Pathfinder Adventure Path #61: Shards of Sin (Shattered Star 1 of 6) (PFRPG)

3.70/5 (based on 13 ratings)
Pathfinder Adventure Path #61: Shards of Sin (Shattered Star 1 of 6) (PFRPG)
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Chapter 1: "Shards of Sin"
by Greg A. Vaughan

The Shattered Star Adventure Path begins with a thrilling new adventure from fan-favorite author Greg A. Vaughan! In Varisia’s bustling frontier city of Magnimar, the Pathfinder Society’s newest lodge recruits a team of rookie Pathfinders to track down rogue agent Natalya Vancaskerkin—who also happens to be one of the Varisian criminals known as the Sczarni. Yet when these heroes track down the missing woman, they find far more than a Pathfinder on the run, becoming embroiled in a swiftly expanding hunt for a fragmented artifact from the ancient empire of Thassilon—a quest that will take them to some of the most dangerous corners of Varisia.

    This volume of Pathfinder Adventure Path launches the Shattered Star Adventure Path and includes:
  • “Shards of Sin,” a Pathfinder RPG adventure for 1st-level characters, by Greg A. Vaughan.
  • An exploration of the ancient Sihedron artifact and its ties to powerful Thassilonian magic, as well as details on the mysterious skymetals that fall to Golarion, by James Jacobs.
  • Forays into the even seedier underbelly of Riddleport in the Pathfinder’s Journal, by Bill Ward.
  • Five new monsters, by Benjamin Bruck, Craig Campbell, Adam Daigle, Amanda Hamon, and James Wilbur.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-452-8

Shards of Sin is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (512 KB zip/PDF).

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Other Resources: This product is also available on the following platforms:

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Archives of Nethys

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Good adventure, even better for grognards

4/5

I ran a group of 4 players through this adventure on roll20 and we had a blast. The excellent maps by bigrin42 over on DeviantArt in combination with roll20 dynamic lighting made this dungeon romp an awesome experience. Without the tedious slowdown of the GM having to sketch down the room you have just entered. The overall flow was excellent and we really got to delve into the scraps of story and lore scattered across the interesting dungeon described in the adventure.

Unfortunately, that's just what they are: scraps of story. There is not much of story going on, but our group had fun regardless. There are a few critters in this book that people probably haven't seen in a long time and the general look-and-feel of the module is very old school.

So if you want a fun time-travel to the good old days of gaming or just itch for a well-made dungeon that is easy on the GM, snatch this one up.

As an introduction to the Shattered Star adventure path, I think it does a good enough job. The major allies are established and the quest becomes clear. It does not go beyond that, but that is all we really needed.


A solid start to Shattered Star

4/5

Greg Vaughn's AP chapters have rarely disappointed me and the starting volume of the Shattered Star is no exception. The first part of the scenario, in Magnimar, is a good way for the PCs to start knowing each other before they move on to tackle the full exploration of the large dungeon that is the meat of this chapter.

Although it sometimes felt a tad long, the dungeon's exploration is varied, and the dungeon's ecology mainly makes sense. The many little touches of Thassilonian knowledge scattered throughout all the great boon to convey more information on Thassilon to the PCs.

My group and I had quite a lot of fun playing through this chapter!


Urban Dungeon Romp

5/5

Not sure what Matt is talking about but Shards of Sin is the type of Roleplaying Dungeon adventure my group is looking for, with a detailed city, home base and roleplaying elements to support the party as they delve the secrets of the dungeon.


The Urban Adventure That Wasn't

1/5

Skip this one. After reading through it, I found a promising urban-adventure prospect that dispensed with the urban part as quickly as it could in order to become a super-dungeon.

Video games handle this style of adventure better than this book does.

EDIT: Reviews that solely act as replies to other reviews are silly reviews. What is this, Metacritic?

-Matt


Pulling my hair out over the maps...

4/5

1 square = 10 ft... really? Since when?

I am not sure of the rationale behind it, but it is wreaking havoc on my ability to reproduce the map in a reasonable way that doesn't undermine what at first glance seemed like some fun and interesting maps...

I haven't made it through all the dungeon levels yet for my group, but I would otherwise probably rate it a 4/5 thus far based on writing and design.


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Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Sincubus wrote:
Gorbacz wrote:
I, for one, applaud any appearances of anime/cartoon inspired art in Pathfinder products.

You applaud everything that I dislike just for the sake of me being the one that dislikes it.

The artists who drew Jorogumo, Valkyrie, Jabberwocky, Lukwata, Maftet, Fungus Leshy & Interlocutor Kyton are really good monster artists for example.

Cartoony style can be fun, but when it comes to monsters they just won't do... its too pokemon meets blizzards warcraft...

That's your opinion. You're fully entitled to it. Now, are you capable of voicing your opinion without calling other tastes "childish"?


Sincubus wrote:
Gorbacz wrote:
I, for one, applaud any appearances of anime/cartoon inspired art in Pathfinder products.

You applaud everything that I dislike just for the sake of me being the one that dislikes it.

The artists who drew Jorogumo, Valkyrie, Jabberwocky, Lukwata, Maftet, Fungus Leshy & Interlocutor Kyton are really good monster artists for example.

Cartoony style can be fun, but when it comes to monsters they just won't do... its too pokemon meets blizzards warcraft...

While I weren't a fan of the bestiary art in this issue (except for the bishop agathion and the adorable widdle wolpertinger which were spot on), it has nothing to do with it being cartoony or not. To me, the terms cartoony/comic book-like makes me think of something quite close to what Eva Widermann or Anna Christenson does, and their my two favourite Pathfinder artists.


I just dislike EVERYTHING that reminds me of that horrid abomination named Warcraft/World of Warcraft.

Hate the art, hate the games and hate the insane popularity.

This art reminds me of warcraft, especially the wood creature.

And I happen to be a very big fan of like 80% of the art I find in paizo books, as 90% of all the monster art paizo produces are my all time favorite of those monsters, so these artworks kinda spoil that for me, I just hope this is just in this AP, and I hope it doesn't return. (never liked the art in carrion crown bestairies as wel)

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Just wanted to say I really like the art, please keep this artist in rotation. The monsters really pop off the page, and it reminds me less of WoW and more of great fantasy comics and that's a good thing as far as I'm concerned.

Note: I'm not attacking anyone's preferences, just making sure that positive feedback gets noted too.

Silver Crusade

Pathfinder Adventure Path Subscriber

Fun Trivia: many of people who illustrate Pathfinder also illustrate World of Warcraft stuff, in particular the CCG. Wayne Reynolds did hundreds of WoW CCG cards.

Dark Archive

Sincubus wrote:

I just dislike EVERYTHING that reminds me of that horrid abomination named Warcraft/World of Warcraft.

Hate the art, hate the games and hate the insane popularity.

This art reminds me of warcraft, especially the wood creature.

And I happen to be a very big fan of like 80% of the art I find in paizo books, as 90% of all the monster art paizo produces are my all time favorite of those monsters, so these artworks kinda spoil that for me, I just hope this is just in this AP, and I hope it doesn't return. (never liked the art in carrion crown bestairies as wel)

Ok, I'll bite: why do you so strongly dislike the Warcraft franchise? I mean, do you dislike the games and thus the art, or do you dislike the art and that keeps you from liking the games?

Did you play the Warcraft RTS games and enjoy them, but hate that the series has switched to MMO? Or have you played the MMO, disliked it, and inferred the other games were bad?

I'm just asking because people who strongly hate World of Warcraft seem to fall into one of two camps- people who hate MMOs on principle or people who love a different MMo that failed in comparison and are bitter.

I've never heard of somebody strongly disliking Blizzard's RTS games, or their art. If art, is it the shoulders?


I don't like the World of Warcraft but not because of the art so I think it looks fine in fact the the 2nd and 3rd Bestiaries had much better art art then the first in most cases.

Paizo Employee Director of Game Development

This probably isn't the best place to discuss this topic. Make a new thread if you want to further this deviation from the thread.


Dragon78 wrote:
I don't like the World of Warcraft but not because of the art so I think it looks fine in fact the the 2nd and 3rd Bestiaries had much better art art then the first in most cases.

Uhm... the 2nd and 3rd bestiary ALL didn't have the art like it is in this AP... I can't find warcrafish-cartoony monsters in the 2nd and 3rd bestiary, I hope they return their artstyle to match those two awesome books.

Cuz now they return their artstyle back to Carrion Crown levels, and so I can't take the monsters serious anymore (I mean I LOVE reapers, but those reapers from that AP the drawing just spoiled the creature), just like I can't take funny 2 headed ogres serious, or Purple Skinned elves and Good shamanic minotaurs. (few of the many reasons I dislike warcraft and wow)

And Yes Ninten I really dislike MMO's they destroy the good old games I always loved, its all about making more money and less interesting games these days

Anyway to get back on topic, I really enjoy the art in the mainstory! I'm happy to see that the artists that can draw non-cartoony creatures are still doing their part! Also its fun to see some Tome of Horror creatures (like the maggot and the nupperibo) full in colour! I'm hooked for the other parts!


Just curious is the abyssal larva a petitioner from the Bestiary 2?


Nick O'Connell wrote:
Just curious is the abyssal larva a petitioner from the Bestiary 2?

It is a petitioner, but crazy things have happened to it since it was separated from the Abyss. Without the abyssal environment, it can still grow, but can't morph into a demon or qlippoth.


I'm excited, I start as a player in this AP this Thursday, we are given a 15 pt. buy and I'm pretty sure I am going with an Asimar sorcerer.


I know it would be entirely unofficial, but are any of the writers for the skymetal section in the back of the book able to comment on what it would take (Possibly a Craft: Weapons and Craft: Alchemy check) to make djezet-alloyed weapons/armor and if so, what would they do? We've already got a precedent for it with djezeteel from Dungeons of Golarion (Yes, it was made by a crazy powerful technomage, not counting that).


Just finished reading through this. I almost always read all of the first adventure and none of the last in an AP. Low level adventuring is just more fun IMO. I have to say with it's 80+ rooms this is the mega dungeon of low level play and I love it. I would run this as a starter for virtualy any starting campaign set in varisia. It is superb in the grand tradition of Iconic dungeon delves. Truly a fun masterpiece. Just goes to show that the creative juices are as fresh as ever at Paizo. Well done gang, really wish I could ever had played through this one. Nice start to Shattered Star.

Paizo Employee Creative Director

Ashram wrote:
I know it would be entirely unofficial, but are any of the writers for the skymetal section in the back of the book able to comment on what it would take (Possibly a Craft: Weapons and Craft: Alchemy check) to make djezet-alloyed weapons/armor and if so, what would they do? We've already got a precedent for it with djezeteel from Dungeons of Golarion (Yes, it was made by a crazy powerful technomage, not counting that).

I'm the one who wrote the skymetal rules.

I'm also the one who wrote the djezet stuff for Dungeons of Golarion.

At this point... beyond what was done in Dungeons of Golarion, there's not much else to do with djezet as regards making weapons.

Dark Archive

The Shattered Star issues are PFS legal, I see. Are there chronicle sheet for these? Would one part be a full session of credit?

Grand Lodge

There are no chronicles, but rather, the items from the appendix are legal to purchase for your character.


I know this might have been resolved already and I apologize for not reading all the posts to make sure that this opinion was not already stated but I am the type to push in the other directions on the metaplot issues.

What me and my group have been doing is rotating through GMs who run different APs. We introduce characters with their own history and stories that last beyond their APs. Then after the AP is done then a different GM decides how to introduce the elements that carry through to the next campaign and if Paizo produces something that disagrees then (sorry Paizo) but forget what they have listed as canon and change/mold the story around advancing the ideas from the previous campaign. Even when the campaign was a homebrew, we had the setting clearly defined in Golarion, and those characters might make a reappearance.

CotCT:
I am having a fun time making legacy characters based on race, usually associated with their surname. I had a hard time making an 18 year old son of the advisor to our canons King or Korvosa but thankfully with the introduction of the Chronomancers Guild in our CotCT it was possible.

SS:
As the current GM for this campaign I hope to mold the story line of the remaining grey maidens such that they point the party toward korvosa so that son of the advisor has an awkward conversation with the father that abandoned him.

Other than that I think their will be a lot of places for previous internal canon to enter and it is my job as the current GM to make and or establish those connections or foundations. Thus creating our comprehensive contained psuedoGolarion with our own internal canon.


Hello, I am running shards of sin AP61, and I am unable to locate the map for room b25-b29. Is this a big editorial typo? Where might I find these rooms for my players?

Paizo Employee Developer

Page 26 has maps for locations B1 through B29. The upper left map contains the locations B25–B29 (as well as B1-B5).


Thanks!

Shadow Lodge

Chris Ballard said wrote:


The Shattered Star issues are PFS legal, I see. Are there chronicle sheet for these? Would one part be a full session of credit?
Aeshuura said wrote:


There are no chronicles, but rather, the items from the appendix are legal to purchase for your character.

There is a chronicle sheet, currently downloadable. I have not been able to find anything stating which section of the AP to which it applies. The chronicle says 3-5 for the tier, so I would have to guess some portion of the second half, but looking forward to getting the details.

Grand Lodge

It's in the other download, Rules for Running AP. The part that is sanctioned is the part in the Crow Pilings.

Shadow Lodge

Hah! My eyes hurt that was so painfully obvious. Maybe I was too excited to read. Or was it really there before.....


I have to voice my frustration here and see if there is any answer...

Why, oh why, in all that is unholy, are the maps in this chapter sized to be 1 SQUARE = 10!!!! feet?


So that the maps could fit on the pages...?

If they quadrupled the number of squares to make it 5feet, then the squares would be so small and compact it would be extremely difficult to make out the map.

I'm confused why you think that merits a 1 star review. It does nothing to detract from gameplay... it just means if you want to draw the map on a grid you just have to multiply everything by 2. That reminds me of the Curse of the Lady's Light review that gave it 1 star because it had bestiary 3 enemies.

This isn't the first time Paizo has done this, and it definitely won't be the last. Not everything fits nicely in a 1 square = five feet grid.


It makes a huge difference if you aren't hand drawing maps and want to use the actual maps included in the AP. I, as a GM, believe using the maps as produced for the adventure are worth using and experiencing as a player. Then there are those of us who may be using a VTT and pull in the images directly from the PDF.

Take a look at the second chapter of the AP - no problem there with following the STANDARD on large maps. I haven't run into this before, although I don't have extensive experience with a wide variety of Paizo products. I do know that this is Pathfinder, and 1 square = 5 feet.

I feel it significantly detracts from the ability to prepare and use the maps and hence run the adventure. I think I am entitled to my opinion and hope Paizo avoids deviating from the standard in the future.

Everything SHOULD fit in a 1 square = 5 feet grid. Once again, this is Pathfinder last I checked.

I posted this looking for an answer. I posted my review because *I* am very frustrated by what seems like a completely illogical inconsistency.


Christopher Hamilton wrote:
Then there are those of us who may be using a VTT and pull in the images directly from the PDF.

As a GM who does just this... I think I prefer the 10 foot squares. It lets the maps retain more visual imagery. You're using the VTT grid anyway, so I just make sure that grid is set to 5'. Problem solved, very easy.

The only reason I can see this being an issue is if you're actually printing out 1-inch square scale battle maps or something, and again it's fairly easy to adjust or play with if you make some minor adjustments.


With a VTT, I prefer to use the maps as is, unless there is no existing grid on the map. I haven't seen a grid system I like, and then there is dealing with the visual clutter of a grid overlaid on an existing grid. Unless it is a perfect match, it results in possible eye-crossing layers of lines in areas. If I wanted no grid in the VTT to start with, you could try and pull in the maps from the Interactive map PDF.

I just want to use STANDARDIZED materials common to the game system in question without coming up with a work-around, regardless of whether someone else thinks that work-around is easy or reasonable or better or fill in the blank.

What I would like to know is - was this a mistake? If it wasn't a mistake, should I plan for coming up with a work-around for the future or can I hope this was a one-time thing? If it wasn't a mistake, what is the reasoning for doing a 10 ft square on the maps?


Christopher Hamilton wrote:

I feel it significantly detracts from the ability to prepare and use the maps and hence run the adventure. I think I am entitled to my opinion and hope Paizo avoids deviating from the standard in the future.

Everything SHOULD fit in a 1 square = 5 feet grid. Once again, this is Pathfinder last I checked.

I posted this looking for an answer. I posted my review because *I* am very frustrated by what seems like a completely illogical inconsistency.

As I said, Paizo has used 1 square = 10 feet several times in the past (see AP #3 for example, the Hook Mountain Clanhold is 1 square = 10 feet). This isn't anything new, and it's never really bothered people before. I play online as well as in person, and I still don't find it an issue at all. If you're using a program like Maptools or something, you can pretty easily stretch it so that each square of the file map is 4 squares of the Maptools grid, but I don't know what program you're using.

It's not an inconsistency either. When the dungeon would be too big to fit on a map due to its size (comes up often when the primary inhabitants are giants or the like), they compensate by using a different scale. The writers don't just randomly decide to make every fourth map or so use a different scale for no reason.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

The maps for Thornkeep: The Accursed Halls also use 10' squares.


That makes a bit of sense, and I can accept that maybe I am overreacting or letting some OCD sneak in a bit too far. It still doesn't fit in my brain why they would ever deviate from a standard mapping approach. I've seen a variety of large maps in Paizo products that were not 10 ft squares. The logic of changing a standard because the map is too big doesn't work for me. It seems like there would be a better solution to dealing with large maps than changing the mapping standard. Yes, they have to fit it all in one book with a set amount of pages dedicated to specific elements, but maps are pretty important in the scheme of things.

If necessary, I am happy to go down on record as the first person this has bothered, in addition to formally requesting adherence to standard 5 ft grid mapping in all products.


Well, in my haste, I didn't search for prior topics. I am definitely not the first to complain...

Thread with answers by James Jacobs

I'm done commenting on this. My issues and complaints still stand. I would like a better solution for awesome large maps than what we have currently. The current solution sucks.


I need some advice on the Shattered Star path. I'm GMing, and my players are partway through the first book. (They've just recovered the first shard.) One of my players is playing a druid, and she feels she hasn't been terribly effective to date, since it's been an urban adventure so far. She's hoping the game goes out into the wilderness more. Since the adventure path is mostly dungeon crawls across all six books (with some exceptions, but still), I'm worried she'll be disappointed.

Does anyone have advice on how best to play a druid in a dungeon? Are there particular spells that are more useful, or a feat she should take? Should I advise her to refocus her PC as a cave druid or urban druid? (I'm willing to let her respec, within limits.)

Thanks for any advice...

-JW

The Exchange

I'm not sure if this is the place to ask this question but...

for the chronicle sheets, you gain access to the different shards that you gain access to in the books. Retaining the shards in the adventure bestows a curse that persists until the proper ioun stone is procured to be slotted into it and remove the curse. On the chronicle sheet, it tells of a curse for each of the shards. Does buying those ioun stones used in the adventure also get rid of the effect or am I doomed to a super-prideful character forever?

Grand Lodge

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One Star to rule them all, One Star to find them, One Star to bring them all and in the darkness bind them In the Land of Thassilon where the ancients lie.

This makes no sense in terms of Shattered Star, but it was to good not to post.

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