paizo.com Recent Reviews of 10 Luckbringer Magic Items (PFRPG) PDFpaizo.com Recent Reviews of 10 Luckbringer Magic Items (PFRPG) PDF2015-03-04T03:36:54Z2015-03-04T03:36:54Z10 Luckbringer Magic Items (PFRPG) PDF (4 stars)KTFish7https://paizo.com/products/btpy8u7u?10-Luckbringer-Magic-Items2012-09-03T06:45:14Z<p>10 Luckbringer Magic Items opens the entertainment right off the bat, with a great bit of humor for the comic book fans out there on the credits page, 'nuff said!</p>
<p>Artwork is the blade featured on the cover, re-used once inside, and the covers for the other two Rite releases regarding the luckbringer class. Of the 7 pages here, three are dedicated to the ten new items, with the rest being tied up in the usual ways. Format follows the standard dual column, with a portrait oriented page layout. No bookmarks, but honestly, when you are only dealing with three pages of material, bookmarks are not necessary, so no harm no foul.</p>
<p><b>Auspicious Assault</b> lets you roll an additional attack die, with the benefit of additional succeses past the initial adding a set die to the damage for the attack. The weapon itself is described as always being plated in precious metal, and bearing symbols of good fortune. Taking out that one line of description, and the construction requirements, and this weapon instantly turns into a feat or ability...cool concept, but doesn't feel like an item so much as an ability shoehorned into the collection. At most a weapon ability, not a weapon. The <b>Baldric of the Prepared mind</b> is a belt worn sash style over the shoulder, and is typically worn as a means of carrying a weapon. The cool thing here is it allows you to utilize a small assortment of weapon-centric feats, but unfortunately due to a copy/paste snafu the limitations per day of usage are mixed up with another items, and we do not have a clear ruling on how many times a day the baldric works. <b>Boots of Adventitious Timing</b> make sure you are always standing in the right place, at the right time. Additionally, they give you a move action along with your standard action during the surprise round. <b>Cape of Risk</b> is the classic shiny distracting cape...sorry, this one did nothing for me. The <b>Gloves of Fortunate Deeds</b> are pretty fortunate indeed, giving you an automatic 20 on a small list of skills a set amount of times/day depending upon the power level of the gloves, as well as allowing you to take 10 on the same list of skills, even when distracted. </p>
<p><b>Luck's Aegis</b> is an interesting suit of armor that shields its wearer with a 50% miss ratio, and that includes spells. Now before people start screaming about balance, relax, it comes with a negative to hit and a limit of per/day usage. Still, very cool armor. There's a very good chance I simply did not understand <b>Ring of Fate's Unraveling</b>, as reading over its descriptor and abilities, I'm left scratching my head. As I understand it the ring holds 7 gems, each of a different type, and this is a profoundly disturbing effect causing targets to save vs. a potential negative luck penalty on dice rolls....so a ring having 7 stones will screw people up? I've got to be missing something here, or the wording is not making the author' idea clear enough..not sure which.</p>
<p>The <b>Ring of Peril</b> brings us the first true grammatical hiccup, a word used in present tense when it should have been past...not a huge issue, just pointing it out. <b>Symbol of Good Luck</b> grants a bonus to any one D20 roll, with a full bonus if used before the roll, half if applied after, and you can grant the bonus to a party member, as long as your character is there with said party member and could feasibly help them. Which brings us to the <b>Third Eye of Karma</b>, the ultimate “one last blow before I go” item. A pendant on chain that activates upon a set list of parameters. Upon activation, you get one last attack upon your attacker before their damage/attack is finalized within mechanics, as long as you actually can attack them.</p>
<p>Other than the few minor glitches I mentioned, editing was good. While not every item jumped to the top of the cool new kid status, there were a few shining examples (I'm looking at you Luck's Aegis), most of them are still cool enough to make a Luckbringer player a happier gamer. Am going with a 4 star rating for this offering from Rite.</p><p>10 Luckbringer Magic Items opens the entertainment right off the bat, with a great bit of humor for the comic book fans out there on the credits page, 'nuff said!</p>
<p>Artwork is the blade featured on the cover, re-used once inside, and the covers for the other two Rite releases regarding the luckbringer class. Of the 7 pages here, three are dedicated to the ten new items, with the rest being tied up in the usual ways. Format follows the standard dual column, with a portrait oriented page layout. No bookmarks, but honestly, when you are only dealing with three pages of material, bookmarks are not necessary, so no harm no foul.</p>
<p><b>Auspicious Assault</b> lets you roll an additional attack die, with the benefit of additional succeses past the initial adding a set die to the damage for the attack. The weapon itself is described as always being plated in precious metal, and bearing symbols of good fortune. Taking out that one line of description, and the construction requirements, and this weapon instantly turns into a feat or ability...cool concept, but doesn't feel like an item so much as an ability shoehorned into the collection. At most a weapon ability, not a weapon. The <b>Baldric of the Prepared mind</b> is a belt worn sash style over the shoulder, and is typically worn as a means of carrying a weapon. The cool thing here is it allows you to utilize a small assortment of weapon-centric feats, but unfortunately due to a copy/paste snafu the limitations per day of usage are mixed up with another items, and we do not have a clear ruling on how many times a day the baldric works. <b>Boots of Adventitious Timing</b> make sure you are always standing in the right place, at the right time. Additionally, they give you a move action along with your standard action during the surprise round. <b>Cape of Risk</b> is the classic shiny distracting cape...sorry, this one did nothing for me. The <b>Gloves of Fortunate Deeds</b> are pretty fortunate indeed, giving you an automatic 20 on a small list of skills a set amount of times/day depending upon the power level of the gloves, as well as allowing you to take 10 on the same list of skills, even when distracted. </p>
<p><b>Luck's Aegis</b> is an interesting suit of armor that shields its wearer with a 50% miss ratio, and that includes spells. Now before people start screaming about balance, relax, it comes with a negative to hit and a limit of per/day usage. Still, very cool armor. There's a very good chance I simply did not understand <b>Ring of Fate's Unraveling</b>, as reading over its descriptor and abilities, I'm left scratching my head. As I understand it the ring holds 7 gems, each of a different type, and this is a profoundly disturbing effect causing targets to save vs. a potential negative luck penalty on dice rolls....so a ring having 7 stones will screw people up? I've got to be missing something here, or the wording is not making the author' idea clear enough..not sure which.</p>
<p>The <b>Ring of Peril</b> brings us the first true grammatical hiccup, a word used in present tense when it should have been past...not a huge issue, just pointing it out. <b>Symbol of Good Luck</b> grants a bonus to any one D20 roll, with a full bonus if used before the roll, half if applied after, and you can grant the bonus to a party member, as long as your character is there with said party member and could feasibly help them. Which brings us to the <b>Third Eye of Karma</b>, the ultimate “one last blow before I go” item. A pendant on chain that activates upon a set list of parameters. Upon activation, you get one last attack upon your attacker before their damage/attack is finalized within mechanics, as long as you actually can attack them.</p>
<p>Other than the few minor glitches I mentioned, editing was good. While not every item jumped to the top of the cool new kid status, there were a few shining examples (I'm looking at you Luck's Aegis), most of them are still cool enough to make a Luckbringer player a happier gamer. Am going with a 4 star rating for this offering from Rite.</p>KTFish72012-09-03T06:45:14Z10 Luckbringer Magic Items (PFRPG) PDF: Solid selection of magic items, nice for the low price (4 stars)Endzeitgeisthttps://paizo.com/products/btpy8u7u?10-Luckbringer-Magic-Items2012-08-27T09:54:15Z<p><b>10 Luckbringer Magic Items (PFRPG) PDF</b></p><p>This pdf is 7 pages long, 1 page front cover, 1 page editorial, 1 1/2 pages of advertisement and 1 page SRD, leaving 3 1/2 pages of content, so let's check this out! </p>
<p>I'm really glad we get more support for the luckbringer in this series, as it is one of my favorite classes and this pdf provides us with neat tools for fortune's favored class.</p>
<p>First would be the auspicious assault weapon quality, which is interesting and lets the wielder of a thus enchanted weapon 1/day roll an attack roll twice: If he hits once, the attack is a regular hit. If the wielder hits with both attacks, the base-dice amount is doubled, making e.g. a longsword deal 2d8 base damage instead of the regular 1d8. Luckbringers can expend a moment of chance to use this ability an additional time - essentially, all of the items can be used more often in the hands of a luckbringer, but remain potent and valid choices in regular PC-hands.</p>
<p>The Baldric of the prepared Mind as a scabbard can provide you with access to quick draw, dirty trick or equipment trick. There are three variants of the baldric and in fact all but 2 and the quality come in 3 versions as lesser, standard and greater. Boots of Adventitious Timing let you act in a surprise round and add a movement action to the standard action you'd usually get. You still are flat-footed until it's your turn. Again, Luckbringers may use moments of chance to use this class of item (stats for 3 types are provided) more often. The Cape of Risks is one of the items I'd consider pure, elegant genius: Opponents have to succeed at a will-save to attack you with an AoO - simple concept, cool results with more agile stunts and the like becoming possible. Gloves of fortunate deeds let you take 10 when performing acrobatics, swimming or climbing and a limited amount of time, take 20 on such a check - neat! </p>
<p>Luck's Aegis is a powerful armor that grants you a miss chance that is not negated by blind fighting etc. - as a nice twist, you also incur a 20% chance of failing with spells, attacks etc. while thusly protected - not only awesome for luckbringers, also an extremely fitting choice for TPK Games' Malefactor-class! Ring's of fate's unraveling are also an interesting concept: At first, the ring only seems to bestow curses. However, if the target uses a pool-dependant ability (like ki, moments of chance, grit, motes of time etc.), they suffer damage. Cool since the advent of pool-based classes has seen the mechanics being largely barren beyond the intended purposes. The Rings of Peril grants the luckbringer with the hazard ability an additional moment of chance to spend exclusively on the power. In the hands of non-luckbringers, the item provides access to this ability.</p>
<p>Symbols of good Luck grants you a +8 luck bonus when activated before a d20-roll, +4 when used after the roll was made. Again, nice idea. Third Eyes of Karma are an interesting kind of retributive item: When suffering 50+ damage, being threatened by unconsciousness or being subjected to an instant-death effect, you may make a full attack against the opponent or cast a single spell before the results of the attack are resolved as normal. Karma can truly be a female dog.</p>
<p>Conclusion:
<br />
Editing and formatting in the revised version are very good, I didn't notice any significant glitches that would have impeded my understanding of the pdf. Layout adheres to RiP's 2-column standard and the pdf has no bookmarks, but need none at its BP-length. The items herein are nice indeed and it is cool to see some tools for the excellent luckbringer-class. Generally, I enjoy the new items and their innovative mechanics, though the third eye might be considered rather powerful in certain environments. All in all, though, designs like e.g. Luck's Aegis counteract my minor personal nitpicking regarding general power. Add to that the very low price and I'll settle for a final verdict of 4.5 stars, rounded down to 4 - a nice selection of luck-themed items, especially for the low price.</p>
<p>Endzeitgeist out.</p><p><b>10 Luckbringer Magic Items (PFRPG) PDF</b></p><p>This pdf is 7 pages long, 1 page front cover, 1 page editorial, 1 1/2 pages of advertisement and 1 page SRD, leaving 3 1/2 pages of content, so let's check this out! </p>
<p>I'm really glad we get more support for the luckbringer in this series, as it is one of my favorite classes and this pdf provides us with neat tools for fortune's favored class.</p>
<p>First would be the auspicious assault weapon quality, which is interesting and lets the wielder of a thus enchanted weapon 1/day roll an attack roll twice: If he hits once, the attack is a regular hit. If the wielder hits with both attacks, the base-dice amount is doubled, making e.g. a longsword deal 2d8 base damage instead of the regular 1d8. Luckbringers can expend a moment of chance to use this ability an additional time - essentially, all of the items can be used more often in the hands of a luckbringer, but remain potent and valid choices in regular PC-hands.</p>
<p>The Baldric of the prepared Mind as a scabbard can provide you with access to quick draw, dirty trick or equipment trick. There are three variants of the baldric and in fact all but 2 and the quality come in 3 versions as lesser, standard and greater. Boots of Adventitious Timing let you act in a surprise round and add a movement action to the standard action you'd usually get. You still are flat-footed until it's your turn. Again, Luckbringers may use moments of chance to use this class of item (stats for 3 types are provided) more often. The Cape of Risks is one of the items I'd consider pure, elegant genius: Opponents have to succeed at a will-save to attack you with an AoO - simple concept, cool results with more agile stunts and the like becoming possible. Gloves of fortunate deeds let you take 10 when performing acrobatics, swimming or climbing and a limited amount of time, take 20 on such a check - neat! </p>
<p>Luck's Aegis is a powerful armor that grants you a miss chance that is not negated by blind fighting etc. - as a nice twist, you also incur a 20% chance of failing with spells, attacks etc. while thusly protected - not only awesome for luckbringers, also an extremely fitting choice for TPK Games' Malefactor-class! Ring's of fate's unraveling are also an interesting concept: At first, the ring only seems to bestow curses. However, if the target uses a pool-dependant ability (like ki, moments of chance, grit, motes of time etc.), they suffer damage. Cool since the advent of pool-based classes has seen the mechanics being largely barren beyond the intended purposes. The Rings of Peril grants the luckbringer with the hazard ability an additional moment of chance to spend exclusively on the power. In the hands of non-luckbringers, the item provides access to this ability.</p>
<p>Symbols of good Luck grants you a +8 luck bonus when activated before a d20-roll, +4 when used after the roll was made. Again, nice idea. Third Eyes of Karma are an interesting kind of retributive item: When suffering 50+ damage, being threatened by unconsciousness or being subjected to an instant-death effect, you may make a full attack against the opponent or cast a single spell before the results of the attack are resolved as normal. Karma can truly be a female dog.</p>
<p>Conclusion:
<br />
Editing and formatting in the revised version are very good, I didn't notice any significant glitches that would have impeded my understanding of the pdf. Layout adheres to RiP's 2-column standard and the pdf has no bookmarks, but need none at its BP-length. The items herein are nice indeed and it is cool to see some tools for the excellent luckbringer-class. Generally, I enjoy the new items and their innovative mechanics, though the third eye might be considered rather powerful in certain environments. All in all, though, designs like e.g. Luck's Aegis counteract my minor personal nitpicking regarding general power. Add to that the very low price and I'll settle for a final verdict of 4.5 stars, rounded down to 4 - a nice selection of luck-themed items, especially for the low price.</p>
<p>Endzeitgeist out.</p>Endzeitgeist2012-08-27T09:54:15Z