Pathfinder Player Companion: Varisia, Birthplace of Legends (PFRPG) (based on
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Begin an adventure like no other in Varisia, a land of ancient mysteries and fantastic danger. Within this book you’ll find countless player-friendly possibilities as you explore one of the most richly detailed corners of the Pathfinder campaign setting. Will you indulge fortune as a Varisian wanderer, retake your tribal lands as a fierce Shoanti barbarian, uncover the secrets of a lost arcane empire, or fight to protect your peaceful home from dark magic and fierce monsters? The choices are endless, but you'll find the ones that are right for you with this primer to an entire realm of adventure.
Varisia, Birthplace of Legends presents a player-focused overview of the land, people, magic, and mysteries of the region of Varisia, one of the best-loved and most explored frontiers of the Pathfinder campaign setting. Every Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player.
These are just a few of the features you’ll find inside this book:
A bold new format with new features, revealing more exciting topics, options, and inspirations every time you turn the page.
A look into the lives of Varisia’s native peoples, the proud tribal Shoanti and far-traveling Varisians, with new ways to play members of both cultures.
New archetypes, feats, equipment, and traits to make characters a part of Varisia, plus many that link to Adventure Paths set in the region, like Rise of the Runelords.
A player-friendly map of Varisia, featuring major settlements, distances between locations, and hints at adventure sites to explore.
A player’s guide for the Shattered Star Adventure Path, giving players everything they need to know to create characters ready to face this deadly new campaign.
Written by F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, and Jerome Virnich
Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign. This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.
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I picked up like three or four of these at the Paizo booth for my group.
It's been a while since we got new art for Shoanti characters, and both of the examples in this book are awesome. When I had to provide Lorraine Schleter over in Artist's Alley a reference for a sketch of my Shoanti PC, I just opened the copy F. Wesley Schneider signed. She concurred on the awesome. If there's a "PC Pawns" collection coming beyond the NPC Codex Box, I really hope these two characters make it in.
Pixellated art is never intentional! I've notified the tech team--should have that fixed for you soon. Thanks for letting us know!
You're welcome James, and thanks for the response.
Since I've got your attention on this matter, I found another one in this month's batch of subscription goodies: the loot-losing chap climbing the cliff face on page 385 of Ultimate Equipment. Not only is the pic fuzzy, but the jpeg artifacts around his spear tips are atrocious (like the cover of the old Campaign Setting hardcover atrocious). Again, he's perfectly pristine in the book but borked in the PDF.
You're welcome James, and thanks for the response.
Since I've got your attention on this matter, I found another one in this month's batch of subscription goodies: the loot-losing chap climbing the cliff face on page 385 of Ultimate Equipment. Not only is the pic fuzzy, but the jpeg artifacts around his spear tips are atrocious (like the cover of the old Campaign Setting hardcover atrocious). Again, he's perfectly pristine in the book but borked in the PDF.
I've got a few PDF items to wrap up this week. I'll take a look at this as well.
It's been a while since we got new art for Shoanti characters, and both of the examples in this book are awesome.
Have they moved away from the NA wannabee theme ?
I sure hope so.
I wouldn't call the Shoanti Native American "wannabes"(nor would I classify that as a negative), but they've always been a bit evocative of some Native American cultures while also being equal parts their own thing. For many people I know on- and off-line, they're often shorthand described as "the Monster Hunter culture", which has actually sold a number of folks on them.
The new artwork holds true to that. Dark-skinned tattooed badass men and women with bald heads(because it can be grabbed in a fight and their homeland is often on fire) who wear what they kill.
An extra cool detail is that the core totems of each clan each have a picture in the inner front cover, just under the Quah territories map.
just got the PDF and I am loving the new layout. But a quick question, would a divination specialized wizard also work well with the Varisian Fortune-Teller role. I have a guy in my group who wants to do that for our CotCT campaign. (Even though the preferred gender is female, he is going to be a male fortune teller.)
just got the PDF and I am loving the new layout. But a quick question, would a divination specialized wizard also work well with the Varisian Fortune-Teller role. I have a guy in my group who wants to do that for our CotCT campaign. (Even though the preferred gender is female, he is going to be a male fortune teller.)
Definitely! Roles are merely suggestions, and your imagination is the only limit to how you reconfigure these suggestions to suit your own games. While most Varisian fortune-tellers are spontaneous casters or casters somehow tied to mysterious powers, you could easily swing a divination-focused wizard into this role as well.
Pathfinder Campaign Setting Superscriber; Pathfinder Roleplaying Game Subscriber
Got my copy the other day - I really like the format and overall information.
However, there's one thing I was, frankly, expecting to see in a book about Varisia that isn't in there: A list of the legendary monsters that supposedly inhabit the land. Whether they are real or not, the folk of Varisia have many tales of the strange, wondrous, and frightening monsters that stalk their homeland: Black Magga, Old Murdermaw, the Sandpoint Devil… I know there are many more than these!
Got my copy the other day - I really like the format and overall information.
However, there's one thing I was, frankly, expecting to see in a book about Varisia that isn't in there: A list of the legendary monsters that supposedly inhabit the land. Whether they are real or not, the folk of Varisia have many tales of the strange, wondrous, and frightening monsters that stalk their homeland: Black Magga, Old Murdermaw, the Sandpoint Devil… I know there are many more than these!
Handily, you might recognize images of a couple legendary Varisian baddies on the center-spread map in this book. ;)
Before this I liked Varisia. But Birthplace of Legends has made me fall in love with it, most specifically the gorgeous, characterful map in the center.
This new format is an order of magnitude above the old. Cheers for the effort, and looking forward to each month's offering.
Please forgive me, if this was adressed already...
Is there ANY CHANCE that we get that beautiful map as a separate product. I would love to have that map of Varisia at least as big as a postermap from a map-folio.
And it would be just awesome to get more maps of that style. They are superb for use in-game!
Got my copy the other day - I really like the format and overall information.
However, there's one thing I was, frankly, expecting to see in a book about Varisia that isn't in there: A list of the legendary monsters that supposedly inhabit the land. Whether they are real or not, the folk of Varisia have many tales of the strange, wondrous, and frightening monsters that stalk their homeland: Black Magga, Old Murdermaw, the Sandpoint Devil… I know there are many more than these!
Love the illustrations and content but I have to admit I hate the new format.
It looks to me to look more "remedial". It uses a block entry type of layout which I really dislike. The type seems larger and less "book" and more "game".
So congrats and smiles :) on two well crafted counts but :( totally on the format.
Paizo Charter Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber
Okay. This isn't a review, it's just my two cents on the new format now that I've read the entire book.
First, as an overall impression, this book stands head and shoulders above pretty much any previous Player Companion book I can think of. From the improved title page to the increased use of cross-references, everything is improved.
Some notable elements:
* The whole concept of roles is outstanding. Rather than even more new archetypes or prestige classes, now we have examples of typical use of existing rule material. Sure there was some new rule material, but only in support of the existing flavor material and to round out the existing material.
* I like that the standard boilerplate that was getting so old is gone. I don't know how many more times I could stand seeing what felt like the same text repeated in a slightly different way in a different book.
* Having a couple of pages at the beginning, a kind of "why do I care about this book" is also great.
Now, some ways to improve:
The Magic Academy section was weird. I would have expected it to reference Inner Sea Magic, but it didn't and of the five academies listed, only one (Academae) was in Inner Sea Magic and it didn't even call out "See Inner Sea Magic for more info."
Plus, it's disappointing that the others (besides Acadamae) did not get full organization treatment with requirements, awards, etc. Heck, perhaps they are expanded on elsewhere, but without a reference I wouldn't know where to look besides ISM. Note that without three pages about adventure paths (see below) there might have been more space to spare for the academies.
The rules section was odd; I don't think it did a good enough job of identifying feats vs. archetypes, etc. Granted, there was only four, but if it's going to say "Kapenia Dancer (Magus Archetype)" it should also say "Deadly Dealer [general feat]" or especially"Thunder And Fang [combat feat]" so you don't have to read all the text to find out it's a combat feat as part of the Special section.
Finally, I think a bit too much space (3 pages of a 32-page book is over 10% of the book) was spent on the Adventure Path material. Oddly, I found it to rather break my suspension of belief, as odd as it sounds - the rest of the book reads like a gazetteer of a real place, with statistical information, and then there's a sort of smack in the face at the end with 3 pages about the Adventure Paths. Having a single page that points out the adventure paths (and modules!) set in Varisia would be great, but this didn't seem to fit the model.
Now, don't get me wrong. This could very well be my favorite Player Companion that's been published; I'll have to quickly skim over them tonight and see, but I just wanted to point out a few areas that (in my opinion, of course) could be made even better.
Anyways, great job, and I'm looking forward to more books in the same vein!
Paizo Charter Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber
Fredrik wrote:
gbonehead wrote:
Okay. This isn't a review, it's just my two cents on the new format now that I've read the entire book.
That was interesting and informative, I think that it wouldn't take much editing to turn it into a review.
Could be. My comments were mainly for the Paizo folks, however; I don't like doing reviews because I tend to be very, very picky and my reviews wouldn't do products justice.
I think the new format is very good, and a noticeable improvement over the old format.
I love the old style map found in there. That's exactly the type of map I would show to my players, as a DM, even before I give them access to the regional maps in the Inner Sea Campaign Setting.
First impression in an imaginary shared world is very important and lasting, and this kind of "faux medieval" map sets the tone in a most convincing and charming manner. I would love to see maps with this kind of treatment in other supplements !
I welcome the addition of roles. Now, this book really feels like a players' book because of those roles.
New (and old) players can be a bit overwhelmed with the wealth of options offered by a Pathfinder class ; or, on the contrary, those classes may feel a little "bland" - they're really not, but they can seem to lack a clear focus, something to make them feel more real.
In this regard, "Shoanti Outrider" is much more evocative than "a fighter who happens to be Shoanti", and a "Varisian Bravo" is more evocative than "a fighter or rogue who happens to be a Varisian".
Roles are great ! Paizo entity: give us more roles and advice on how to create our characters in Golarion, please ! And bravo to paizonian creators for this new way to present characters !
The listing of distances between towns served to impress upon me the vastness of Varisia. I mean, I knew this land was huge, but this listing really helped me picture it.
I fervently hope this kind of info will be included in future supplements. It must be :^D !
As a DM I love to travel with my players accross the land, so to speak, and anything which increases this sentiment of immersion - maps and clear distances in this case - is gold to me.
Regarding the central spread view of Korvosa in the book... I have wanted to see a view like that - a volumic (volumetric ?) view - since I opened the guide to Korvosa book !
Yeah, I can say to my players : "Old ruins in Varisia are really huge, and Korvosa is littered with them. Imagine this black mastaba, etc." But it's much more impactful, I think, if I can also show them this spread view "with volume".
Show me views like that of every grand city in Golarion, so I can show them to my players, and I will be an happy DM.
To sum it up: I was greatly impressed by the quality and innovation displayed in this player companion; I hope that Paizonian creators will continue in that vein, so that I can buy and enjoy this kind of work.
The Hide Shirt was originally introduced in the Rise of the Runelords Player's Guide, and was sort of a light armor option to hide armor. It was more equivalent of a chain shirt.
The PFRPG version is introduced in this player's companion. It is closer to studded leather in equivalency, but also has a special ability that allows you to make a Strength check to remove it quickly, but it then gains the broken condition.
All in all, I am much happier with the new version.
In western Varisia, according to the map, the is a settlement known as the Spire of Leniriss yet according to Pathfinderwiki it is referred to as the Spire of Lemriss.
Just to speak to the power of imagery in terms of bringing the setting and the people in it to life:
I just found out tonight that one of our newish players coming on board for Shattered Star traced her Lyrune-Quah witch character concept all the way to the picture of that Shoanti Stormcaller and asking the owner of the book, "Whoa, what is that?" IIRC, it's also going to double as her character portrait.