Pathfinder Campaign Setting: Artifacts & Legends (PFRPG)

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Pathfinder Campaign Setting: Artifacts & Legends (PFRPG)
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Forged by legends and bearing the might of immortal beings, artifacts possess world-shattering abilities far beyond the powers of even the most devastating mortal magic. But artifacts are born, not merely crafted. Behind every incredible artifact lies an equally remarkable tale, the sort of history that time and wonder transform into legend.

Incredible weapons like the Axe of the Dwarvish Lords and the Seven Swords of Sin grant wielders the tools to raise or devastate nations, magical wonders like the Codex of the Infinite Planes and the Book of the Damned unlock secrets no mortal was meant to control, and unbelievable treasures like the Orbs of Dragonkind and the time-shattering Staff of Ages grant bearers mastery over the laws of reality. Power to rival the gods and the truths behind the Pathfinder campaign setting’s deepest secrets lie within—but are only for the bold.

Artifacts and Legends reveals dozens of the Pathfinder campaign setting’s most infamous and remarkable magic treasures, weapons, armor, and devices.

    Inside this book you will find:
  • New, revised, and expanded rules for more than 60 major and minor artifacts, from the focuses of fan-favorite adventures and Adventure Paths to legends from the annals of roleplaying game history.
  • Ramifications of employing every major artifact, presenting in-game considerations, advice, and adventure hooks.
  • New options to help players research artifacts and unlock their secrets.
  • Metagame artifacts, giving GMs campaign-altering tools to tackle common game table concerns such as forgotten familiars and rebuilding characters.

Artifacts and Legends is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be used in any fantasy game setting.

By F. Wesley Schneider

ISBN-13: 978-1-60125-458-0

Other Resources: This product is also available on the following platforms:

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Fantasy Grounds Virtual Tabletop
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Not what I was looking for but awesome anyway

5/5

Very Golarion specific. Full of crunch on artifacts mentioned in Golarion. A must have for GMs who like using treasure and artifacts.


Beautiful book full of crunch!

5/5

Stratagemini summed it up best. All I can add is that Artifacts & Legends is a beautiful book that provides awesome illustrations for the listed items.


Great, flavorful resource

4/5

Read my full review on my blog.

Artifacts & Legends is not the kind of book all GMs will have a use for. After all, some GMs prefer low-powered campaigns and do not wish to deal with the implications of having artifacts in the hands of player characters. However, those who do want to include artifacts in their games or simply wish to include stories of artifacts will find a lot of use for it. It will provide them with the tools to create epic storylines that their players will talk about for many years to come.


Crunchy and flavorful, a recommended part of any GM's literary diet.

5/5

First off, if you're not a GM, DO NOT BUY THIS BOOK. The book is GM only, and contains spoilers for Kingmaker, Curse of the Crimson Throne, Seven Swords of Sin, Rise of the Runelords, Serpent's Skull, and several other modules and APs. In some cases (such as Serpent's Skull) these can spoil the entire ending of the AP completely. If you aren't a GM stop reading this review now. This review is for GMs and spoilers will be unmarked.

That aside, this book is brilliant. Several old artifacts along with many new ones. Each of the Major artifacts comes with it's own attendant legend about how it fits into Golarion. Several Artifacts (such as the orbs of dragonkind) have entirely new options or different statistics than displayed in the core or in other sources (one example in the book is an Orb of the Jabberwock, among others). Each artifact is beautifully illustrated as well.

Each artifact is handled beautifully. The Seven Swords of Sin are each statted out with their respective powers. Baba Yaga's Hut is there complete with Maps and explanations and charts of it's space warping powers.

New artifacts that don't behave like other artifacts hosted in this book as well. Artifacts such as the Phylactery of the Failed which is more like a combination of a trap and disease similar to the Death's head Coffer from the Curse of the Crimson Throne writ large, the Song of Extinction, a music box that allows a Bard to learn the actual artifact, a bardic performance, The Staff of Ages, which acts as a Time Machine, and the Apollyon Ring which turns your consciousness into a memetic disease.

There are also Metagame artifacts to handle a number of out of game phenomenon in game. Specifically: quantum players, quantum companions, out of character tactical planning, and rebuilding characters.

The book enables a whole world of tools for GMs interested in running their own adventures in Golarion, or even in homebrew settings. If you're a GM, there is no reason not to buy this book.

The list of artifacts is as follows:

Major Artifacts:

Spoiler:
Apollyon Ring
Axe of the Dwarvish Lords
Blackaxe
Bloodstones of Arazni
Book of the Damned
Bottle of the Bound
Briar
Codex of the Infinite Planes
Dancing Hut of Baba Yaga
Horns of Naraga
Invidian Eye
Lens of Galundari
Moaning Diamond
Orbs of Dragonkind
Relics of Kazavon
Ring of Nine Facets
Saint Cuthbert’s Mace
Scepter of Ages
Scroll of Kakishon
Shadowstaff
Shield of Aroden
Skull of Ydersius
Song of Extinction
Swords of Sin
Thorncrown of Iomedae
Vesper’s Rapier

Minor Artifacts:

Spoiler:
Bone House
Crown of the Simurgh
Decemvirate Helm
Deck of Harrowed Tales
Harrow Deck of Many Things
Hourglass of Shadows
Id Portrait
Maleficus Spike
Mantis Blade
Ovinrbaane
Phylactery of the Failed
Raven’s Head
Serithtial
Torc of Kostchtchie
Totem of Angazhan
Vernal Key
Visionary Lens
Warding Box

Metagame Artifacts:

Spoiler:
Figurine of the Concealed Companion
Hourglass of Transfiguration
Scar of Destiny
Sliver of the Amalgam Mind


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Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Azure_Zero wrote:
Stratagemini wrote:
Just got the book, reading the PDF... and I get to The Staff of Lost Ages. And then I remember that Rovagug is trapped in the middle of the planet... and there are a couple ancient empires that were magocracies (Thassilon for one). And there's the Serpentfolk empire at the dawn of recorded history... You've given me the Key (literally, due to the shape of the staff) to run a Chrono-trigger campaign in Golarion.

Sweet

Will that be a PBP game or a RL game

It's just an idea right now. But if I did run it it'd probably be RL.

Shadow Lodge

Song of extinction and apollyon's ring, can anyone give me an idea of what these two items do? I'm with a previous poster on what the song of extinction does and the latter one actually sounds like something perfect for my current campaign.

Contributor

3 people marked this as a favorite.
Stratagemini wrote:
Just got the book, reading the PDF... and I get to The Staff of Lost Ages. And then I remember that Rovagug is trapped in the middle of the planet... and there are a couple ancient empires that were magocracies (Thassilon for one). And there's the Serpentfolk empire at the dawn of recorded history... You've given me the Key (literally, due to the shape of the staff) to run a Chrono-trigger campaign in Golarion.

As designers we run away from time travel because of the endless unpredictable rules snafus. As authors we run away from it because its cliche and has so many chances to be contrived or anti-climatic. As non-temporal physicists we run away from it because we know, deep down, that we're going to get it wrong.

I wanted to put the Staff of Ages in here as though it were the keys to the cherry red helicopter-bulldozer-mech primed, powered, and gassed up in the backyard.

They're right there. You do whatever you want with them.

But the consequences are aaaaaaaall yours. ;)

Contributor

doc the grey wrote:
Song of extinction and apollyon's ring, can anyone give me an idea of what these two items do? I'm with a previous poster on what the song of extinction does and the latter one actually sounds like something perfect for my current campaign.

The Song of Extinction is a killer music box with a kyton composed song that bards can learn as a masterpiece to be equally killer.

The Apollyon Ring turns your consciousness into a virus... and more in a very dark prophet kind of way.


F. Wesley Schneider wrote:
doc the grey wrote:
Song of extinction and apollyon's ring, can anyone give me an idea of what these two items do? I'm with a previous poster on what the song of extinction does and the latter one actually sounds like something perfect for my current campaign.

The Song of Extinction is a killer music box with a kyton composed song that bards can learn as a masterpiece to be equally killer.

The Apollyon Ring turns your consciousness into a virus... and more in a very dark prophet kind of way.

They both sound delightfully creepy. And I'm glad someone finally told me what the Song of Extinction is.


Stratagemini wrote:
Just got the book, reading the PDF... and I get to The Staff of Lost Ages. And then I remember that Rovagug is trapped in the middle of the planet... and there are a couple ancient empires that were magocracies (Thassilon for one). And there's the Serpentfolk empire at the dawn of recorded history... You've given me the Key (literally, due to the shape of the staff) to run a Chrono-trigger campaign in Golarion.

Go with the Shory, as their flying sky-cities eventually crashed and they were forced (at least in Kho's case) to integrate with the "underdeveloped" populace (or died off).

Also that is an A++ fantastic adaptation idea.

You could even make the time-traveling airship by using the Scepter of Ages as some sort of eldritch power source/engine.

Alternately, you could combine the Castle of the Storm King artifact and the Scepter of Ages and make an effective TARDIS :>

Shadow Lodge

F. Wesley Schneider wrote:
doc the grey wrote:
Song of extinction and apollyon's ring, can anyone give me an idea of what these two items do? I'm with a previous poster on what the song of extinction does and the latter one actually sounds like something perfect for my current campaign.

The Song of Extinction is a killer music box with a kyton composed song that bards can learn as a masterpiece to be equally killer.

The Apollyon Ring turns your consciousness into a virus... and more in a very dark prophet kind of way.

Dammit to the nine burning hells! *Goes and grabs wallet* Just take it schneider it's yours and paizo's in every other respect. Thought I would get lucky and their wouldn't be anything I really needed this one for right now but you've gotta release an item NAMED AFTER MY PARTIES CURRENT PRIMARY ANTAGONIST! Now I need to find a way to buy this, the vamps book, innersea bestiary, knights (saw that one earlier today it is most excellent), and the 2 freakin' shattered star ap's that give me groteus and lovecraft stuff.

Shadow Lodge

Lucent wrote:
Stratagemini wrote:
Just got the book, reading the PDF... and I get to The Staff of Lost Ages. And then I remember that Rovagug is trapped in the middle of the planet... and there are a couple ancient empires that were magocracies (Thassilon for one). And there's the Serpentfolk empire at the dawn of recorded history... You've given me the Key (literally, due to the shape of the staff) to run a Chrono-trigger campaign in Golarion.

Go with the Shory, as their flying sky-cities eventually crashed and they were forced (at least in Kho's case) to integrate with the "underdeveloped" populace (or died off).

Also that is an A++ fantastic adaptation idea.

You could even make the time-traveling airship by using the Scepter of Ages as some sort of eldritch power source/engine.

Alternately, you could combine the Castle of the Storm King artifact and the Scepter of Ages and make an effective TARDIS :>

Actually I would go brazen egg and scepter of ages, the egg is already like a hair off from being a tardis as it is. By the way love that Egg, laughed soo hard when I got to see the egg that travels through space and planes and is "bigger on the inside".

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Lucent wrote:
Stratagemini wrote:
Just got the book, reading the PDF... and I get to The Staff of Lost Ages. And then I remember that Rovagug is trapped in the middle of the planet... and there are a couple ancient empires that were magocracies (Thassilon for one). And there's the Serpentfolk empire at the dawn of recorded history... You've given me the Key (literally, due to the shape of the staff) to run a Chrono-trigger campaign in Golarion.

Go with the Shory, as their flying sky-cities eventually crashed and they were forced (at least in Kho's case) to integrate with the "underdeveloped" populace (or died off).

Also that is an A++ fantastic adaptation idea.

You could even make the time-traveling airship by using the Scepter of Ages as some sort of eldritch power source/engine.

Alternately, you could combine the Castle of the Storm King artifact and the Scepter of Ages and make an effective TARDIS :>

For a Tardis, I'd think the best artifact would Be Baba Yaga's hut. the variable interior, bizarre driving mechanism, and essentially random teleportation and sudden change in layout of the inside of the hut all cry Tardis to me.

F. Wesley Schneider wrote:

As designers we run away from time travel because of the endless unpredictable rules snafus. As authors we run away from it because its cliche and has so many chances to be contrived or anti-climatic. As non-temporal physicists we run away from it because we know, deep down, that we're going to get it wrong.

I wanted to put the Staff of Ages in here as though it were the keys to the cherry red helicopter-bulldozer-mech primed, powered, and gassed up in the backyard.

They're right there. You do whatever you want with them.

But the consequences are aaaaaaaall yours. ;)

Now the only question is where to Start the campaign, Maybe the River Kingdoms, or Korvosa. That said, Golarion is such a fleshed out setting that I feel you could (temporal mechanics aside) easily use something like the Staff of Ages. No matter what time your party rolls they're headed to an interesting time period with lots of fun enemies that a GM can make use of. Lost Cities of Golarion, The Lost Kingdoms, Dungeons of Golarion and the Serpent's Skull, Runelords, and Carrion Crown campaigns all contain significant chunks of the part, and that not even counting the Inner Sea World Guide. Golarion's littered with ancient empires and neglectful precursors. It's nice to have a tool to really make use of that.

Contributor

doc the grey wrote:
Dammit to the nine burning hells! *Goes and grabs wallet* Just take it schneider it's yours and paizo's in every other respect. Thought I would get lucky and their wouldn't be anything I really needed this one for right now but you've gotta release an item NAMED AFTER MY PARTIES CURRENT PRIMARY ANTAGONIST! Now I need to find a way to buy this, the vamps book, innersea bestiary, knights (saw that one earlier today it is most excellent), and the 2 freakin' shattered star ap's that give me groteus and lovecraft stuff.

HEY! Hey, hey, hey, hey hey. Hey.

You're welcome.

(And since you mentioned one of those, we just signed off on Blood of the Night and People of the North, and yeah, those are awesome too. So yeeeeah, don't expect the road to get easier.) :)

Shadow Lodge

F. Wesley Schneider wrote:
doc the grey wrote:
Dammit to the nine burning hells! *Goes and grabs wallet* Just take it schneider it's yours and paizo's in every other respect. Thought I would get lucky and their wouldn't be anything I really needed this one for right now but you've gotta release an item NAMED AFTER MY PARTIES CURRENT PRIMARY ANTAGONIST! Now I need to find a way to buy this, the vamps book, innersea bestiary, knights (saw that one earlier today it is most excellent), and the 2 freakin' shattered star ap's that give me groteus and lovecraft stuff.

HEY! Hey, hey, hey, hey hey. Hey.

You're welcome.

(And since you mentioned one of those, we just signed off on Blood of the Night and People of the North, and yeah, those are awesome too. So yeeeeah, don't expect the road to get easier.) :)

Crap... Well luckily people of the north is something my half-elven ice sorc player will need far more then I at the moment so with any luck he will get it and save me the trouble of having to figure out how to gain physical sustenance off of literature.


Ok...I got to ask:

Is the Song of Extinction a Penny Arcade reference?


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
F. Wesley Schneider wrote:
Stratagemini wrote:
Just got the book, reading the PDF... and I get to The Staff of Lost Ages. And then I remember that Rovagug is trapped in the middle of the planet... and there are a couple ancient empires that were magocracies (Thassilon for one). And there's the Serpentfolk empire at the dawn of recorded history... You've given me the Key (literally, due to the shape of the staff) to run a Chrono-trigger campaign in Golarion.

As designers we run away from time travel because of the endless unpredictable rules snafus. As authors we run away from it because its cliche and has so many chances to be contrived or anti-climatic. As non-temporal physicists we run away from it because we know, deep down, that we're going to get it wrong.

I wanted to put the Staff of Ages in here as though it were the keys to the cherry red helicopter-bulldozer-mech primed, powered, and gassed up in the backyard.

They're right there. You do whatever you want with them.

But the consequences are aaaaaaaall yours. ;)

I actually created a human oracle of time who uses the Scepter of Ages in order to ensure time moves smoothly and in proper order.

aka. allowing adventurers to go in the past but making sure they don't try to alter time in a drastic manner such as stopping the even-tongued conquest before it starts, but allows them to take part in events such as helping seal away Tar-Baphon alongside General Arnisant.
But while he's restricted on going back in time, he is more willing for people to go in the future, however they are not allowed to bring anything back with them except what they came with and their memories.
P.S. the Oracle dwells in a Giant clock tower beyond time & space and can only be reached when the time is right.

Dark Archive

Forgive me if this has been asked before, but The Invidian Eye (pg. 29) says that to destroy it, it has to be offered to 100 individuals who reject it, if someone accepts the Eye, does that reset the count and we have to start over, or is it 100 individuals in total?

Contributor

doc the grey wrote:
Crap... Well luckily people of the north is something my half-elven ice sorc player will need far more then I at the moment so with any luck he will get it and save me the trouble of having to figure out how to gain physical sustenance off of literature.

Getting off topic, but I hope he likes comprehensive lists of every spell will the ice subtype in the game. I'll have to go tease the folks over on the People of the North thread with that. ;)

Contributor

Atrocious wrote:
Forgive me if this has been asked before, but The Invidian Eye (pg. 29) says that to destroy it, it has to be offered to 100 individuals who reject it, if someone accepts the Eye, does that reset the count and we have to start over, or is it 100 individuals in total?

Ooooh.

Personal Answer: Depends on how hardass a GM you wanta be. :)

More Reasoned Answer: I starts over. Otherwise it would just have to be rejected 100 times in its existence and when the PCs get it it might already be at 99 and then they only have to find one person to reject it. That's the super extreme example, but it feels more appropriately epic if you have to track down 100 people in a row with the gumption not to take it.

Contributor

MMCJawa wrote:

Ok...I got to ask:

Is the Song of Extinction a Penny Arcade reference?

Not that I'm aware of (and certainly not on my part). Got a link?


Um, so I'm probably looking into this too much, but on the Bottle of the Bound page, it says there are rumors it was sold of for "an emperor's ransom in red gemstones."

Don't the Denizens of Leng pay for everything using rubies? (AP #15)

Edit: Under the Seven Swords of Sin, it says that Krune was the Runelord of Gluttony. Shouldn't that be Zutha?

Dark Archive

F. Wesley Schneider wrote:
Atrocious wrote:
Forgive me if this has been asked before, but The Invidian Eye (pg. 29) says that to destroy it, it has to be offered to 100 individuals who reject it, if someone accepts the Eye, does that reset the count and we have to start over, or is it 100 individuals in total?

Ooooh.

Personal Answer: Depends on how hardass a GM you wanta be. :)

More Reasoned Answer: I starts over. Otherwise it would just have to be rejected 100 times in its existence and when the PCs get it it might already be at 99 and then they only have to find one person to reject it. That's the super extreme example, but it feels more appropriately epic if you have to track down 100 people in a row with the gumption not to take it.

Yeah, I figured it would be 100 in a row. Guess you need to find a monastery filled with monks who have sworn a vow of poverty...


Atrocious wrote:
F. Wesley Schneider wrote:
Atrocious wrote:
Forgive me if this has been asked before, but The Invidian Eye (pg. 29) says that to destroy it, it has to be offered to 100 individuals who reject it, if someone accepts the Eye, does that reset the count and we have to start over, or is it 100 individuals in total?

Ooooh.

Personal Answer: Depends on how hardass a GM you wanta be. :)

More Reasoned Answer: I starts over. Otherwise it would just have to be rejected 100 times in its existence and when the PCs get it it might already be at 99 and then they only have to find one person to reject it. That's the super extreme example, but it feels more appropriately epic if you have to track down 100 people in a row with the gumption not to take it.

Yeah, I figured it would be 100 in a row. Guess you need to find a monastery filled with monks who have sworn a vow of poverty...

Not really all that hard to destroy....

"Here's 10 gp, walk through that door, and reject the offer given to you. Collect an additional 10 gp on the way out. If you accept the offer, we will kill you."

Just gather a bunch of peasants and repeat the above to them. Artifact destroyed. They are free willed, and they know nothing of the Eye's powers, and they rejected it. Probably one of the easiest Artifacts to destroy, really.


By the way, Mr. Schneider, I have to say, I thoroughly enjoyed reading the Metagame Artifacts, I'm not sure if I'll ever use them, but I found them highly amusing.

But more to the point, I loved the Seven Swords entry. I read a post in James' thread saying the swords weren't actually going to be stated up, and I was very disappointed. Enough that I couldn't wait for it to hit the shelves up here in Alaska and had to buy it now. I'm glad James was incorrect on this.

I've been looking forward to this book since you commented in another thread. I really love what you did with the Seven Swords; many of the abilities you created I never would have thought of. My favorite has to be Shin-Tari, Sword of Sloth. I can't help but picture a guy mowing into mooks with that blade in an open field or a stadium, and just Dimension Dooring everyone he hits straight up into the air and waiting for them to plummet back down.

This is probably my favorite book from the Golarion setting I own. Great Job.

[Edit] A song comes to mind for Shin-Tari...

Body parts keep fallin' on my head
And just like the ground my clothes are stained red
I'm standing in a blood pit
Those body parts are fallin' on my head, they keep fallin'

So I did some talking with my mum
And I said I don't like how the washin's done
Clothes are looking rough
Those body parts are fallin' on my head, they keep fallin.....


the comic is here:

http://www.penny-arcade.com/comic/2006/04/10

Whenever I read Song of Extinction I somehow think of "Song that Ends the Earth"

Dark Archive

Tels wrote:
Atrocious wrote:
F. Wesley Schneider wrote:
Atrocious wrote:
Forgive me if this has been asked before, but The Invidian Eye (pg. 29) says that to destroy it, it has to be offered to 100 individuals who reject it, if someone accepts the Eye, does that reset the count and we have to start over, or is it 100 individuals in total?

Ooooh.

Personal Answer: Depends on how hardass a GM you wanta be. :)

More Reasoned Answer: I starts over. Otherwise it would just have to be rejected 100 times in its existence and when the PCs get it it might already be at 99 and then they only have to find one person to reject it. That's the super extreme example, but it feels more appropriately epic if you have to track down 100 people in a row with the gumption not to take it.

Yeah, I figured it would be 100 in a row. Guess you need to find a monastery filled with monks who have sworn a vow of poverty...

Not really all that hard to destroy....

"Here's 10 gp, walk through that door, and reject the offer given to you. Collect an additional 10 gp on the way out. If you accept the offer, we will kill you."

Just gather a bunch of peasants and repeat the above to them. Artifact destroyed. They are free willed, and they know nothing of the Eye's powers, and they rejected it. Probably one of the easiest Artifacts to destroy, really.

"Take our money or we kill you", coercion does kind of conflict with the whole free will thing.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
F. Wesley Schneider wrote:
MMCJawa wrote:

Ok...I got to ask:

Is the Song of Extinction a Penny Arcade reference?

Not that I'm aware of (and certainly not on my part). Got a link?

I think he's talking about this Comic.


Atrocious wrote:
Tels wrote:
Atrocious wrote:
F. Wesley Schneider wrote:
Atrocious wrote:
Forgive me if this has been asked before, but The Invidian Eye (pg. 29) says that to destroy it, it has to be offered to 100 individuals who reject it, if someone accepts the Eye, does that reset the count and we have to start over, or is it 100 individuals in total?

Ooooh.

Personal Answer: Depends on how hardass a GM you wanta be. :)

More Reasoned Answer: I starts over. Otherwise it would just have to be rejected 100 times in its existence and when the PCs get it it might already be at 99 and then they only have to find one person to reject it. That's the super extreme example, but it feels more appropriately epic if you have to track down 100 people in a row with the gumption not to take it.

Yeah, I figured it would be 100 in a row. Guess you need to find a monastery filled with monks who have sworn a vow of poverty...

Not really all that hard to destroy....

"Here's 10 gp, walk through that door, and reject the offer given to you. Collect an additional 10 gp on the way out. If you accept the offer, we will kill you."

Just gather a bunch of peasants and repeat the above to them. Artifact destroyed. They are free willed, and they know nothing of the Eye's powers, and they rejected it. Probably one of the easiest Artifacts to destroy, really.

"Take our money or we kill you", coercion does kind of conflict with the whole free will thing.

It's not so much 'take our money or die' as it is 'I'm giving you money for a service, if you don't want to do it, fine, leave. But if you accept the offer inside, you will die." They can choose to take the money or not, they don't have to go inside. It's all their choice to proceed with it. Still they're free will, but free will doesn't mean you have to know all the facts.

If it had, instead, said something like free will and no coercion of any sort, that'd be different. As it is, there is nothing stopping you from paying people to reject the offer.

Silver Crusade

Pathfinder Adventure Path Subscriber

Thanks, Wes, for getting Cadrilkasta's color correct. :)

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Tels wrote:
Atrocious wrote:
Tels wrote:
Atrocious wrote:
F. Wesley Schneider wrote:
Atrocious wrote:
Forgive me if this has been asked before, but The Invidian Eye (pg. 29) says that to destroy it, it has to be offered to 100 individuals who reject it, if someone accepts the Eye, does that reset the count and we have to start over, or is it 100 individuals in total?

Ooooh.

Personal Answer: Depends on how hardass a GM you wanta be. :)

More Reasoned Answer: I starts over. Otherwise it would just have to be rejected 100 times in its existence and when the PCs get it it might already be at 99 and then they only have to find one person to reject it. That's the super extreme example, but it feels more appropriately epic if you have to track down 100 people in a row with the gumption not to take it.

Yeah, I figured it would be 100 in a row. Guess you need to find a monastery filled with monks who have sworn a vow of poverty...

Not really all that hard to destroy....

"Here's 10 gp, walk through that door, and reject the offer given to you. Collect an additional 10 gp on the way out. If you accept the offer, we will kill you."

Just gather a bunch of peasants and repeat the above to them. Artifact destroyed. They are free willed, and they know nothing of the Eye's powers, and they rejected it. Probably one of the easiest Artifacts to destroy, really.

"Take our money or we kill you", coercion does kind of conflict with the whole free will thing.

It's not so much 'take our money or die' as it is 'I'm giving you money for a service, if you don't want to do it, fine, leave. But if you accept the offer inside, you will die." They can choose to take the money or not, they don't have to go inside. It's all their choice to proceed with it. Still they're free will, but free will doesn't mean you have to know all the facts.

If it had, instead, said something like free will and no coercion of any sort, that'd be different. As it is, there is nothing...

I don't think there would be any reason to threaten them not to reject. Just saying 'we'll know if you reject it' should be sufficient.

Contributor

Mechalibur wrote:
Edit: Under the Seven Swords of Sin, it says that Krune was the Runelord of Gluttony. Shouldn't that be Zutha?

It should. That's just a typo. This is not a place we would ret-con or revise the titles of named characters. Good catch!


Hmm, the Seven sword of Sin are amazingly badass. My personal favorite is Wrath.

The only sword I'm a touch confused on its abilities is the Sword of Pride. It feels a little more like the powers revolved around high-level illusions that actual Pride. Why does it need to be spell storing? Why would somebody so prideful bother feinting?? They are so awesome in melee they shouldnt have ANY trouble striking their opponent.

Paizo Employee Creative Director

Mechalibur wrote:

Um, so I'm probably looking into this too much, but on the Bottle of the Bound page, it says there are rumors it was sold of for "an emperor's ransom in red gemstones."

Don't the Denizens of Leng pay for everything using rubies? (AP #15)

Edit: Under the Seven Swords of Sin, it says that Krune was the Runelord of Gluttony. Shouldn't that be Zutha?

Yes, the denizens of Leng pay for things using rubies. That's one of many elements we picked up from Lovecraft.

And yeah, Zutha's the runelord of Gluttony. Krune is sloth.


This is a lovely book: thank you. One of those that didn't at first sight look as though it was going to be particularly interesting - a list of powerful magic items unlikely to be used in many campaigns. In fact, it is crammed full of back story and Golarion usefulness as well as suggesting how to incorporate such power in a game.

I particularly like the little touches, for instance, the date associated with Saint Cuthbert's Mace‎, which I have referenced on the PathfinderWiki.

Editor-in-Chief

Wiki Minister wrote:

This is a lovely book: thank you. One of those that didn't at first sight look as though it was going to be particularly interesting - a list of powerful magic items unlikely to be used in many campaigns. In fact, it is crammed full of back story and Golarion usefulness as well as suggesting how to incorporate such power in a game.

I particularly like the little touches, for instance, the date associated with Saint Cuthbert's Mace‎, which I have referenced on the PathfinderWiki.

Nice! Glad you're digging it man!

Sovereign Court

So... I thought about this post and decided to do it here instead of in a review of the product.

I thought that the production standards of the product where fine.

However, I am annoyed that Paizo decided to write a book on Artifacts and fill it with reprints of what they have already published. I was looking forward to seeing some new and interesting items that I could use in unexplored places NOT items tied to specific Adventure Paths which I had already seen.

From my perspective this was a book of fluff... I already had the crunch and the settings the artifacts were used in. To be asked to pay for this as part of my support of the Campaign Setting and Paizo is... disheartening...

I also am not a fan of the Metagame Artifacts. These artifacts essentially replace GM-Player communication with... pink elephants. Why not just ask your GM to allow you to create a new character or reformat the one you're playing; why the need to introduce an artifact... And if a GM and a group cannot cover for a player when they cannot attend a game... Sigh!

Thank you!


What adventure path did the Scepter of Ages feature in? I was unaware it had been used before.


Godu, many of the artifacts in this book are new. For instance, 5 of the Seven Swords of Sins never had stats, and Asheia, the Sword of Lust, only had half the stats it has now.

Many items in this book are brand new, and to claim that you already had the stats is a lie. There are only a few of the Artifacts that are tied to an Adventure path, most of them can be used freely wherever you wish. Hell, any of them can be used wherever or whenever you wish as a GM. Just because an artifact is tied to an adventure path, doesn't mean it can only be found in said adventure path. As a GM, you can do whatever you want with anything you please.

Sovereign Court Developer

Lucent wrote:
What adventure path did the Scepter of Ages feature in? I was unaware it had been used before.

The Scepter of Ages has not appeared in any Adventure Path. Until Artifacts and Legends, only its name had been mentioned (along with a few more artifacts in the book), as one of the artifacts recovered by the legendary Pathfinder Durvin Gest from the "Chamber of Heaven" in Ninshabur.

Sovereign Court

Tells (and others)

This book reprints material from previously published books. The new additions are VERY limited. I agree that I can use an artifact anywhere I want to but I want NEW artifacts not ones I can go back and find on my own.

Paizo essentially asked me to pay for material I already own and use. I would have welcomed a few pages of indexing for existing artifacts and stats for those that were lacking but unfortunately most of the material in the book is a reprint of what I have already seen.

My opinion is that this is a book that is put out for those who do not get the Adventure Paths (or want to get them) to flesh out the world for them. In that frame this is an excellent book.

But to ask those of us who are subscribers to accept material that we already have; that we have already used or plan on using; have already updated and/or created our own stats for is... not productive.

This is all that I am going to say on the matter.

Thank you.

Owner - House of Books and Games LLC

@Godu: I'm truly sorry you feel that way. I totally get your point, and you're absolutely right that it repeats material, but many people (myself among them) welcome expansions of the material such as this, and are glad they're published. In my mind, this is along the lines of a Revisited book for artifacts and the like.

Heck, I'm still hoping for a Spell Compendium and Rules Compendium-like books. I remember when WoTC came out with the Rules Compendium I was disgusted at them republishing the material ... but then I got it and it was awesome - all those bits previously scattered about were all collected in one place.

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