Bullet Points: 4 Feats for the Invisibility Spell (PFRPG) PDF (based on
Rogue Genius Games
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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.
Bullet Points are a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.
The High Concept: Feats that expand the function, utility, and tactical options available to casters who take the iconic invisibility spell (as well as greater invisibility and vanish, and in some cases invisibility sphere). This is the latest in a series of products to celebrate the "Summer of Bullets" event!
The feats included are:
Focused Invisibility: You can focus your invisibility spells through objects.
Lingering Invisibility: You can make your invisibility spell hang on for just a few seconds longer.
Invisible Aura: Your invisibility spells even make magic auras invisible… at least sometimes.
Unsensed Item: You can cast invisibility spells on objects.
This is a really cool Bullet Point. It's worth it just for the Focused Invisibility feat and the best line I've seen in any products so far: "just as a giant that grabs an invisible halfling and uses him as
a club is making the attack, and the halfling remains invisible"
Again, none of these are metamagic feats so you don't have to worry about using up higher level spell slots for neat effects. I highly recommend this for any group that uses invisibility at all. It will change your tactics and your game can only be enhanced by putting these feats into your game. It may only be 4 feats but each one is awesome. I can't buy anything awesome for a quarter anymore. Heck, I can't even call someone who cares for that price.
All right, you know the drill - 3 pages, 1 page front cover, 1 page editorial/SRD, 1 page content, so let's check this out!
Invisibility is one of the spells that is just awesome - DMs have fun with it, players love it and this BP expands the potential of the spell further via feats:
-Focused Invisibility: Enables you to focus invisibility on an item that can be worn and taken on and off or passed around - very cool, as it lets you become invisible, get to a foe, take of the item, eliminate him and then put the item back on. Similar tactics are possible. VERY cool and imaginative feat.
-Lingering Invisibility: Another winner, this feats lets you halve the spell's duration with a cool additional effect - if the spell ends due to you attacking etc., you still remain invisible until the beginning of the next turn. Oh, the potential for nailbiting assassination attempts and the scampering for cover - glorious!
-Invisible Auras: This is yet another spell that is pure awesomeness - if under invisibility and succeeding at stealth-checks vs. perception, you may also hide magical auras from items you carry etc. - FINALLY! A spell to help against those unpleasant divination spells!
-Unsensed Item: The most complex of the feats, this one makes an item also scentless and silent, quieting e.g. bowstrings. Ammunition stays invisible, while the weapon becomes visible upon attack. Magic items may use their spells as part of the attack that makes them visible. Additionally, feinting with unsensed items becomes much more effective and deadly. Very cool indeed!
Editing and formatting are top-notch, I didn't notice any glitches. Layout adhere sto SGG's 3-column horizontal standard and the pdf has no bookmarks, but needs none at this length. Welcome to the endzeitgeist-sounds-like-a-broken-record party once again! This Bullet Point exhibits not only a mastery of cool rules and stellar crunch-design, but is simply A MUST-HAVE, all killer, no filler, a worthwhile, fun, cool addition to just about every game. beleaguered DMs get a bunch of cool toys for their thieves guilds. PCs get vastly improved more versatile infiltration options. And in the end, these feats also facilitate the use of infiltration missions in your game. These feats should be part of the core-rules/standard invisibility options. Just plain awesome! Final verdict will be 5 stars + endzeitgeist seal of approval.
Continuing on with the Summer of Bullets, SGG hits us with 4 Feats for the Invisibility Spell, and following with the design theme of these spell enhancing feats this one hits a handful of spells all centered around invisibility. Sticking with the 3 page landscape orientated with a 3 column format this PDF visually fits right in line with the rest of the Bullet Point series, and has no outstanding grammatical errors that I can honestly say I noticed.
Of the four feats here, Focused Invisibility stands out, taking the slot as my favorite of the bunch, as it allows one to legally get around the annoyance of losing one's invisibility by executing an attack action. Not only an excellent feat in the simplicity of the mechanics, but an excellent example is given that clarifies beyond a shadow of a doubt how this would function. The Unsensed Item takes a close second, giving one the potential to literally hide items within plain sight to utilize them for any number of things, limited only by the mechanics of the setting and material available.
Perhaps shorter than the typical Bullet Points, this particular PDF still provides enough ammunition to make it worth the price of admission. An easily given 5 stars.