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One Night Stands 6: Curse of Shadowhold (PFRPG)
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One Night Stands 5: Scorned (PFRPG)
***** (based on 2 ratings)

5x5
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The PCs arrive in the bustling town of Whiterush and are hired to help protect a caravan from bandits. However, there is much more going on in the town than meets the eye and the PCs are in deeper than they originally thought.

For 4-6 PCs of 5th level.

Authors: Louis Agresta and Nicolas Logue

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Product Reviews (2)



Average product rating: ***** (based on 2 ratings)


*****

Expect the Unexpected


Lou and Nic have put together an edgy, engaging cast of characters to interact with, and an adventure with enough twists and complications to keep players on their toes and make awesome moral decisions. You also get a lot for the 32 pages. A good, detailed town setting, orc village, wilderness encounters and an exciting conclusion on a river barge. A GM will need to be on his toes to portray the different NPCs and their strong motivations to pull off the changes in the story based on character actions!

Clear, useful and attractive cartography combined with decent artwork helps portray the areas from a GM standpoint. To ensure the GM has a solid grasp of the complex cast, each has a number of possible quotes in the stat block based on the turns the adventure takes.

This adventure, goes the lore, was headed for Dungeon Magazine before the fubar, and it would have been a classic talked about for months after I’m sure. I’m so glad it was made available by the Frogs. Don’t let this one get away.



*****

I've been meaning to write a review of this for quite a while but with Endzeitgeist setting the standard for such exhaustive and detailed reviews I felt daunted. Since no one else has written a review I will chime in with my 2cp but don't expect anything as comprehensive as an Endzeitgeist review!

This adventure hit a serious sweet-spot for me and my group. It has a perfect balance of mystery, exploration, role-playing and very challenging set piece combats. I inserted this module into my Rappan Athuk campaign as a diversion. It was a great change of pace from the open sandbox and mega-dungeon crawl of Rappan Athuk. The players were refreshed to have something a little more plot driven, even "railroad-y" (in a good way). For me this adventure has the best features of old-school and new-school adventure design. I know people will debate endlessly about what those terms mean, but I am using them here to mean that this adventure challenges the ability of the players themselves and the characters in equal measure, and interchangeably. That is to say, the challenges can be overcome by what is in the players head, or by what is on the character sheet, so a mix of players with different expectations of their RPG experience will all be entertained. Out of all the Necromancer Games & Frog God Games adventures I have run, this one delivered the promised experience the most effortlessly. I believe it cemented the interest of my group in the Rappan Athuk campaign we had begun, by giving them a taste up front of the promised old-school feel coexisting within the new school rules.
I have some more actual play report details in the comments section, so I will just keep this review short and sweet and spoiler free.
I ran the adventure unmodified for a group of four decently optimized 6th level PC's with a 20 point buy and standard wealth-by-level and it was challenging throughout but not impossible.
I think slightly more or less powerful parties will be able to enjoy this adventure as well with little adjustment, since many of the challenges can be handles more or less directly depending on the might of the party relative to the antagonists. A party that finds themselves outmatched in combat can use ingenuity to save the day instead of fighting everything by themselves.
We also enjoyed the ad hoc xp tables that encouraged role-playing and heroic action. The party made lasting allegiances in this short module that have recurring usefulness in our ongoing Rappan Athuk campaign.
I sincerely give this adventure 5 Stars. I buy a lot of adventures and only review my favorites, and I only wish there more offerings out there as strong as this one. I have no complaints at all. This was one of the few adventures I have bought that didn't require me to change anything.


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