point for a complete line of roleplaying products, including pre-written adventures, sourcebooks with more content for hero players and GMs, and other supplements.'
My wife got me this for Christmas. I like it a lot. I had heard that the Force rules still needed a little work for the full release of the game later this spring... so there is no Force using character.. but to me it's the most promising version of the RPG yet... and I still have every version of the old WEG versions...
I'll pass on this one. SAGA is the best system for Star Wars yet and I see no need to switch to a game that only includes such limited options. Plus, not a fan of Fantasy Flight's RPG systems. I do know they have good quality stuff, so there is that, but everything I have read concerning the core rules, such as limited or even no Force Users just doesn't do it for me. YMMV.
Huge fan of the system. I like indie press type games where the narrative and the mechanics are woven together and this does that very well. So happy to have an in print, non-d20 Star Wars game as I never liked that fit.
I'll pass on this one. SAGA is the best system for Star Wars yet and I see no need to switch to a game that only includes such limited options. Plus, not a fan of Fantasy Flight's RPG systems. I do know they have good quality stuff, so there is that, but everything I have read concerning the core rules, such as limited or even no Force Users just doesn't do it for me. YMMV.
Well to be fair they decided on this staggered release schedule they've got (which is really smart from a business standpoint), and it happens that the first set to be released focuses on non-Force Users.
mentality for star wars games. What I would like to see is a rules system built with SWtoR or KotOR timelines instead of the movies.
WotC SAGA Rules helped standardize the ruleset over the original West End Games version (which I actually quite enjoyed playing when I was younger) but, like others, I feel the d20 system is too restrictive for the Star Wars Universe.
Heres hoping this does a better job than the others.
Well to be fair they decided on this staggered release schedule they've got (which is really smart from a business standpoint), and it happens that the first set to be released focuses on non-Force Users.
I disagree. They followed this same staggered release schedule for WFRP and IMO, it played a large role in the eventual failure of the game. There are a lot of games in the marketplace vying for consumer attention and you have a limited opportunity to attract them as a new product before their attention turns to the next shiny new game.
I'm sure they wanted to have something out for Christmas, so they released this cut down version. I can't think of the last FFG that wasn't ridiculously overpriced and the trend continues here. Star Wars without the Force is generic Sci-Fi and not worth the license fees they are paying. A year from now, FFG SW will be a distant memory.
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Quijenoth wrote:
WotC SAGA Rules helped standardize the ruleset over the original West End Games version (which I actually quite enjoyed playing when I was younger) but, like others, I feel the d20 system is too restrictive for the Star Wars Universe. Heres hoping this does a better job than the others.
From what I've seen is it's even worse. My impression is that "Edge of Empire" is quite literally a campaign setting that avoids any canonical events and puts you out of the way.
No way to play a Sith in the Old Republic era, you're a fringer during the Rebellion era.
Yes, they focus on the Rebellion era. Is that such a problem? Really?
Yes, the first release focuses on fringe worlds and "scum of the galaxy." The Rebellion+Empire and Jedi books are coming. Is that so bad to wait awhile? Focus in supplements, in my experience, leads to better crafted games.
Yes, they focus on the Rebellion era. Is that such a problem? Really?
Yes, the first release focuses on fringe worlds and "scum of the galaxy." The Rebellion+Empire and Jedi books are coming. Is that so bad to wait awhile?
+1. FFG's release plan has a nice synergy with the films.
A New Hope starts with fringers and scoundrels. Tatooine, the cantina, Greedo, scavenger Jawas, an introduction to Jabba, etc. To paraphrase Luke, if there's a bright center to the universe, ANH kicks off on the planet that it's farthest from. To me that's also the perfect place to start dabbling around with a new set of rules.
Yes, they focus on the Rebellion era. Is that such a problem? Really?
Yes, the first release focuses on fringe worlds and "scum of the galaxy." The Rebellion+Empire and Jedi books are coming. Is that so bad to wait awhile? Focus in supplements, in my experience, leads to better crafted games.
Yes...it is a problem. It's a huge detriment to our table because what's the point of playing Star Wars if you're forced to play in one Era and without the "highlight" class of the setting?
After hearing this, I'm glad I haven't spent the money on this. I would have been very disappointed. It's SAGA for us; at least we can play in KotOR.
So I think SOMEBODY had to pickup the license in light of the Disney announcements. That being said this system will take us out of our d20 comfort zones and maybe create enough uncomfortability to create some real creativity. Sure, there are no Force users yet in the game. Given the time period they are pushing for this should be no surprise and is really meant to introduce us to the system and wet our appetites for the game itself. if this game is to be successful it needs to: A) get some positive traction before the core convention season and B) monopolize on the upcoming media frenzy that Disney is going to unleash upon the world prior to their releases of the new movies.
That being said, I will just try and be optimistic. I have ordered the Beginner Box and will try it out with both a group of guys that have been around the block (We have all played both the WEG and SAGA versions) and my kids (11-17 and have only watched the movies and played some SW video games. They have cut their teeth on Pathfinder, but this will be their first non-D20 system.) I may not be able to run a VTT game of this with my buddies anytime soon, but I am still willing to give it a go.
Before we all bash it or rave about it, let's see it in print and around the table. I wish Fantasy Flight the best of luck on this one, and I hope we all have a new option for around the table.
Liz - totally understand that, but given that announcement I would assume a push to entice the market and begin recovering development costs sounds like a sound decision. If Fantasy Flight hadn't made their move already, somebody would have jumped on it given the announcement.