Dungeons & Dragons: Elminster's Forgotten Realms Hardcover

List Price: $39.95

Our Price: $35.96

Add to Cart
Facebook Twitter Email

The Forgotten Realms is the most successful and widely known Dungeons & Dragons campaign setting ever created, and it owes its existence to creator Ed Greenwood.

This 160-page hardcover book describes the campaign setting as it lives and breathes in the imagination of its creator. Through the alter ego of Elminster, Archmage of Shadowdale, Ed Greenwood presents the Realms as a setting where companies of crazed adventurers are born and have rich lives, and where they get to call the shots. In this book, Ed presents a world where friendships are forged, endless intrigues unfold, and heroes wage war against the monstrous inhabitants of famous dungeons and untamed wildernesses.

Product Availability

Ships from our warehouse in 6 to 18 business days.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

WOC39888


See Also:

Sign in to create or edit a product review.


It's once again time to journey back into the Realms!


Is this book edition-neutral or is it solidly set post-Spellplague?

Silver Crusade

Arrrghz! No PDF, silly WOTC?

C'mon already.

To end on a wholly positive note, the cover is gorgeous.


1 person marked this as a favorite.
Wolf Munroe wrote:
Is this book edition-neutral or is it solidly set post-Spellplague?

I'm also genuinely curious for this. I would love if it was pre-spell plague but I highly doubt they would release a book like that after Grand History of the Realms


Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Starfinder Charter Superscriber

The recent Menzoberranzen (sp?) book was designed to be used in any era (from pre-Drizzt to post-spellplague). It wouldnt surprise me if that was the new thing - they've been getting a fair bit of pressure to ensure support for all 'eras'. It also had very little (if any) actual mechanics which is their other current shift in focus, I think (though it's obviously in flux).

Shadow Lodge

Pathfinder Adventure Path, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Comics Subscriber
dunebugg wrote:
Wolf Munroe wrote:
Is this book edition-neutral or is it solidly set post-Spellplague?
I'm also genuinely curious for this. I would love if it was pre-spell plague but I highly doubt they would release a book like that after Grand History of the Realms

Make that three of us.

Liberty's Edge

Pathfinder Comics Subscriber

4 :-)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Lazaro wrote:
dunebugg wrote:
Wolf Munroe wrote:
Is this book edition-neutral or is it solidly set post-Spellplague?
I'm also genuinely curious for this. I would love if it was pre-spell plague but I highly doubt they would release a book like that after Grand History of the Realms
Make that three of us.

We make five.

Grand Lodge Contributor

I loved the Volo's Guides and welcome this return to that kind of product. I'd love to see something similar for Golarion. HINT HINT.


Make that +6!

Spellplague (and whomever came up with it) can take a long walk off a short pier.


It is almost entirely devoid of references to Spellplague stuff. There is a single reference to the city of Shade, a few small passages that talk about the 1400DR realms in relation to how they changed from a big passage of non 1400DR stuff, and a tiny corner of one page that talks about Cyric.

If you liked Volo's Guides, this book might be for you. If nearly 20 pages of typewritten original notes from Ed Greenwood interest you, this book might be for you. If the Secret History of the Zhentarim, a long section on Justice in the Realms, Herb Lore, Poisons, Training Centers (complete with secret clientele types), Realms phrases, Guilds, Cabals, or Wealthy traders interest you, this book might be for you. Oh, and then there is the interesting Gods and Followers chapter. Some sections in there include How Folk Worship, Becoming a Priest, and priesthoods of the Realms where many original or major Forgotten Realms gods (excepting racial deities and some newer additions such as Kelemvor) has a write up with a Creed and Secular Aims section. You'll notice deities such as Bhaal, Myrkul, Helm, Lathander, Leira, Mask, Mystra, Talos, and Tyr have write ups. Also, an excellent section named "Why put up with evil?" talks about how evil gods' followers are tolerated, using Cormyr as an example.

All in all, there is a lot to like in this book. It is nearly completely devoid of mechanics (one of the notes pages has AD&D mechanics mixed into the notes) and full of interesting things that a DM can add to make their Realms campaign feel alive.


The book is system/era neutral and is a great addition to any Realms game master. Picked up my copy the day of release and couldn't be happier with the first WOTC Realms product I've bought in years.


That's great to hear! Being a long term GM for the Realms (my group unanimously agreed to chuck the Spellplague crap) I think i'll look into tracking this down at a local store. My only issue is that its WOTC that's gonna be getting my money, not Paizo who in my opinion deserve it so much more.


2 people marked this as a favorite.

I've looked at it. It is system-neutral and I didn't see any real mention of the Spellplague; and it is chock full of those little bits of setting (favored food and drink, curses people use, the names the various races use for each other...) that made me fall in love with the Realms.


Pathfinder Adventure Path Subscriber; Pathfinder Legends Subscriber
idilippy wrote:

It is almost entirely devoid of references to Spellplague stuff. There is a single reference to the city of Shade, a few small passages that talk about the 1400DR realms in relation to how they changed from a big passage of non 1400DR stuff, and a tiny corner of one page that talks about Cyric.

If you liked Volo's Guides, this book might be for you. If nearly 20 pages of typewritten original notes from Ed Greenwood interest you, this book might be for you. If the Secret History of the Zhentarim, a long section on Justice in the Realms, Herb Lore, Poisons, Training Centers (complete with secret clientele types), Realms phrases, Guilds, Cabals, or Wealthy traders interest you, this book might be for you. Oh, and then there is the interesting Gods and Followers chapter. Some sections in there include How Folk Worship, Becoming a Priest, and priesthoods of the Realms where many original or major Forgotten Realms gods (excepting racial deities and some newer additions such as Kelemvor) has a write up with a Creed and Secular Aims section. You'll notice deities such as Bhaal, Myrkul, Helm, Lathander, Leira, Mask, Mystra, Talos, and Tyr have write ups. Also, an excellent section named "Why put up with evil?" talks about how evil gods' followers are tolerated, using Cormyr as an example.

All in all, there is a lot to like in this book. It is nearly completely devoid of mechanics (one of the notes pages has AD&D mechanics mixed into the notes) and full of interesting things that a DM can add to make their Realms campaign feel alive.

I did notice that it seemed somewhat disjointed and rambling in many places. As if they'd literally just printed Greenwood's notes without doing more than a cursory edit.

It's only a minor quibble though.


Pathfinder Battles Case Subscriber

To be honest I liked the Spellplague. It helped me break my "buy everything Forgotten Realms" habit I had going.

But this might make me dip my toe back in though.


Son of the Veterinarian wrote:

I did notice that it seemed somewhat disjointed and rambling in many places. As if they'd literally just printed Greenwood's notes without doing more than a cursory edit.

It's only a minor quibble though.

That's actually not what I meant about the notes, I was talking about the 19 or 20 photocopied pages of notes Ed sent TSR back in the day about the Realms that are there in the book. Also, the hand drawn map of the Heartlands taken out of an old player pack for his home campaign and the current clack from another such player pack. I didn't find the book rambling or badly edited in my reading of it, though as I jumped around from one thing of interest or campaign use to another maybe reading through the book cover to cover gives a different impression.


Pathfinder Adventure Path Subscriber; Pathfinder Legends Subscriber
idilippy wrote:
Son of the Veterinarian wrote:

I did notice that it seemed somewhat disjointed and rambling in many places. As if they'd literally just printed Greenwood's notes without doing more than a cursory edit.

It's only a minor quibble though.

That's actually not what I meant about the notes, I was talking about the 19 or 20 photocopied pages of notes Ed sent TSR back in the day about the Realms that are there in the book. Also, the hand drawn map of the Heartlands taken out of an old player pack for his home campaign and the current clack from another such player pack. I didn't find the book rambling or badly edited in my reading of it, though as I jumped around from one thing of interest or campaign use to another maybe reading through the book cover to cover gives a different impression.

I wasn't talking about the photocopied notes either. Admittedly, I only looked through the book once, but my impression of the section on culture at least was that it seemed to jump around from subject to subject without any overall plan.

I'd still recommend the book for any Realms fan, and plan on buying it myself on payday, but thought in places it could have used another session on the editor's rack.

Community / Forums / Paizo / Product Discussion / Dungeons & Dragons: Elminster's Forgotten Realms Hardcover All Messageboards

Want to post a reply? Sign in.