Dungeons & Dragons—Dungeon Command: Tyranny of Goblins
Wizards of the Coast(based on 1 rating)
Dungeon Command features themed miniature factions designed to play as unified war bands, in a game eliminating luck-driven mechanics in favor of player-driven skill, creativity, and quick thinking.
Each Dungeon Command faction comes in its own box, containing twelve miniatures (plus the cards, tiles, and rules for the game). In addition to their use in Dungeon Command, these miniatures can also be used in the D&D RPG, with their cards further usable with D&D Adventure System board games (Castle Ravenloft, Wrath of Ashardalon, and The Legend of Drizzt). While each faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box.
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Product Reviews (1)
Balancing a Huge encounter With a Huge Buff,
39 classes... I think we'll be good for a while :P,
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Underwhelmed with Unchained Monk,
Puzzles as a story telling device,