The Class Acts PDFs introduce new class options for the base classes and core classes featured in the Pathfinder Roleplaying Game. Every PDF contains two full pages of high quality content (no fluff or filler)!
A couple of thoughts: the animal-domains-granting-cute-animal-familiars trend is a major part of the established animal domains first featured in Ultimate Magic. The "variant channel energy" powers are also based on established terrain domain abilities (see the Aquatic and Arctic domains).
Regarding the Volcanic terrain domain - in order to use the ability, you need to summon a fire elemental, then command it, then explode it. All you get for your three (or maybe two) rounds of work is a fireball with a number of dice equal to the elemental's Hit Dice, at best. Good, but not ruinously so.
Well, yes, but you could also use this ability with swarms of firemephits, for example. Yes, it takes some actions, but multiple little bombs can be quite devastating. Hence my objections. And regarding the familiars - my point exactly - that has already been done multiple times. And I considered it somewhat weird when Paizo opt5ed to go familiar instead of companion as well. ;)
This is a great series of well-balanced and creative content. I love it. I bought Witches last night, and today I bought Druids, Rangers, and Fighters. It's all been great so far. I didn't get any of the others because I'm just not that into those other classes- what else is in the pipeline?
Jackissocool, I'm glad you're digging our product line. Even if you don't go for the cleric class, you ought to pick up Class Acts: Clerics, too. It's full of domains that any domain-using class (like inquisitors, druids, and some paladins) can use.
As for pending projects coming down the pipeline... well, just check out this thread.
I really enjoyed this product! The domains are Awesome! I do have a questions regarding the Shriek ability of the Bat Domain which states, "Shriek (Su): As a standard action, you can emit an ear-piercing shriek, deafening all creatures in a 15-foot cone that do not succeed on a Fortitude saving throw." My first question regarding shriek is what is the DC of the Fortitude Save(i.e. how is it calculated) a creature has to make against the shriek or become deaf? My second question regarding the shriek ability is, as written it appears a character who takes the domain could use the ability at will...Was this intentional, or should there be a limit on the number of times per day said character can use shriek?
Thanks, Ariakon! To date, this actually remains one of my favorite products.
To answer your first question, the save DC uses the "standard" formula for domains. Like the header at the top of the page says: "If a domain ability calls for a saving throw, the DC of the save is equal to 10 + 1/2 the character’s class level + his or her Wisdom modifier."
To answer your second question: there is no limit to the number of "shrieks per day" that the user can attempt. The "blindsense and deafness" effects last for 1 round only, but you can use it as often as you like.