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Grimoire Cognitas (PFRPG)

***( )( ) (based on 1 rating)
Grimoire Cognitas (PFRPG)

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Grimoire Cognitas awaits you!

Long has this grimoire been watching, holding fast its secrets until you were ready for the 77 divination spells within. See the consequences of an action before you take it, lend resolve to a future self in need and cross over into more favorable realities.

These spells facilitate storytelling rather than disrupt it and have been thoroughly playtested.

Design Goals:

  • Offer means for diviners and dungeon masters to cooperate.
  • Enhance the roleplay and immersion of investigation.
  • Reward players for thoughtful actions.
  • Encourage participation from all members of the party.

Product Availability


Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZOPDFDFGG7E


See Also:

Product Discussion (9)
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Thanks, Liz!

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Detect Word:

Detect Word
School divination; Level bard 2, cleric 3, inquisitor 2, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S
Range long (400 ft. + 40 ft./level)*
Area 1-mile-radius spread*
Duration 1 day/level
Saving Throw none; Spell Resistance no

Choose one word. Anytime that word is spoken within the area, you hear it plus the next 20 words spoken by the same creature. This spell is neither language- nor context-specific; anytime the chosen sound is spoken, you hear it. This effect reveals a vague cardinal direction from whence the word was spoken, but the exact direction and distance from whence it was spoken remain unknown. There is a 50% chance that you recognize the speaker’s voice the next time you hear it. This spell ends once it relays a total of 100 words per caster level.

You may choose to make the range of this spell personal. If you do, its area becomes a 500-foot-radius emanation centered on you.

If a creature within range repeats the chosen word at least 3 times in a row, the echo forces you to make a DC 16 Fortitude save to avoid becoming stunned for 1d4 rounds. If a creature within range repeats the chosen word at least 10 times in a row, the echo forces you to make a DC 20 Fortitude save to avoid falling unconscious for 1d4 rounds.

Divine Endowment:

Divine Endowment
School divination; Level cleric 2, druid 3
Casting Time 1 hour
Components V, S, DF, M* (incense worth 500 gp)
Range personal
Target you
Duration 1 hour/level*

You gain the benefits of a single feat that requires the channel energy or wild shape class feature. You must meet any prerequisites of the feat as normal.

The component cost of this spell is reduced to 100 gp and the duration is increased to 1 day/level if you do not posses any feats that require the channel energy or wild shape class feature.

This spell does not stack with itself; you may not benefit from two divine endowment spells at the same time. If you cast this spell while still under the effects of a previously cast divine endowment, the first spell is dispelled and you gain the benefits of the second spell.

This spell cannot be dispelled by any means other than casting it a second time or perversely offending the deity invoked.

Hypothetical Vision:

Hypothetical Vision
School divination; Level antipaladin 2, bard 2, cleric 2, paladin 2, sorcerer/wizard 2
Casting Time 1 standard action
Components S
Range personal
Effect vision of one creature’s reaction to one action
Duration instantaneous

You close your eyes and picture yourself performing a single action. You see a specified creature’s most likely reaction to that action. If the creature is an NPC, the GM describes the creature’s reaction. If the creature is a PC, the player describes the creature’s reaction. The creature’s actual reaction may very well be different than their hypothetical reaction due to the unpredictable nature of circumstance.

The somatic component of this spell is so subtle that it does not belie the fact that you are casting a spell.

Infiltrator's Touch:

Infiltrator's Touch
School divination; Level bard 0, inquisitor 0, magus 0, sorcerer/wizard 0
Casting Time 1 swift action
Components S
Range touch
Target creature touched
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance yes

Your touch imparts a portion of the subject’s muscle memory to you. You may perform any secret handshakes, dances or similarly structured physical displays as if your mastery of them were equal to the subject’s. This skill very rarely translates into skill bonuses and you are generally considered to pass any checks related to performing the gestures imparted. If a skill check becomes necessary, you use the subject’s ranks in the appropriate skill but apply your own ability score modifier to the roll.

You do not choose whether or not to perform these gestures; you perform them involuntarily under any circumstance that would prompt the subject to perform them. You have no recollection of performing the gestures and you do not know them well enough to teach them to other creatures.

The somatic component of this spell is so subtle that it does not belie the fact that you are casting a spell.

Prescience:

Prescience
School divination; Level sorcerer/wizard 2, witch 2
Casting Time see text
Components S
Range personal
Target you
Duration instantaneous

Casting this spell does not require an action. You may cast it even while you are flat-footed.

Reroll an initiative check you just rolled. You must use the second result. You may not change or reroll the second result by any means.

Having this spell available through natural means (i.e. not through a scroll, staff, etc.) grants you a +1 insight bonus to initiative checks, provided you have not cast a spell with the word prescience in its name within the past 24 hours.


How to navigate the PDF:

Click the name of a spell to travel to that spell's description.
Click a class to travel to that class's spell list.


I have the highest anticipations for this one!


@Dreadfox, I think you mean "betray," not "belie."

Either that, or I have no idea what the last sentence of the subtle spells above is supposed to mean.

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Endzeitgeist wrote:
I have the highest anticipations for this one!

So where's your review?


Honestly, I haven't bought this one. My budget for August is spent and I don't get review copies from DFG, os this will have to wait alongside Tempestus till next month.


bstern wrote:
@Dreadfox, I think you mean "betray," not "belie.

Nice catch, bstern.

All spells containing that line will be updated to read, "The somatic component of this spell is so subtle that it belies the fact that you are casting a spell."

I don't think it's possible to update that on the messageboards, but it will be updated in every grimoire.


And reviewed here, on DTRPG and sent to GMS magazine. Cheers!

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