Class Acts: Barbarians (PFRPG) PDF (based on
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The Class Acts PDFs introduce new class options for the base classes and core classes featured in the Pathfinder Roleplaying Game. Every PDF contains two full pages of high quality content (no fluff or filler)!
Class Acts: Barbarians includes thirty-two new rage powers, including two new totems: the Panther and Wave totems.
So this Class Acts product introduces not just a whopping thirty-two new rage powers, but six of those powers make up two brand-new barbarian totems (first introduced in the Advanced Player's Guide). We're especially proud of these.
Check out the stealthy Panther Totem and the crushing Wave Totem rage power sets... and if you find yourself wanting more, follow us on Facebook, Tumblr, and Twitter for updates. Enjoy!
Oh, and don't forget to address any thoughts or requests to firstname.lastname@example.org. We'd love to hear from you.
Feral, thanks for your review! I'm glad to hear you enjoyed the format and a few of the rage powers.
Your second and third points seem to assume that the power level of a rage power is balanced against that of a feat. I'm inclined to disagree; compare the Fleet feat to the Swift Foot rage power. Or Improved Unarmed Strike to Brawler. Combat Reflexes to Quick Reflexes, and so on.
Some rage powers absolutely are equivalent to feats, but others sure aren't... especially those available at earlier levels (we're looking at you, Bestial Climber)!
We hope you find a similar mix of "power level vs. availability" in this Class Acts product. You ARE however, 100% correct about Toss Aside - that ability should not provoke an attack of opportunity. I'll get that errata'd presently. Thanks for bringing the error to our attention, and thanks again for your feedback.
Sounds like the product needs a time or 2 more through the ole editor and balance system.
I agree that 1/minute is an odd measurement. Most barbarian powers/abilities are used 1/combat or 1/rage. I've had combats last the equivalent of 10 rounds (1 minute) but as a DM with a tracker that's easy. Keep It Simple Stupid method of tracking per rage is an easy counter.
Maybe after this is errata'd I'll take a look through it.
I hope you do give this product a look, Leopold. The errata'd product has been issued and should "hit the shelves" in a few hours. The only errata, however, pertains to the Toss Aside ability, to clarify the attack of opportunity omission that the keen-eyed Feral pointed out for us.
The product is balanced quite to our liking as-is, and most of the rage powers that Feral addressed do a bit more than he indicated (although I think that Feral was simply trying to be a considerate reviewer, and was merely refraining from "giving away" all the crunch for any given power).
As for the "once per minute" restriction on the Terrifying Rage power, I was indeed testing the water with a 1/minute mechanic. The restriction is designed to restrict the use of a rage power which is activated whenever the barbarian enters a rage. The restriction exists to prevent barbarians with immunity to fatigue from "spamming" an ability which might have otherwise had a "once per rage" restriction.
Heck, I might as well preview the rage power in question (it's a simple ability):
TERRIFYING RAGE (Ex): Once per minute, you can use your terrifying howl rage power as a swift action on the same round in which you enter a rage. A barbarian must have the terrifying howl rage power and be at least 12th level before selecting this power.
As you can see, this power is intended to allow the barbarian to open with his terrifying howl, pumping himself up to enter a rage with a terrifying battle cry. You can imagine how swift-action crowd control might get a little silly in the hands of a fatigue-immune barbarian... not to mention the equally-silly visual of: "Raaaaar!" ("Ahhhh!"), "Raaaaar!" ("Ahhhh!"),"Raaaaar!" ("Ahhhh!"). I did toy with a "once per encounter" mechanic, but I've always found "encounter" to be an awfully vague term. I'd rather leave "encounter durations" to the Dungeons & Dragons system.
Since two forumutes have taken issue with the "1/minute" mechanic, let's do a little rudimentary crowd-sourcing! After all, we want to write the products that you want to read. How would you have written the mechanic? Share your thoughts right here in the product discussion thread.
I am a tough reviewer but don't think that two stars is necessarily a low mark from me. Two stars is where most third-party content ends up.
Content that is horrifically unbalanced, uninspiring, and poorly formatted. Using this content is a chore and frankly a waste of the reader's time. Content that gets one star needs more time with the designer, reviewer, both, or needs to be scrapped completely and started over.
Content that is usable or fun but has some serious design flaws/imbalances or some formatting issues that muddy the otherwise solid material. Most third party content falls into this category (and some official Paizo content should as well). See Three Stars for more info.
Content that does what I expect without too many serious flaws but does not blow me away. Most official Paizo content falls into this category.
Content that executes an idea in a fun, balanced, and interesting way. This is the sort of content I will go out of my way to recommend people use/include in their games.
See Four Stars but even more so. Five Star content is so incredible that it makes me want to base an entire campaign off of it.
To be fair, the nature of your format is kind of working against you. I'm certain that Paizo has written more poorly designed rage powers than the ones in this PDF but in a book with three new classes, 100+ feats, pages and pages of new spells, etc, etc, etc, it's easy to forgive 10-20 yawn-worthy rage powers.
You're right about that, Feral - with two pages per PDF, the quality of the content that we produce needs to equal that of the Pathfinder Roleplaying Game itself. Succeed or fail - that's always our goal. As we enjoy more and more success, larger multi-page formats are sure to come.
At $0.99 or $99.00, a paying customer is a paying customer - and when feedback is free, you'd be a fool not to value it.
We'll actually be doing a little actual crowd-sourcing in the near future. Keep an eye on the "Compatible Products from Other Publishers" forum for an Abandoned Arts "giveaway" of sorts, in the days to come.
A couple of quick notes: the Rampage rage power needs no clarification - it activates only after a successful charge attack; so (to address your confusion) there's no attacking, five-foot-stepping, and then rampaging.
As for Bloodbath, the rage power does quite a lot more than loan you the use of Cleave or Great Cleave. It also allows you gain double or triple damage from your Powerful Blow rage power (or even more, at higher levels).
That's one thing I very much like in regards to your attitude as a publisher...even when reviews are not as favorable as you would want them to be, you still thank your reviewers for their opinions. It shows a lot in my book, and goes a long way towards building those relationships that end up being the difference in this end of the pool, versus those who don't seem to stick around long. Am eagerly awaiting your next offerings Daron, I tend to remember a thread discussing critters not so long ago.
Feedback is always welcome and always useful, as long as it is objective and honest.
The More Gremlins and More Faeries projects have encountered some hiccups in the art department, and I refuse to release a monsters product without art. I hope to re-prioritize these as soon as I can.
In the meantime, a themed-but-not-class-specific "Feats" product line will be rolling out next month, alongside whichever classes we elect to release following the upcoming Druids and Rangers products.