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Pathfinder Society Scenario #4–10: Feast of Sigils (PFRPG) PDF

***( )( ) (based on 9 ratings)

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A Pathfinder Society Scenario designed for levels 7–11.

In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase their own power. To what end do they conduct the ancient Feast of Sigils ritual, and can the Pathfinders stop them before their evil plans come to fruition?

Written by Dennis Baker.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (9)
1 to 5 of 9 << first < prev | 1 | 2 | next > last >>

Average product rating:

***( )( ) (based on 9 ratings)

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***( )( )

Good boon, bad module

**( )( )( )

Played in low tier.

Lack of story/roleplay, all combats. The second combat has a high potential of TPK for not-well-prepared team, but a cakework for whom has been well-prepared.

I don't think Siglls is a good scenario to play, what makes it out of 1 star is the incrediblly overpowered boon...

A Toughie

***( )( )

Played this tonight. Four characters of levels 10-11 (Cavalier, Fighter/Cleric, Fighter and Gunslinger).

I don't really know how I feel about this scenario. We had fun to be sure but it was perhaps a tad too tough even for the levels we were playing. Here are my thoughts and there are spoils involved.

Firstly, this is a combat scenario from start to finish. Roleplay is at a minimum. It sets itself up as being an investigation and it isn't. Two roleplay moments and the wall to wall combat.

Second thing that really bugged me, especially playing the big strong fighter type was how often I was screwed over by strength damage effects. It pretty much made my character pointless throughout the scenario. Once, sure. Twice was getting annoying and by the time we beat the BBEG I was in negative modifiers. It got on my nerves putting it politely.

The middle encounter would have killed us if the Gunslinger had not had the right alchemical gear. A little overkill if you ask me.

Even with those in mind we had fun but the scenario needed just a little tweaking. Then it would have been better.

Once you pop you can't stop.

***( )( )

Mixed feelings about this one. SPOILERS ENSUE.

While I think the author has done everything in their power to make the combats challenging and scary, just like the other reviewers I am really disturbed at the power level of the boons being handed out here. Is it really a good idea to give boons of this power? I haven't done Waking Rune, so time will tell, I guess.

I think a little more could be done to make the moral implications of the ritual choice important to the PCs. Perhaps if Miss Feathers had been implicated and there was a chance that the PCs damaged her in the ritual? Or the consumption?

Still, the final combat basically taught me how to make a high level divine caster be able to blast an enemy party to bits! And the second combat is rendered harmless with one spell, it's either an off or on switch. If it's off, the monsters are harmless, if it's on, you're guaranteed death.

This is a good shorter high level mod if you want to challenge your team. Good, but not great. It can't scratch Cultists Kiss.


*( )( )( )( )

Potential Spoilers: This was a nasty one for me. I don't get to play much anymore because of life. Spent pretty much the entire scenario KO'd(from failed saving throws). I had to retreat from the wisp battle, and the party didn't come and get me before the final battle so I participated in exactly 2(running, and then DDoor, so nothing even fun) rounds of combat the entire scenario. The wisps may have been fine, but I never thought they'd float away, and the 40 damage per wisp per turn was to much for my PC. The beginning part was slow as I think the party faces were a little slow in the RP department. All in all it was almost 6 hours of boredom and pain, and being my first play in over a month was highly disappointing.

Note: And whats up with this Boon...I got it,but its pretty OP'd...I hope Paizo tones these season 4 boons down some. Boons should be nice small little bonuses, not crazy power increases, especially if your a monostat character.

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