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The Sinking—Season 2: The Mole (PFRPG) PDF

***** (based on 1 rating)

Our Price: $1.99

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Welcome to The Sinking, Campaign Serial, Season II.

"The Mole," written by David Schwartz, is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events. Each one will be a stand-alone adventure, designed to be played independently without a specific sequence and can be completed in a single evening’s play.

The earthquake that caused the Sinking and the aftershocks that followed have opened up numerous cracks in the Great City’s foundations. Recently, several vagrants disappeared in the warehouse district known as the Shacks. When a stevedore disappeared, the Shacks militia traced the disappearances to a vacant warehouse.

"The Mole" is an adventure for Season II of the Great City: The Sinking adventure serial. It was designed using the Pathfinder Roleplaying Game system and intended for a group of 6th-level player characters.

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***** (based on 1 rating)

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And yet another fine, affordable scenario


This pdf is 15 pages long, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page back cover, leaving us with a total of 9 pages of adventure, so let’s check this out!

This being an adventure review, the following contains SPOILERS, so potential players should please jump to the conclusion.

Still here? All right! When an earthquake makes it possible to find a new way down the sinkhole via newly discovered tunnels, the PCs embark on a visit to wealthy widow Hassebruk (who will be a recurring character in the happenings around the strange sinkhole) and their best option is to attend her conveniently soon to happen masquerade. At the party, the PCs will have to navigate a shark’s basin no less dangerous than the typical dungeon, gathering favor points to score said permission and engage in battles of wits with a bardic agent of the Trypus Academe indirectly sent to discredit the heroes.

Once they finally have managed to gain the permit to enter the warehouse, they are in for the investigation of a short-five-room-dungeon, where the brave adventurers will not only have to fend off attacks by an assassin root, but also by a multitude of draugr and a guecubu (whose stats are provided, should you not have Bestiary III), an undead spirit of earth and bone, who will endeavor to seal the PCs alive in the tunnels, making for a potentially deadly cool adversary and finally allowing the PCs unearth a tragedy long past – but alas, no entry to the lower levels of the sinkhole…. For now.

Editing and formatting, while not perfect, can still be considered good – I did not notice any glitches that impeded my ability to understand the content or rip me out of the narrative. Layout adheres to 0onegames’ 2-column standard and the b/w-artworks and map provided are of top-tier quality. The pdf also thankfully comes fully bookmarked.
It is rather interesting, how many ideas the authors of the sinking-serials manage to cram into the precious few pages the modules consist of – and David Schwartz’ Mole is no exception, succeeding in providing a nice social challenge as well as a cool mini-dungeon. While lacking the utter brilliance of e.g. “Politics Unusual”, this module still remains a very good purchase – in the end one that I feel I can rate 4.5 stars and round up to 5 due to the low price.

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