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RPG Superstar 2015

Adventure Locale #2: Sepulcher of the Mountain God (DCC) PDF

****( ) (based on 1 rating)

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Braving the hidden tomb of an ancient tribal king, the adventurers become embroiled in a quest directly from Ira, the Mountain God—find the Skull of Vyache and his magic club, Alceon, that were stolen by Bashkim and the twisted minions of Gelihedres.

Supulcher of the Mountain God is a Dungeon Crawl Classics Role Playing Game adventure designed for 8-10, 1st-level characters or can be easily adapted for use with higher or lower level characters.

All products in the Adventure Locale line present one or more dungeons that can be quickly picked up and used for a session of the Dungeon Crawl Classics Role Playing Game.

This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. This product is published under license. Dungeon Crawl Classics and DCC RPG are trademarks of Good­man Games. All rights reserved. For additional infor­mation, visit www.goodman-games.com or contact info@goodman-games.com.

Rules Set: DCC RPG
Writer: Paul Wolfe
Page Count: 13 pages
Artwork: Scott Ackerman
Cartography: Kristian Richards

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Product Reviews (1)

Average product rating:

****( ) (based on 1 rating)

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Nice small dungeon-module

****( )

This module is 13 pages long, 1 page front cover, while SRD and editorial combine to take up about 1 page, leaving approximately 11 pages of content, so let's check out PDG's second Adventure locale-sidetrek adventure for DCC!

This being an adventure module, the following contains SPOILERS. Potential player might wish to jump to the conclusion!

All right, still here? This pdf has the PCs venture into the halls that of a primitive tribe to reclaim a sacred skull and a magic club, making this module potentially a viable option for usage in a Sword & Sorcery-style setting. The exploration immediately kicks off with an exploration of the vanquished tribe's undead-infested tombs (including meticulously-detailed treasures) to the option to get blessed by the local mountain god and thus pass the deadly stone guardians - and potentially be goaded into a divine quest to vanquish the mountain god's foes or suffer a luck-draining curse.

In order to succeed, the PCs will have to venture into the depths of the mountain and destroy legions of small, humanoid crayfish-like jumping mites as well as brave the mud demons of Gelihedres and cultists serving the dark god to stop the mastermind of the cult from summoning an avatar of his dark god into the body of a dead young giant. The pdf also comes with 2 pages of DM-maps (with keys) and high-res jpegs both with and without keys for the two levels of the dungeon.

Conclusion:
Editing and formatting are very good, though not perfect. Layout adheres to a 2-column standard and the pdf comes with some ok artworks as well as bookmarks. This easily inserted module is a nice savage little dungeon centered on the conflict between two gods/spirits that have lost a lot of power (judging from the fledgling avatar's stats). This module is nice, but it lacks the compelling weirdness of its predecessor - it's a good module and it offers some nice experiences for your PCs and genuinely creepy moments and makes good use of the system, but in the end, it just didn't grip me as much as the sojourn into the dancing horror's complex. Thus, my final verdict will clock in at 1 star less than that module, resulting in a verdict of 3.5 stars, rounded up to 4 for the purpose of this platform.

Endzeitgeist out.


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