The sequel to the wildly popular Legendary Levels guide to Pathfinder Roleplaying Game play beyond 20th level! This book has all core classes not in the core rulebook, new legendary prestige classes, and new feats!
What Does it Mean to be a Legend?
Characters at this level have transcended simply being heroes and begin to do deeds so great that they are in line to become fixtures in the cultural mythos of the worlds they are in. They are the Hercules of their times and the Achilles of their age. They are Beowulf and Sigurd. They will have all the impact of Arthur and will influence cultural archetypes in the same fashion as Merlin! They are Miyamoto Musashi and Emperor Jimmu. They are as deep and complex as Hua Mulan and Liu Bei with all the skill of Guan Yu and Lu Bu. They are the might and greatness of the Pandavas all rolled into one. They may be possessed of King Solomon’s wisdom and Samson’s strength. They become every legend that has ever blessed page or lip! It is their story that will paint the complex canvas of history of the world they inhabit. These are a group of heroes who only appear once in a thousand years to rock the world to its foundation and redefine the social norm! They embody everything it means to be heroic (or wicked), to be a legend, and they have the depth and complexity of character that makes them memorable. They have passed through fire and flames to emerge stronger for the experience. They are men and women of great valor and great deeds. They are stronger than armies. They are wiser than kings and prophets.
That is what it means to be a legend.
This Book Includes:
Rules for playing the following classes beyond 20th level: Alchemist, Antipaladin, Cavalier, Gunslinger, Inquisitor, Magus, Ninja, Oracle, Samurai, Summoner, Witch, Psychic (from the Tome of the Bizarre)
Thanks for putting this out -- now I can present Legendary Levels I & II as a way for our DM to take his campaign all the way to level 30 if he feels so inclined -- and hopefully the most major inconsistencies will be fixed by then.
For example -- is there any particular reason that the spontaneous casters in the first book got a spells known progression while those in the second book did not? And note that the summoner is one of those spontaneous casters -- I saw a mention of something happening whenever a summoner "prepared" his spells.
But despite the various small problems I found, I am optimistic about where this product line is going.
I recently picked up Legendary Levels I and was impressed enough that I will obtain LL II next. A great way of tackling such daunting material. Does LRGG have plans for support material in the near future (i.e. legendary modules / adventure paths, bestiary, etc.)?
Good catch! We will be updating the tables in the first errata!
The summoner has the wrong terminology. Again, that will be first errata bait.
We do. We've got 2 more books books on the way (Legendary Magic Guide & the Legendary Bestiary) in the next two months. Look for them!
The magic book has alternate legendary classes for all the hybrid/6th level spell casting classes that did not gain as much spell casting progression (also a magic based fighter alternate), a whole SLEW of 10th, 11th, and 12th level spells, and more legendary magic items!
The bestiary (also called the "Deific Bestiary") has rules for legendary enemies well beyond what was presented in Legendary Levels 1, a tool kit that will allow you to build deities, and (of course) a lot of enemies for you post 20th level campaign!
In addition we have a big reveal that will include a significant amount of Legendary Levels content (modules, new rules, enemies, etc) we are going to be revealing later this year. (I'd expect around Christmas we will be talking about it) Thank you for your support and keep the feedback coming!
Base Attack Bonus for Legendary Alchemist/Inquisitor/Magus/Ninja/Oracle/Summoner: Same problem that I mentioned for the first book in its thread. In addition, the BAB at level 5 should be +3, not +4 (I just realized that the first book has the same issue at level 5 with its 3/4 BAB classes as well).
Legendary Alchemist Bomb Damage: The Legendary Rogue gave total bonus sneak attack damage from that class. Why does the Legendary Alchemist just give repeated +1d6? It should list the total as well.
Legendary Inquisitor/Oracle/Summoners Spells Known: These tables are missing. I would assume that the oracle table should match the sorcerer table and that the other two tables should match the bard table.
Legendary Magus Spells per Day: You may want to add the zero level column, in case you were considering letting that class prepare more than 5 level 0 spells each day.
Legendary Oracle: I have no clue as to what "Mystery Spell" is supposed to do here. Wouldn't a Legendary Oracle get all of his bonus spells for his new mystery at once at 2st level? If not, you will need to designate which level spell the Legendary Oracle gets at each level.
Eidolon Base Statistics Table: Eidolon skills are wrong (they get 4 per hit die, not just 1 as a druid's animal companion does). A couple of other columns do not follow the APG progression -- you were deliberately accelerating them, correct?
Also, I have a question about witches. Shouldn't they get the same divinity score progression that sorcerers and witches do? At present, they get none. The general rule that I inferred from the first book was that you got a divinity score progression if your class cast divine spells of any level or any sort of spells of 9th level.
Just picked up the book, and I see there's going to be a lot of errata for it. Much like the first one. That's fine. It happens.
At any rate, what are the chances that you guys might do up a Legendary Spell-less Ranger archetype 10 level progression? I've got a player with that right now. I can fluff it myself, but I'd rather get a more "official" word as to what would be best.
Unfortunately we are not doing progression for alternate classes/prestiege classes for legendary levels classes (there are just so many of them). I would suggest allowing them to possibly take bonus feats if he does run out of archetype specific options to progress in. I would allow him to add his full Legendary Ranger level to abilities that allow him to add his Ranger level.
I personally love the Skirmisher. Great alt. class. At some point we might conciser doing a select few popular alternate classes and/or prestige classes now that we have finished the base classes.
Aren't first printing's fun? It looks like the editing monster decided to clip it off the chart. Keep it coming! We will be updating it this weekend! As a way of thanking you for looking this over we'd be happy to send you a free copy of our next book. Please shoot me an email at firstname.lastname@example.org