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Bullet Points: 6 Teleportation Spell Feats (PFRPG) PDF

****( ) (based on 1 rating)

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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

Bullet Points are a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

The High Concept: Six feats that allow spellcasters who travel by teleporation to have as many options as characters who focus on other forms of movement. This is the latest in a series of products to celebrate the "Summer of Bullets" event!

The feats included are:

  • Apportation: You can force the power of teleportation spells to fuel a natural teleportation ability
  • Augment Teleportation: Your mastery of teleportation allows you to take more material, from farther away, and rearrange where it is when you arrive.
  • Phase Shift: You retain some of the aspects of etherealness after you teleport.
  • Slow Teleport: Rather than travel instantly from place to place, you can take a leisurely long moment before arrival.
  • State Change: You can add magic effects to yourself when you teleport.
  • Unexpected Arrival: You can send a wave of magic to precede you when you teleport.

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Product Reviews (1)

Average product rating:

****( ) (based on 1 rating)

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Solid spell-themed feats

****( )

This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving 2 pages of content, for 6 new feats that modify teleportation spells, so let's check these out!

-Apportation: Gain the spell-like ability to 1/day/per spell-level you use to power the ability (it burns a conjuration [Teleportation]-spell) to dimension door as a standard action. Your spell-energy slowly fades over time, though. The feat fails to specify what kind of action (if any at all) burning a teleportation to gain apportations is, though distance limitations and level-limitations are included.

-Augment Teleportation: When casting teleportations, teleport more material, teleport two willing creatures up to 15 feet away and reduce falling damage of teleported creatures.

-Phase Shift: Gain either blink or gaseous form when affected by a teleport-spell with free choice of shifting between the two, alternatively gain the benefits for ethereal jaunt for 1 round.

-Slow Teleport: Grants you a 1-round hiatus "in between" spaces to cast cure, scry etc. when teleporting.

-State Change: Sacrifice a spell-slot/prepared spell of +1 level to cast a spell with range of touch/personal on yourself as a free action when teleporting. Has a missing "d"-typo.

-Unexpected Arrival: Needs a lot of the other feats and lets you cast an instantaneous spell in the "long moment" of slow teleporting to e.g. show up after the bang of a fireball. Very cool one!

Conclusion:
editing and formatting are not up to SGG's flawless standard and I noticed a minor glitch. Layout adheres to SGG's 3-column landscape format and the pdf has no bookmarks, but needs none at this length. The spells herein are interesting to be sure, with Slow Teleport and Unexpected Arrival in particular being rather cool (especially when combined with Dark Roads &Golden Hell's concept of "Between"). However, Apportation's lack of specified action and the other feats didn't wow me and thus, I'll settle for a very respectable final verdict of 4 stars for this BP.

Endzeitgeist out.



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