Pathfinder Society Scenario #4–09: The Blakros Matrimony (PFRPG) PDF (based on
19
ratings)
Paizo Publishing, LLC
Our
Price:
$3.99
Add to Cart
A Pathfinder Society Scenario designed for levels 3–7.
The eldest daughter of the prominent Blakros family is set to wed an influential Hellknight, and the Pathfinder Society is invited to the festivities. Dressed for a wedding befitting royalty, a team of Pathfinders attend the ceremony on behalf of the Decemvirate, but will their presence ultimately strengthen the Society's relationship with the influential Blakroses, or will events at the wedding bring the already tenuous alliance to a breaking point?
Written by Thurston Hillman.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Product Availability
Will be added to
your downloads
immediately upon purchase of
PDF.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
This is a really tough scenario to rate, because it has such a different feel to the norm, and in theory, it seems like it is supposed to be an amazing game. When it comes to running or playing the game, the outcome really is unpredictable.
The first thing I have to say is if you're playing online and you're used to roleplaying in chat/play by post rather than voice, as a GM, you really need to lean towards voice, or the game will suffer for it. I did some over voice and some over chat and the voices (even the not-great ones) were much more entertaining than the non-voice ones; I've done roleplay via chat a lot in the past and it just didn't work as well here.
PC choices:
Characters who don't roleplay well will have serious trouble here, and this is both a good and bad thing, because most of those characters will be combat-oriented who mistakenly don't prepare for scenarios like this one. It's supposed to bite them. Winning this mission can be tough, and it's a smart party that will get through this scenario, not just the one that hits the hardest. Any combat oriented, socially lacking characters will really have to push themselves to get through this, and work with the party to do whatever they can, or risk getting bored to pieces.
The scenario is written well, providing an appearance, a personality, and a great process for adapting Pathfinder rules to do what the scenario wants. Everybody love this break-from-the-norm style. It risks a bit of confusion, but it leads to a well told story and it trains GMs well for it.
The level of freedom isn't 100% clear through the scenario, this feels like the scenario's main weakness, as it had a tendency to come up a lot. It feels like you're having a short chat, but it lasts hours? Can I leave and go for a walk? This is normally easy to deal with, but in a scenario with this kind of format, it becomes important to be properly defined in the book.
I love that this scenario ties in aspects of so many other scenarios, and not just the ones from season four. I found the level of depth in the roleplay to be one of the best, and I hope to see more scenarios like this one.
The combats were challenging, but not too hard to handle, so no matter which side of the swinging pendulum your character falls on (combat or roleplay heavy), you should have some way of contributing.
I have played this scenario and am preparing it for an upcoming regional gameday.
The focus on roleplay encounters and comportment is something which will trip up many thug-focused PFS characters, and even diminish their joy in the scenario. They still have places to shine, and aspects of their characters can be brought out in favorable lights in selected roleplay opportunities.
The amount of exposition of the goings-on in the Inner Sea during this adventure is both dense and enjoyable.
My hope is that there is campaign feedback occurring regarding the path taken through the variable-outcome encounter to decide on future plot interaction.
We need an adventure that hooks together story arcs from the in-world perspective like this every season or two, in my opinion.
I have both played and GMed this adventure for PFS.
There's a cool storyline, a cool interaction mechanic but it suffers from nebulous boons that will probably never do anything and a disappointing final encounter.