Unusual Suspects (PFRPG) (based on
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Frog God Games
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Unusual Suspects is a compilation of 60 unique and original Non-Player Characters ready to go for your game. Each NPC entry includes a complete stat block, full history, detailed tactics, and guidelines on how to use the character in your game. With these NPCs you can drop them directly into your game for a quick random encounter, or you can use their background information and the guidance provided with each one to build them into to your campaign as ongoing adversaries or allies, or maybe both.
Included among the NPCs found in this book are beggars and bandits, street guides and wilderness guardians, a crooked watchman, a dauntless sherpa, a crazed poisoner, a bastard heir, a mutant assassin, an exiled prince, and even one of Hell’s auditors, plus much, much more. The NPCs run the gamut of Challenger Ratings from 1–20, with three NPCs of each CR level, so they can be used in your game regardless of where your Player Characters are in their careers. Unusual Suspects is designed for use with the Pathfinder Roleplaying Game, but the NPC backgrounds and guidelines for use can be used with any fantasy roleplaying game system.
Each player can lavish care and attention on their character, making him a rounded and believeable individual within the context of the shared alternate reality the whole group inhabits during game sessions... the poor GM has to cope with what can be a 'cast of thousands' and however much time he has to devote to the game, he's never going to have time to develop all the NPCs to the same level. So, here's something to help!
A full SIXTY characters, all with name, stat block, backstory, description, tactics if involved in (or instigating) a brawl, notes on using the character and a neat sketch... all conveniently filling a page apiece (or on 2 pages but kept separate from other characters) so that you can print individuals out as needed to tuck in your game-night file.
They come in three sections: town, travel and tunnel. The Town ones are of various levels and occupations, all people you might encounter in a built-up area, or folks you might seek out if you have a specific need for a service, an item or some information. The Travel section consists of people you might encounter on the road. Other travellers, people whose occupation or location means that they'll meet travellers and so on. Again, they come in an assortment of levels.
Finally, the Tunnel section is a little different. Some are the sort of folks you might encounter by chance during a delve - the fellow who's farming mushrooms perhaps, or a big lad who offers his services as 'pack mule' for a party - but others are designed as 'Boss' characters, the ones who might be the whole reason (whether or not the party knows it!) that you're going delving at all.
A fabulous resource that any GM should find useful whether they need a chance one-off encounter or a recurring NPC but want a character as developed as any player-character. And just reading through, many of them are replete with ideas that could spawn side-adventures or whole scenarios of their own. Recommended.