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Pathfinder Society Scenario #4–09: The Blakros Matrimony (PFRPG) PDF

****½ (based on 27 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

The eldest daughter of the prominent Blakros family is set to wed an influential Hellknight, and the Pathfinder Society is invited to the festivities. Dressed for a wedding befitting royalty, a team of Pathfinders attend the ceremony on behalf of the Decemvirate, but will their presence ultimately strengthen the Society's relationship with the influential Blakroses, or will events at the wedding bring the already tenuous alliance to a breaking point?

Written by Thurston Hillman.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (27)
1 to 5 of 27 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

****½ (based on 27 ratings)

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One-Two Punch


Be sure to play 5-03 The Hellknight's Feast after you play this. Really great follow up.

Excellent Scenario though time intensive


Posting a review after seeing the review of reviews, and not seeing this one breaking the top ten.

In any case I really did enjoy this one, I got the feeling that my character was someone who mattered in the setting. Also the different characters were fun to run into. It helped that the GM had obviously spent a lot of time in preperation. Up to and including speeches by the guests of honor.

The combat was a bit on the easy side for one encounter, but this was partly due to having just the right spell at just the right time and winning initiative. I was actually sort of grateful for the speed of that resolution, since otherwise we would have run even longer than we did.

Role play, Not roll play.


I have both played and run this adventure, and I had a great time each time.
I made sure each player had something to do. Role playing involves character interaction. Not everyone is a consummate actor, so the GM will have to do a little encouraging to get the "roll players" to do something.
The final encounter can be difficult, but it can be overcome with team work and a little luck.

The worst

*( )( )( )( )

(Should mention in advance that we played low-tier) This adventure was totally unbalanced, and probably the dullest scenario I've played out of around a hundred of them. Those of my players who happened to bring a good face-character, or a skill monkey, got to play. Otherwise, they were ignored for literally hours while other players described in excruciating detail how they talked to dinner guests.

There are literally two fights, and they're short, pathetically easy and just about pointless. I don't know about your group, but my group was bored to the bone by this one. The only guy who had any fun was the cleric, who did all the talking.

If you like to throw dress-up mystery parties, you might like this scenario. If you're not into that, steer well clear!

An exceptional roleplaying scenario


My perspective on this scenario is as a player (and I'm set on GMing it as soon as I get the chance). For reference, I played it in the lower subtier (3-4). Be warned, spoilers may follow!

An interesting premise indeed: our explorer/monster slayers will face their greatest challenge yet as they are about to... attend a wedding! Even as you get there, the story unfolds if you pay attention, small clues may give you hints of what is happening or is about to happen... and all hells break loose! I also love how this foreshadows the whole Paracountess arc.
Story score: 5/5

Probably one of the most intensive roleplaying scenarios ever written (with the exception of Mr. Pett's incredibly great Sixfold Trial), this will give your diplomancer a memorable experience meeting the highups of Golarion.
Roleplay score: 5/5

Not much combat here, but they're all very distinctive and interesting. Fighting without what you usually take for granted really makes this scenario a rich experience.
Encounters score: 4/5

I loved the influence/discovery mechanics but the fact that we had a few very high social skills characters combined with the rule that allows to gain additional influence if you bypass the DC by 5 made the influence phase incredibly easy. However, with more balanced parties it may be necessary to make things doable but a party of six steamrolled the diplomacy phases. Honestly, it would have been interesting to see an adjustment similar to the ones for 4-player parties for the influence phases as well (such as suggesting to drop the "additional influence points for high rolls" rule)
Mechanics score: 3/5

I love roleplaying, and I must admit the roleplaying-centric scenarios aren't too common. This one is a gem, not only for season 4's storyline but also for a memorable roleplaying experience.
Total: 5/5

1 to 5 of 27 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

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