Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.
Bullet Points are a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.
The High Concept: Ten feats that allow spellcasters using the classic and venerable mage armor spell (and some other defensive spells) to have as many options as characters who use material armor.This is the latest in a series of products to celebrate the "Summer of Bullets" event!
The feats included are:
- Defensive Spell Focus: You can maximize the benefit of your defensive spells.
- Deflective Armor: Your defensive force spells can cause attacks to slide off it before they get close enough to have touched you.
- Eldritch Armor: You can attune your defensive force spells to protect against efforts to dismiss your personal magic.
- Explosive Mage Armor: You can dispel your mage armor in a wave of outward force.
- Heighten Mage Armor (Metamagic): You can cast more effective versions of mage armor as higher-level spells.
- Mage Armor Properties: You can add the magic properties of magic armor to your mage armor spell.
- Shapeable Mage Armor: You can alter and mold the shape of your mage armor.
- Slick Armor: Your mage armor makes you hard to grasp.
- Summoner Armor: You can conjure armor to protect your conjured allies.
- Witch Armor: Your mage armor is also effective against supernatural forces.
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