These cunning creatures may look like dogs from a distance but the slimy skin, poison, and other strange abilities will change your mind fast. Pack-hunting jungle predators, the wastehounds are on the prowl. And they’re hungry!
5 new monsters—ghulhound, wastehound, wastehound alpha, wastehound exile, and zelodian mutant
Ecology of the wastehound
Explorer’s camp with detailed color map
3 different mini-adventures of varying levels, featuring wastehounds
And tons of hooks!
Here Be Monsters brings you new monsters, their ecologies, and mini-adventures to bring them to life. Each episode focuses on one monster but presents several different types of that monster or closely related monsters. More than that, a full ecology fleshes them out for your game, and a lair or other locale is presented—complete with a map—with one or more different scenarios utilizing the creatures.
Let the killing begin!
Here Be Monsters is a high quality, full-color, web-optimized, 17-page PDF from Zombie Sky Press with convenient links to d20PFSRD.com for common gaming terms. It uses the Open Game License and the Pathfinder Roleplaying Game Compatibility License and is compatible with the Pathfinder Roleplaying Game and standard 3.5E fantasy RPGs.
Design: Liz Courts, David Schwartz, Joshua Stevens
Illustration: Michael Jaecks, Ashton Sperry
Editing: Scott Gable, Dora Wang
Wastehound(CR 5) XP 1,600
NE Medium magical beast
Init +7; Senses darkvision 60 ft., low-light vision, relentless stalker, scent; Perception +11
DEFENSE AC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural)
hp 59 (7d10+14)
Fort +8, Ref +8, Will +4
Immune disease, poison
OFFENSE Speed 40 ft.
Melee bite +10 (1d6+5 plus poison and trip)
Special Attacks cull the herd, poison
STATISTICS Str 17, Dex 16, Con 16, Int 5, Wis 14, Cha 11
Base Atk +7; CMB +10; CMD 23 (27 vs. trip)
Feats Improved Initiative, Power Attack, Run, Skill Focus (Perception)
Skills Acrobatics +9 (+17 to jump), Perception +11, Stealth +11, Survival +4; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Common (cannot speak)
SQ predatory leap
ECOLOGY Environment any
Organization pack (2–12)
SPECIAL ABILITIES Cull the Herd (Ex) A wastehound does not provoke attacks of opportunity when it attempts to drag a prone target. (See the Pathfinder Roleplaying Game Advanced Player’s Guide for the drag combat maneuver.)
Poison (Ex) Bite—injury; save Fort DC 16, frequency 1/round for 6 rounds, effect 1d2 Dex, cure 1 save.
Predatory Leap (Ex) A wastehound always counts as having a running start when making jump checks using Acrobatics.
Relentless Stalker (Ex) Using its scent ability, a wastehound can sense the exact location of any creature it has wounded within 100 ft.