|Brainiac Star Voter 2014|
OH HAI VAMPIRELLA
I can sort of see the resemblance but the differences stand out to me more:
Sorshen's hair: a bit curtained and feathered compared to Vampirella's straight hime cut.
Sorshen's bust: her cup size looks rather small for all the talk of being voluptuous, and is certainly smaller than Vampirella's.
Sorshen's robe: while Sorshen has more inspired fashion sense, her drape-y top hides rather accents her curves.
Pathfinder's Journal: Light of a Distant Star Reveiw Part 2
Light of a Distant Star Part 2: New Professions
Our heroine, Taldara has reunited with old friends. Yet she questions her choices. Is she a thief or is she a scholar? Could she be both? This tale is written in First person, past tense.
In this installment, we learn more of her current assignment from the Pathfinder Society. She also is working for Sheila Heidmarch. She is translating a dying dwarf's library while investigating to find out if he has a journal that the Society wants. Since Taldara is half-elven, she and the dwarf get along less-than-swimmingly.
This episode was full of tension. Taldara is still trying to find herself and this conflict extends to her actions. The conflict of scholar vs. thief especially is apparent. The beardless dwarf shifts from pitiable to sinister without even being present, though much of this is due to Taldara's perceptions. Mystery abounds in this episode. What is this box with the ten-armed, Sihedron-like star on it? Why does it draw Taldara so strongly?
It will be interesting to see how these elements develop.
I've found if you take too long between opening up the review panel to type a review and clicking "Submit" it times out. Just copy paste the review before you hit submit, or hit back on your browser to get it back.
I thought that was it myself, first thing I tried. Nope, it just wouldn't accept the submission. But it's fixed now, so, as someone who has been a helpdesk guy, pffft, computers!
The parties thief...has died 5 times since 1st level...has been a male
dwarf, a kobold of undetermined gender (due to a VERY short career),
a 9 foot 10 inch male oriental half ogre, a female wood elf...used
girdle of gender change to regain his manhood, and then blew a save
versus "The Trap"...
Her first words...after several choice curses..."I'm in a clone of the
rune lord of lust? Great...now I'm a ****" You can fill in the last
word on your own.
Moral for the day...prepay for your raises and resurrection, and don't
let the group get a handy druid/mage tocast reincarnation on the cheap.
This is in my 1st edition campaign...running since 1978!
I have a question that has a built in spoiler. Stop reading if you don't want to know...
The trap in the sarcophagus was played in a way that I had to extemporize a fair amount, and I'm curious to get other player's experiences and thoughts.
I think it was in Part 1 that a character picked up a clockwork servant. Great. Kinda cool.
But this player was smart enough to let his clockwork servant activate the trap in Curse of the Lady's Light.
In this trap, the person who triggers it is killed and resurrected as the Sorshen clone.
Okay, so now I have what? A sentient clockwork servant? Effectively, a kind of "birth" of a new character altogether? That's how I played it, and figuring out what class to make this new character was a trick.
(Personally, I wanted to go with Oracle, but could not get up to speed fast enough on that class type. :-( )
I used Part 3 of Shattered Star and the experience with the Ardoc family (clockwork builders) to help "legitimize" and flesh out this new character. It made for an interesting deviation from the linear tale we were running.
Are there rules for this kind of thing? Did anyone else have the clockwork activate the trap? Any thoughts on how I could have handled it?
One other question...
Since this was a clockwork servant, dedicated to fighter (Luxar), I played the new Sorshen as a bit loyal to Luxar - where else to go?
But then the Glass Golem (among others) then followed Sorshen out
of dedication to the former Runelord. So effectively, I'm picking up a *lot* of additional NPCs to the party, and it seems fairly natural, but it gets unwieldy and eventually, a group that gets bigger gets pretty powerful. How does one manage the balance of additional NPCs (or often, PCs) to keep the characters personal lives interesting and fleshed out, but not accumulate a large army of N/PCs?
For example, another player, based on the above experience, built a clockwork mage through his craft skills and rapport w/ the Ardoc family, and another established a relationship with an NPC from Parts 1 & 4 (Koriah).
I've got a small army now. It's cool, but we are crushing the Giants in Part 5, and I just struggle to keep a balance of cool, interesting, great story and still challenging.
Any thoughts? Pardon the long post, it's been percolating in my mind for some time.
Thanks in advance!