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PaizoCon 2014!

So What's The Armour Like, Anyway? (PFRPG) PDF

***** (based on 2 ratings)

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A Pathfinder Roleplaying Game Compatible GM's Resource by Richard Green

The PCs stand triumphant over the bloodied bodies of their fallen enemies. As they bind their wounds and begin to loot the corpses they ask, “So what’s that fighter’s armour like, anyway?” An answer such as “it’s a masterwork suit of chainmail” is somewhat of an anticlimax, but who has the time to prepared detailed armour descriptions these days given that the PCs will probably just sell it?

So What’s the Armour Like, Anyway? banishes this problem by providing hundreds of detailed items for the busy GM to immediately use in his campaign.

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

For free samples, visit ragingswan.com/armour

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Product Reviews (2)

Average product rating:

***** (based on 2 ratings)

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Excellent addition to the So what's-series

*****

This pdf is 20 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial,, 1 page ToC/foreword, 1 page SRD and 1 page back cover, leaving us with 13 pages of content dealing with details of armors, so what exactly do we get?

Well, the pdf kicks off with a short introduction on how to use it. Essentially, we are provided with tools to make the armors the PCs find more memorable - from cosmetic appearances of masterwork armors to appearances of magical armors, each of the short descriptions herein could be used to add versatility and variety to the treasure the PCs find. In order to facilitate the usage of this pd, we get a short d20 generator to randomly determine the type of the armor they find first as well as a short glossary of terms like pauldrons etc. before we delve into a two-pages spanning list of 50 different descriptions of light armors that should set them apart and add unique flavor to them:
Take for example a leather armor improved with strips of hardened mahogany and a painted depiction of a spider on the front and in the back with jewels for eyes. Or take an armored kilt covered with dozens of silver plates as protection. And yes, the infamous chain mail bikini also makes an appearance, though its uselessness and impracticability is commented on. I should also mention that a sample GP value for such an armor, if it is mundane, is assigned to each of the entries for further diversity, making buying and owning these pieces feel more unique.

Medium (again, 50 entries) and heavy armors (49 entries) get the same treatment - some of my favorite examples among them would be an armor made from tigerskin that comes with a claw necklace, a scale mail crafted from demon and devil exoskeletons, a hide armor made from the skin of a gorgon, a tatami-do armor with a collapsible kabuto and steel banded mail embroidered with calligraphy praising the god of the desert winds.

As a nice piece of bonus, we also get the same treatment for shields, which include wooden shields made from precious ebony and e.g. throwing shields embroidered with stars. It should be noted that we get 53 different shields.

After this, though, the awesomeness ramps up even further by providing us with a selection of 5 different unique armors that not only come with extensive background stories, but which also feature (of course) high prices and even suggested enchantments: From the armor of Dread Kaspar Manilov, which can be seen as an homage to Vlad the Impaler or my favorite vampire of all time, Strahd von Zarovich to the O-Yoroi (samurai great armor) of Watashi Jiro, who found himself tricked by a fox spirit and a catwoman (NOT the awful Hale Berry movie...)style armor that once belonged to the Royal Assassin, the new armors are nice indeed. The pdf also provides us with a final page of 20 examples for former owners of the armors and 20 other complications that can serve as plot hooks for enterprising GMs. It should be noted that some of the "other complications" actually have crunchy ramifications like granting minor DR or fitting badly.

Conclusion:
Editing and formatting are top-notch, as I've come to expect from Raging Swan releases. Layout adheres to the elegant, printer-friendly 2-column standard and the pdf comes in 2 versions, one optimized for printer-use and one for screen-use. The pdf comes with extensive nested bookmarks.

The "So what's"-series of Raging Swan Press started off as a good idea, albeit one that was painfully dull to review. Over the course of its inception, though, the product line has not only grown, but also steadily improved. Taking a look at recent releases like the ones on taverns, spellbooks and weapons, I am not only smiling and using them extensively, I am also glad to announce that Richard Green's latest contribution to the line (he is also responsible for the one on weapons and, with Liz Smith, for the one on taverns) can stand up to the excellent quality established by the recent releases. Thus, I'm happy to pronounce a final verdict of 5 stars + endzeitgeist seal of approval for another extremely useful contribution to the line.

Endzeitgeist out.


*****

So What's The Armour Like, AnyWay? Continues this popular series with an excellent reference book for making armour so much more than a single line boring note on a character sheet. I could go into a long drawn out explanation of what this series aims to do for Gms, but I think it would be easier to demonstrate for those unaware...

Which would you prefer to have your GM describe to you, as a PC:
The knight was wearing full plate. wow, give that GM a prize for description

The knight was armored in a suit formed to resemble a well muscled humanoid torso, with glints of gold running down the sides, chasing the sun. His helmet bears the face of a hawk, its beak open in a scream of wrath, the wings sweeps back across the sides of his head.

So, which GM you want? No seriously, that's what these books do for GM's...they are an absolutely brilliant collection of tidbits of that nature, arranged in list format assigned a number just waiting for you to either roll or blindly slap a finger on the page. This book has 8 pages of lists covering light/medium/heavy Armour and shields. Go word for word with the descriptions if you wish, or use them to spark your own thoughts, that in the end is what they are there for, to help you be more creative on the spot, with no prep.

And for those wanting some prebuilt, ready to drive off the showroom floor stuff, how about an assortment of famous and unique armors and shields? Four armors and one shield, fully detailed and ready to be slid into your storyline. Need some hooks, or complications? Not a problem. Two 1-20 random lists have you covered with one for previous owners, the other for random...randomness, lol.

In short, I can not recommend the books in this serious enough to you. Even the most creative GM in the world will find usage from a PDF of this nature, the time saving capacity alone makes this well worth the price of admission. An easily given 5 star rating!



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