Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Pathfinder Society Scenario #4–05: The Sanos Abduction (PFRPG) PDF

***½( ) (based on 17 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for levels 3–7.

The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forget—presuming they survive.

Written by Jerome Virnich.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability


Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZOPSS0405E


See Also:

Product Reviews (19)
1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

***½( ) (based on 17 ratings)

Sign in to create or edit a product review.

A repetitive beating

**( )( )( )

I played this twice with a group of just 4 players, and even the first encounter killed one of the PCs each time. Especially if you have only melee chars with no range attacks.

One of the encounters was completely repetitive, as it was the exact same creature again, just with annoying side kicks. This seemed totally pointless.

The real reason to play this one is for the boon, reddiwhipple.
The dialog for the gnome and the fairy dragon are very well done.
When I played, we were at the end of a con, and trying to rush through, so we didn't role play it as much as it could have been. So, our fault on missing the best part of this.


A great start and end poor means through the middle


Ok, a great start. An excellently written gnome with some fun roleplay. The next parts are poorly implimented. As you journey through the woods you get encounters. So the Players know something dangerous is ahead and they really do not have much of a way to avoid it. They are just forced on you, if you and the DM work a way to avoid the enouncter you miss much of the scneario and do nto get to fully enjoy it. The surprise NPC encounter is loads of fun. The Boss is also very fun.


You'll never look at gnomes the same way as before...

***( )( )

My perspective on this scenario is as a player. For reference, I played it in the lower tier (3-4). Be warned, spoilers will follow!

Story
The premise wasn't breathtaking, but the surprise comes in with the change of objective happening early in the scenario. Despite a very linear scenario, I appreciated that twist.
Story score: 3/5

Roleplay
This is one of the strong points of the scenario. There are a few roleplaying opportunities, but every one of them is flavorful and unique. Ignizi and Riddywhipple are both very pleasant characters to interact with, and meeting them certainly cast an interesting shadow on gnomes and fey - I loved it!
Roleplay score: 4/5

Encounters
The fights were interesting but not too challenging (a surprise again when it comes to season 4, it appears). However, I liked the variety in the fights, with many unusual or never seen before monsters from Bestiary 2+. Keep on using new monsters, please!
Encounters score: 3/5

Mechanics
Nothing much to say here since no special mechanics was at work here.
Mechanics score: 2/5

All in all, this scenario turned out to be quite a pleasant surprise, and I enjoyed playing it.
Total: 3/5


Another G''s Viewpoint

***( )( )

On the plus side, the module allows ample role-playing. The characters' speeches are amusing to read, and playing the NPC/PC interaction means that the module is not pure combat.

On the minus side, I ran the module at subtier 3-4 with 4 players. The adjustments for 4 PCs made the combats too easy, in my opinion.

I also saw that some of the faction missions were quite easy, while others looked quite difficult. As it happened, all the players were from factions with the easy missions, so that didn't matter.


Missing the flavor due to length--a Season 4 problem


Season 4 for is proving challenging--not for PCs but for the clock. PFS nights at our FLGS allow for 4-4.5 hours. All three of the Season 4 scenarios I have played felt like 6-hour scenarios. Squeezing them into 4 hours is diminishing the experience greatly.

The Sanos Abduction suffered for this. Our first encounter took forever to resolve, and most of the party was playing down. While GMs most often bear the blame for not hustling an encounter along, I can't say that is entirely the case this time. In fact, I have found that all three of the Season 4 scenarios I've played (4-01, 4-03, and 4-05) have had a drawn-out first encounter, and with three different GMs.

The problem here is that a long first encounter doesn't leave time for anything that follows. The GM starts rushing, all that wonderful flavor the designers built in gets glossed over, optional encounters get dropped, and toward the end, it's like a sprint to get done. That final battle and what leads up to it can't be savored. The result is a scenario that had a lot of wonderful elements that got skipped or rushed through. And that leads to a sub-optimal experience.

I think The Sanos Abduction had some fine flavor to it. Good to be outside, mostly, especially for the druid character I play. Nice to see the fey in play, even if they were more as potential flavor than as actual NPCs. Seeing unusual monsters is always best, and the racial mix of NPCs was good. I thought the scenario had creative touches that made it memorable.

But the time issue is a growing problem, literally. I hope future PFS scenarios will offer a little more flexibility in their formula so that a four-hour scenario can truly be played to the hilt in four hours.


1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.