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The Artisan (PFRPG) PDF

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Crafting has never been so much fun!

The Artisan is a new base class from Drop Dead Studios for players who love crafting and making the most of their magical equipment. Building off the mechanics of the Master Craftsman feat, the artisan uses his crafting skills to create magic items, giant constructs, powerful artifacts, or subtle homunculus in the pursuit of his goals.

The Artisan is a versatile class, and can either dabble in all forms of item creation or focus on only a few, honing his efficiency with them over time. The Artisan can also be built to charge enemies at the front, blast enemies from the back, or find inventive solutions to obstacles by creating anything from backpacks to stone bridges in the blink of an eye.

67 pages long, this PDF not only lays out the class's full 20-level progression, but also includes:

  • New magic items and minor artifacts.
  • New types of homunculus.
  • New feats and magic weapon properties.
  • Alternate favored class options.
  • Workshop rules for making mundane crafting work in a campaign.
  • Guidelines for implementing the artisan in different settings.
  • An alternate archetype for the artisan known as the creationist.
True greatness is forged, not found. Get the Artisan today!

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Product Discussion (18)
Paizo Employee Community Manager

Now available (and welcome Drop Dead Studios)!

Thank you Liz. It's just the first of many!

Interesting. Added to the cart

The Exchange


Dark Archive

Pathfinder Adventure Path Charter Subscriber

I would love to get this, but I can't justify $4 at the moment.

And reviewed here, on DTRPG and sent to GMS magazine - kudos for a rather impressive first offering!

And updated my review here and on DTRPG to reflect the changes and additional version.

I take it this is an "updated" Artificier?

Yes, the class has been updated and streamlined, though it is mostly what it has been before. The presentation is more concise and overall, as far as crafting-classes go, there's not one I'd be aware of that would be better for PFRPG.

Nice. I guess I know now what I'll play in the next Eberron campaign.

Endzeitgeist wrote:
Yes, the class has been updated and streamlined, though it is mostly what it has been before. The presentation is more concise and overall, as far as crafting-classes go, there's not one I'd be aware of that would be better for PFRPG.

Reeaaallly? I'll give this another shot.

Dark Archive

Pathfinder Adventure Path Charter Subscriber
Drop Dead Studios wrote:
Thank you Liz. It's just the first of many!

What's next?

Rogue Glory, their Rogue-book produced via their successful kickstarter last year...soon, I hear.

Just bought. Wow...just wow.

I like how they expanded the "Mystic Crafter" Archetype to include more than just golems, weapons, armor, and accessories with things like cloth and stone. This is definitely the PF Artificer that everyone's been looking for. Other than that...

Eat your heart out Keith Baker and look out Eberron...there's a new kid in town!

I just have to ask, why does it seem like Alchemy was left out? It occured to me there wasn't anything for it really. I know Paizo has the alchemist, but nothing says "cool" like creating new life forms.

The Artisan gets a Creation feat at 1st, 2nd, 5th, 8th, 11th, 14th, and 17th level. At 1st level, the only feat she can meet the prerequisites for is Scribe Scroll. At level 2, she does not meet the requirements for any of the listed Item Creation feats. How is this handled?


Thanks for this impressive class.

In the "Weapons" Crafter's Art, the "Mass Enhancement" ability says:
enhance the weapons of every ally within 30 ft [...] may be used in conjunction with Improved Enhancement

The "Improved Enhancement" Craftsman Technique says:
enhance a second item

My question is: since it's said that these two abilities can be used in conjunction, what is the actual result?
The only way for these abilities to work together would be to enhance all weapons, plus one shield or armor... is this what was intended? Or was it all weapons plus all shields? Or one weapon per ally and then another weapon (for those using TWF)?

Thanks in advance.

(since I found this thread, I copied the question I originally posted in the forums)

I would imagine that it enhances all the items for one round + however long you maintain the effect, and one item for an entire minute. Or you could enhance an armour for a minute at the same time as enhancing everyone's weapons, of course.

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