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Pathfinder Adventure Path #67: The Snows of Summer (Reign of Winter 1 of 6) (PFRPG)

****( ) (based on 10 ratings)
Pathfinder Adventure Path #67: The Snows of Summer (Reign of Winter 1 of 6) (PFRPG)
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Chapter 1: "The Snows of Summer"
by Neil Spicer

The Reign of Winter Adventure Path begins with an exciting new adventure from RPG Superstar winner Neil Spicer! Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time, something has gone wrong. Far to the south, winter cloaks the forest near the village of Heldren with summer snows. The heroes venture into the wood and discover a magical portal to the frozen land of Irrisen, whose supernatural winter will soon engulf all of Golarion unless they can discover the fate of the otherworldly witch Baba Yaga—a quest that will take them through snowbound Irrisen to even stranger lands beyond.

“The Snows of Summer” is a Pathfinder Roleplaying Game adventure for 1st-level characters. This volume kicks off the new Reign of Winter Adventure Path, and includes a gazetteer of the villages of Heldren and Waldsby, details on the cultural and magical legacies of Irrisen, and several new monsters in the Pathfinder Bestiary. Author Kevin Andrew Murphy launches a new Pathfinder Journal novella in this exciting volume of the Pathfinder Adventure Path!

    This volume of Pathfinder Adventure Path launches the Reign of Winter Adventure Path and includes:
  • “The Snows of Summer,” a Pathfinder RPG adventure for 1st-level characters, by Neil Spicer.
  • A gazetteer of two villages—one in Taldor and the other in wintry Irrisen—to help flesh out the characters’ environs, by Rob McCreary.
  • A look into Irrisen’s legacies and mysteries GMs can use for this campaign, written and compiled by Rob McCreary.
  • An alchemist’s journey to Irrisen’s capital of Whitethrone in the Pathfinder’s Journal, by Kevin Andrew Murphy.
  • Four new monsters, by Neil Spicer and James Wilber.

ISBN–13: 978-1-60125-492-4

The Snows of Summer is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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PZO9067


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Product Reviews (10)
1 to 5 of 10 << first < prev | 1 | 2 | next > last >>

Average product rating:

****( ) (based on 10 ratings)

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Winter's coming?

****( )

This module starts somewhere in Taldor and its main plot arch is centered around a weather shift happening in the local area where the PCs happen to be.

In the middle of summer, patches of snow and ice start to appear around a particular forest. In the subsequent investigation, the PCs cross a portal to Irrisen in the north. In there, they will be chased by the winter witch's guards.

Eventually, they will need to fight back... this means locating the ice tower where the witch's man in charge lives and defeat him.

It's a very atmospheric module that uses the wintry weather as a very unique way to set the stage for the main plot lines. I like this module. I like the way the winter is thrown upon the unsuspecting PCs and catches them unprepared. I also like the fairy tale feeling of the strange land where you're not welcome, the bad guys are hunting you and you're not even sure why. I even like the ice tower, it makes for a fun dungeon with all the teleporting.

Not everything is positive, of course. I don't love the way the mission is dumped on to the PCs. Giving them the reward first before they actually complete the mission is risky so the author needed a way to force them to go on and prevent them from cheating. Enter the punishing side of the reward: the artifact penalizes the PCs if they stray from the mission. It is a very clunky way of setting up a mission. I believe there are better ways of handling this without threatening the players.

Also, splitting the forest part in two sections sounds repetitive. The way it's done, it's: following a trail, finding a cabin, defeating bad guys. Then, continuing the same trail, finding a camp site, defeating bad guys. I would have preferred to set up the first part as an investigation that gives clues to the second location. Oh, well.

My rating: 4 stars. I really like it but I'm missing a little more social interaction and options for the players. Even so, it's a very nice story in an evocative setting. Definitely one of the better ones from Paizo.

Read my full review here


The Railroad: Choo choo choo

**( )( )( )

+1 to Tim Burgers review. Super-linear adventure. Half the encounters could be dropped as non-essential, wandering monster type encounters and you would not miss any of the story. So, why were they included?


To leave your zone of comfort behind...

****( )

Snows of Summer has a good premise, and a desperate feel to it due to the harsh environmental changes which (at least for me) the PCs almost never experienced. It’s nice the the players fear the environment even more than what might be out there, at least monsters they can kill.

Snows of Summer also has a hook that is hard to swallow, and starting in a location that is strange for PCs who wish to have winter-themed characters. The railroady nature of the adventure also bothers me some, it’s a journey from point A to point B with many encounters in the middle, with almost no way for the PCs to decide on the direction they are taking.

But that’s no deal breaker. I do like Snows, and will probably run it, but might feel the need to change some stuff around.


Good Adventure, Weak Hook

****( )

Snows of Summer is a really cool (no pun intended) adventure overall, with a range of action and some solid set piece fights (rare in a low-level module).

If this were the second or third adventure in an AP, I'd rate it 5 stars.

The module's real weakness, though, is where the first adventure of an AP needs to be strongest: the hook needs to hook. I don't feel Snows of Summer does that.

That said, the adventure is written so it's really easy to replace the hook and I fully intend to do that when I run it.

Short Version: A great adventure that just requires a little more customization to your characters' backstories than usual.


Strong compelling NPC heroine, portal to winter = awesome.

****( )

Bullet point reviews = my bag baby.

The Good: -Strong female NPC lead that doesn't strike me as arm candy for your fighter.
-Feels like a Russian Dark Fairytale which is a good vibe.
-Nifty new animal companion option, fun battles.
-Strong story sets the tone, love the ice sculpture bit.

The Bad: -Might be a little too similar beginning to a certain iconic fantasy that has a Lion Jesus allegory.

The Ugly: -You're off to rescue the less bad guy.

My new review style recession reviews are here

Overall: Mostly nitpicks but overall I like the story, I like the challe4nge to PCs going from a relatively comfortable land to a harsh winter environment.


1 to 5 of 10 << first < prev | 1 | 2 | next > last >>

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