Midgard Campaign Setting (PFRPG/AGE) (based on
The World is Ready. Are You?
Deep in an ancient forest, a trembling young woman enters the clearing where a ramshackle hut crouches on birds’ legs.
Far below the earth, a caravan of kobold merchants passes through a stone archway carved with the faces of leering ghouls.
High atop a northern mountain, a dwarf grips his battle-axe and gazes over the rim of the world toward whatever fate the gods have in store for him.
This is Midgard, and its gates are now open.
The Midgard Campaign Setting brings to life a dark world of deep magic, with seven regions flavored by the folklore of Central and Eastern Europe plus a heady dose of weird fantasy. Lead designers Wolfgang Baur, Jeff Grubb, and Brandon Hodge led the Open Design community in a two-year project to build a sprawling setting supported by adventures and sourcebooks compatible with the Pathfinder Roleplaying Game, Dungeons & Dragons, AGE System, and more.
Midgard is ley line magic and warped alchemical experiments; the Western Waste’s giant, shambling horrors and magic-blasted landscapes; diabolical gnomes and the schemes of immortal Baba Yaga; wild, wind-riding elves and swashbuckling minotaur corsairs; the Mharoti Empire’s lethal assassins and exotic splendors; and the dragon-haunted crags of the icy Northlands.
The Midgard Campaign Setting 296-page book includes:
Pathfinder Roleplaying Game and AGE System rules for gearforged, kobold, and minotaur PCs
26 new backgrounds, 3 new schools of magic, and new specialties for AGE System
New clerical domains including clockwork, moon, hunger, and beer
More than 50 kingdom write-ups, with new feats and traits for each region of Midgard
New spells, magical items, and incantations
New gear and weapons unique to the setting
Ley line magic and the secrets of the shadow roads!
From the Northern fjords to the hidden tombs of the gnolls, from the raven-headed reavers to the ruins of the great mage-kingdoms: all of Midgard is yours!
"A wonderfully rich and beautiful sourcebook chronicling the world of Midgard. Think of how many game masters have fancied their campaign worlds awesome enough to publish in the book. So few actually have the writing and publishing chops to accomplish this, and to do so with such style is pretty much unheard of." —WIRED GeekDad Holiday Gift Guide 2012
"What I look for in a setting book, particularly a fantasy setting book, is something that inspires me to run a game there—a book that draws me into the world, presents setting material in a way that’s both useful and entertaining, and looks like it will shows its best qualities at the table. The Midgard Campaign Setting is all of those things, in spades, with extra magic gravy on top. This is a superb book that I can recommend without qualification to any GM who likes well-realized, gazetteer-style fantasy settings." —Martin Ralya, Gnome Stew
"If you’re looking for a campaign setting that is familiar with a twist, and a book that is the spiritual successor to the 3e Forgotten Realms Campaign Setting book, the Midgard Campaign Setting is for you. ...There is stuff here you can steal for your own setting, and it’s 'generic' but different. This goes double if you loved the 3e Forgotten Realms campaign or Mystara." —Critical Hits
Lead Designers: Wolfgang Baur, Jeff Grubb, and Brandon Hodge
Cartographers: Jonathan Roberts, official cartographer of George R.R. Martin's Westeros, with Lucas Haley and Sean Macdonald
Artists: Aaron Miller, Blanca Martinez de Rituerto, Christophe Swal, Hugo Solis, Jason Rainville, Rick Hershey, Marc Radle, Malcolm McClinton, Pat Loboyko, Steve Wood, and Darren Calvert
Editor: Michele Carter
I went to get my patronage cheap (print, I have the PDF coming) copy on the Kobold store... postage SIXTY FIVE BUCKS OF YOUR FINEST YANKEE DOLLARS!
So I think I'll get it chucked in with a subscription shipment from here.
Thank you for dropping by and giving us some info. Been a fan of the setting on facebook for a while, so long in fact I'd forgotten a lot about it (doesn't really take long for me to start forgetting nowadays)!
So, long story short, I'm now officially salivating (again) and pre-ordering.
Best wishes, good luck on the launch/1st printing!
Contributor; Publisher, Kobold Press; RPG Superstar Judge
Tharen, also please note this portion of the MCs description:
Product Listing wrote:
Note: Preorders for the hardcover and softcover print editions will receive a free PDF once your order ships!
The initial street date had been set for October 1st, but it's not ready quite yet (I think the kobolds are still waiting for it to hatch), which is why it was listed as unavailable. You should now be able to preorder it again.
Contributor; Publisher, Kobold Press; RPG Superstar Judge
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New, improved street date is October 8. Kobolds are standing by.
I am a compulsive homebrewer, I rarely play campaigns straight from a book, and as much as I love this book I don’t think I will switch my long running campaign to Midgard. Still this book has a LOT for me. There are rules throughout that I will steal for my game, such as Ley Lines, Status rules, the mechanical effects of languages, new races, traits and feats, pantheists priests, and then there are the details on nations and places that can be picked up and inserted into any campaign. This book will see great use at my table…
This is not your typical setting, and that is great!
I find it unique that there is a list that uses the d30. Being a fairly new RPG'er I have never run across a use for that particular die yet.
Heh... As it happens, I own a 30-sider but I hardly ever use it. Not only are d30 tables scarcer than hen's teeth, but with thirty sides it's darn near spherical - it takes forever for it to come to a halt!