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Bullet Points: 7 Shield Spell Feats (PFRPG) PDF

****( ) (based on 2 ratings)

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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

Bullet Points are a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

The High Concept: Seven feats that allow spellcasters using the classic and venerable shield spell to have as many options as characters who use material shields. This is the latest in a series of products to celebrate the "Summer of Bullets" event!

The feats included are:

  • Covering Shield: You can extend your shield to protect an ally.
  • Elemental Shield: You can attune your shield spell to deflect elemental damage.
  • Force Shielding: You can layer the force effect of a shield spell onto an ally’s shield.
  • Reactive Shield: Your shield spell moves itself to block the efforts of foes to put you at a disadvantage.
  • Shield Spell Bash: You can hit things with your shield spell.
  • Shield Properties: You can add the magic properties of magic shields to your shield spell.
  • Tower Shield Spell: You can make your shield spell much larger, at the cost of additional hindrance.

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Product Reviews (2)

Average product rating:

****( ) (based on 2 ratings)

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****( )

7 Shield Spell Feats takes the standard Bullet Point format of 3 column landscape orientation and adds what I can only describe as really sub-par artwork. I know I know, art is just icing in a product like this, but I wouldn't be doing my job if I didn't state my opinion, now would I?

OK, by now I think everyone alive knows what the Bullet Points are, but just in case...a quick and easy handful of material designed around one central theme, contained in the barest amount of page count possible. Got it? OK, let's move on...

This time out we are treated to a collection of feats intended to enhance the classic [i[shield[/i] spell. Covering Shield starts us off, giving us a feat that allows you to extend the benefit of the shield spell to an adjacent comrade. OK, kind of boring, but practical...and the practical stuff is at the end of the day the bones upon which the entire system is built, lol.

Elemental Shield allows you to attune your shield vs. a specific elemental attack, giving your elemental resistance a boost. Force Shielding is easily the first true feat to shine for me, as it turns this defensive spell into something far more offensive. Allowing for the casting of this spell upon a physical shield, it transfers the normal AC bonus into a force effect instead...which can then be utilized in touch attacks...yeah...let it sink in.

Reactive Shield lets you use this spell to affect your CMD as well, Shield Spell Bash allows you to use the field of force that is manifested by the spell to perform shield bash attacks, which could present some interesting group tactics on a battlefield to say the least. Shield Properties allows you to trade a percentage of the AC bonus of the spell for magical shield properties to enhance the shield. Tower Shield Spell lets you gain a higher AC bonus by stretching your shield to the sizes of a tower shield at the cost of a negative to attack. The spell may be weightless, but the sheer size of this thing leaves it in the way for attacks to some degree. As an added benefit, you gain a degree of coverage thanks to the sheer amount of space this thing will take up.

Tallying it all up, where-as there were a few that didn't ring any bells for me, everything here is useful, and makes sense. I saw nothing wasted in the designs, nor any “bad” feats here. I did stumble across a few grammatical missteps, but not enough to create confusion or misunderstanding. In the end I am going with a solid 4 star rating for this Bullet Point.


3.5 stars - good BP, though not the best of the series

****( )

All right, you know the deal, 4 pages, 1 page front cover, 1 page editorial /SRD, leaving 2 pages of content for 7 feats to enhance the shield spell, so let's check them out!

What do the feats do?

-Covering Shield: Extend your shield to an adjacent ally.

-Elemental Shield: Choose an element when casting a shield-spell to gain AC-resistance to the chosen element.

-Force Shielding: Cool feat lest you cast the spell on a physical shield, making it also work against touch attacks and increasing its hardness.

-Reactive Shield: Also get AC-bonus to CMD. Kind a boring.

-Shiels Spell Bash: No we're talking! Execute shield bash maneuvers with the spell! This feat is plain genius!

-Shield Properties: We know that concept already from e.g. mage armor: Add a limited array of shield properties.

-Tower Shield Spell: You can stretch your shield spell to enhance it at the cost of an armor check penalty and hindered attacks - again, a cool concept, though I feel this particular one is rather weak.

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to SGG's 3-column standard and the pdf has no bookmarks, but needs none at this length. Honestly, I was somewhat disappointed by this pdf - there are cool ideas herein, but also some that are rather boring and not as clever or complex as I'm accustomed to by SGG. That being said, for a buck, this pdf still has some nice options for you and thus, my final verdict will clock in at a rating of 3.5 stars, rounded up to 4 for the purpose of this platform.

Endzeitgeist out.



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