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GameMastery Flip-Mat: Ancient Dungeon
 
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   Non-Mint

GameMastery Flip-Mat: Ancient Dungeon
***** (based on 1 rating)

5x5
Add Print Edition: $12.99
Add PDF: $8.99
Add Non-Mint: $12.99 $9.74
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Delve the deepest, oldest tombs and catacombs with Flip-Mat: Ancient Dungeon, a gorgeous double-sided battle-scale map of two complete dungeon levels! Both sides show numerous rooms and corridors that YOU populate with your own ancient treasures and terrors!

This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master's arsenal!

On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up is just a Flip away?

ISBN-13: 978-1-60125-477-1

Note: This product is part of the Pathfinder Maps Subscription.


Additional Product Images
(click to enlarge)

PZOSQW30048-Sample1 PZOSQW30048-Sample2

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Print Edition:
    Usually ships from our warehouse in 2 to 6 business days.
PDF:
    Will be added to your downloads immediately upon purchase of PDF.
Non-Mint:
    Usually ships from our warehouse in 2 to 6 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZOSQW30048


See Also:


<< GameMastery Map Pack: Vehicles GameMastery Map Pack: Ice Cavern >>


Product Discussion (15)

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Paizo Employee Chief Technical Officer

Announced! Image is a mockup, and will change prior to publication.


Paizo Charter Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber

Cool, another dungeon! I'm getting tired of using the same one over and over :)

Osirion

Pathfinder Campaign Setting Charter Superscriber; Pathfinder Roleplaying Game, Card Game, Comics, Battles Case Subscriber; GameMastery Superscriber

I think that all of these dungeon flip maps (and maybe most others) should be usable with an adventure like the Crypt of the Everflame was.

It was awesome just to throw the map on the table and play; not having to draw anything that day.


Paizo Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber
Shem wrote:

I think that all of these dungeon flip maps (and maybe most others) should be usable with an adventure like the Crypt of the Everflame was.

It was awesome just to throw the map on the table and play; not having to draw anything that day.

I agree. Those sort of tie-ins are fantastic when they can be arranged.

Really good to see another couple of dungeon levels.

Paizo Employee Chief Technical Officer

I've updated the image and description. Sample images of each side will be added soon.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Tales, Comics Subscriber

the map looks sweet, Vic.

Paizo Employee Chief Technical Officer

Azure_Zero wrote:
the map looks sweet, Vic.

Thanks! I did it* myself!

*:
In this case, "it" is short for "no part of it."

Paizo Employee Digital Products Assistant

Added sample images!

Andoran

Pathfinder Adventure Path, GameMastery Maps Subscriber

Very cool. I second the Crypt of the Everflame comments.

Qadira RPG Superstar 2010 Top 16

1 person marked this as a favorite.

First: it's high quality, at a reasonable price. Thank you.

Second: why are the dungeon maps presented as flip maps, instead of map packs?

Unless the PCs have some sort of magical mapping power, they enter a cave, or a space under the floorboarrds of the old mill at the edge of town, light their sunrods, and go exploring, ignorant of the layout up ahead.

That's better represented by map tiles, that I can lay out room-by-room, rather than a flip map which needs me to hide all sorts of things with sticky-notes. The "Lairs" map pack can be used for this, and "Magic Academy" was good.

May we plase have a dungeon crawl built around a single, dedicated map pack?

Grand Lodge

Pathfinder Roleplaying Game, Adventure Path, GameMastery Maps Subscriber
Chris Mortika wrote:
May we plase have a dungeon crawl built around a single, dedicated map pack?

Or several. It would be cool to have a theme of dungeons over a course of a couple of months with dungeons that we can put together via several map packs printed front and back with rooms and tunnels :)

This way we can choose how we as DM's put them together too :)
Just a thought :)


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Agreed, this sort of map where everything is on display is rubbish. If I have to sticky-note the whole thing I'd rather just draw it out.

The customizable map-pack idea is a better option.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules, Battles Case Subscriber

So there's no module that actually uses this dungeon? It's just "random," for lack of a better word?

I second the above suggestions: A dungeon map pack would be great, not only for PC-exploring purposes but for reuseability. After all, you can generally only use a specific dungeon lay-out once with the same group, but a map pack of rooms and corridors you can lay out however you like lets you build lots of dungeons. Then you could have expansion map packs (Dungeons 2, Dungeons 3) people could collect to add more different kinds of unique chambers to the mix. That would be fun!


There is a product that does what you are asking for in a basic sort of way. It is made by Gaming Paper and is found here. It is also part of their adventure The Citadel of Pain.


Paizo Charter Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber

I greatly prefer flip-mats; I find that setup of tiles is often more pain than it's worth; when necessary I just use a few pieces of cut up flip-chart paper to cover up the hidden parts.

Another option I use sometimes is to have the PCs find a map of the dungeon. Knowing the layout doesn't always help as much as people think it does - it's like saying "all multiple choice tests are easy." :)

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