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Pathfinder Campaign Setting: Paths of Prestige

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Pathfinder Campaign Setting: Paths of Prestige
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While many legendary heroes of Golarion fit easily into the core classes of the Pathfinder Roleplaying Game—the sword-swinging fighters, fireball-flinging wizards, backstabbing rogues, and others—there are some who specialize in unique styles and techniques, perfectly customizing themselves for their roles. For these characters, there are prestige classes. From the undead-hunting Knights of Ozem to the revolutionary Gray Gardeners of Galt, this book collects 30 of the most prominent faiths and factions from around the Inner Sea and transforms them into prestige classes designed to help you take advantage of the tricks and tactics of some of Golarion’s most famous (and infamous) groups, all while rooting your character firmly in the lore and societies of the Pathfinder campaign setting.

    Within this 64-page book, you’ll find new prestige class options for every character class in the Pathfinder RPG, including:
  • The Aldori swordlord, world-renowned dueling master of the turbulent north.
  • The Hellknight signifer, an armored spellcaster who uses magic to pursue the perfect, iron-fisted law of Hell.
  • The gun-toting shieldmarshal, whose bright badge brings order to the chaos of the Mana Wastes.
  • The mammoth rider, savage megafauna cavalry expert.
  • The Sleepless detective, uniquely suited to solving mysteries both magical and mundane in haunted Ustalav.
  • The winter witch, whose ice magic keeps a whole nation in thrall.
  • ...and 24 more!

Paths of Prestige is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

By Benjamin Bruck, Jason Bulmahn, Matt Goodall, and Jason Nelson

September 13, 2012 The Winter Witch prestige class has been updated and is available for download. (1.2MB zip/PDF)

ISBN-13: 978-1-60125-451-1

Note: This product is part of the Pathfinder Campaign Setting Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO9249


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Product Discussion (817)
501 to 550 of 817 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Quandary wrote:

If anybody could share the lowdown on the following PrC's, I'd be obliged :-):

Arclord of Nex
Magaambyan Arcanist
Prophet of Kalistrade
Umbral Court Agent
Golden Legionnaire

check here


Cheapy wrote:
Shalafi2412 wrote:
Shisumo wrote:
Josh Shrader wrote:

Appoligies if I Missed it, but would someone be so kind as to Post the Requirements for the HellKnight Signifer?

Lawful alignment, medium armor proficiency, either Warrior Priest or Arcane Armor Training, Intimidate 2 ranks, Knowledge (planes) 5 ranks, Spellcraft 5 ranks.

Which, interestingly, kinda puts the screws to magus builds. Gotta waste a feat on AAT, which you entirely do not need...

So it is more of a clerical'divine build?

It's more of a wizard / cleric / oracle class.

Some of the abilities mention inquisitions, but inquisitors can't actually get into the class by themselves without taking Arcane Armor Training, due to them not qualifying for Warrior Priest. Kind of an oddity, when you think about it.

Thanks Cheapy!

Are the hellknights kinda the equivelant of Dragonlance's Knights of Takhisis (Neraka)?


1 person marked this as a favorite.
Pathfinder Card Game, Modules Subscriber

Quick blurbs:

Arclord of Nex - some craft feats to qualify, kinda combines crafting with spellcasting
Magaambyan Arcanist - good only, arcane caster who picks spells from druid's spell list to add to his own
Prophet of Kalistrade - LN only, casts arcane spells but only from divination or enchantment spells. Spells based on CHA.
Umbral Court Agent - LE only, Zon-Kuthon only, gives you darkness domain powers and abilities
Golden Legionaire - good only, heavy armor req. can issue "commands" to party members, and they get bonuses if the commands are followed. Other defensive feats/abilities.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber
Kvantum wrote:
A Ninja wrote:


Anyway that it can be combined with the Zen Archer?

No. It has Still Mind ability as a pre-req.

Paths of Prestige wrote:

Alignment: Lawful good.

Deity: Must worship Irori.
Skills: Knowledge (religion) 5 ranks, 5 ranks total in
Linguistics or other Knowledge skills.
Special: Smite evil class feature, still mind class feature.

Going off just the prereqs posted here, these are the monk archetypes you can't take with Champion of Irori:

drunken master
ki mystic
monk of the empty hand
zen archer
maneuver master
martial artist

While it's not outright banned, Hungry Ghost Monk is going to be highly questionable.

You also can't take any of the Vows since they each require the loss of Still Mind.

I'm really glad Flowing Monk works with it, though it sounds like it'll still lose out on some of what the Champion of Irori offers. Still, it helps with the monk+paladin MAD issue and it's an ideal flavor of monk-in-motion.

Combining CoI with Monk of the Four Winds also gets around the problem of avoiding Aspect Master while allowing you to remain a monk pretty much the whole way through, short of the one paladin level which doesn't have to be overly intrusive flavor-wise.

Qinggong Monk's compatibity may open up some wide-ranging possibilities in flavor, dpending on what CoI grants and what levels of whatever class you take.


Azure_Zero wrote:


two down sides, no favored class bonus, unless you are a half-elf with the Multitalented Mastery feat, and one caster level gone.

Ok you lose one caster level.. a level IMO your class abilities will more than make up for losing.. a Witch should always be more about the Hexes than the spells she can cast.YMMV

As for the FC bonus loss..ok I'll give you that..but seriously losing 1 skill rank or 1 HP a level,isn't going to destroy you. It might if your DM allows the Alternate FC features like picking additional spells.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

Flowing monk and four winds both give up stunning fist, which is among the things advanced by the PrC, so while you can still get in with them you do lose out a little. (Though I have to admit, a Dragon stylist [flavored as a silver dragon specifically] would be a thematically very strong mix with this PrC...)


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I'm pretty sure "no brainer" PrCs are going to be the huge exception, rather than the norm.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.
Cheapy wrote:
DM Wellard wrote:


Levels of the winter witch prestige class stack with witch levels for determining a winter witch’s spells per day, spells gained at each level, the effect of her hexes and other witch class abilities (including archetype abilities), the abilities of her witch’s familiar, and the level at which she can select major hexes or grand hexes.

So its a PRC with no down side for an already existing Witch..I wish there were more off those for casters

At 5th level and every two levels thereafter, a winter witch gains the following major hexes in addition to those gained from normal advancement: 5th—icetombUM, 7th—hoarfrostUM, 9th—numbing chill PoP
If a winter witch already has this hex, she may instead gain any other hex she meets the prerequisites for

So extra,free Hexes from 10th level.. I am still seeing no downside to this..are you?"

Might have something to do with the loss of the caster level at first level of the PrC.

You don't lose much though.

You also don't actually GET any more hexes. You know how witches get a hex every 2 levels? Winter witches don't; they just get their bonus hex at 5, 7, 9. Nothing at 2, 4, 6, 8, 10 like a regular witch would. That's why I bolded the passage above - winter witches don't get "those gained from normal advancement."

Levels in witch and winter witch stack for:
1. The effects of their hexes
2. When they can choose major/grand hexes instead of regular ones

The don't stack for actually GETTING hexes. You can, of course, switch back to regular witch and take another 2 levels to get another hex, but you don't get them while taking levels in the WWPrC.

I'd call that a significant downside.

Cheliax

Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber
DM Wellard wrote:

As For rogues..

Aspis Agent..as if anyone wants to work for the bad guys

Bellflower Tiller...pretty much a closed shop for Halflings

Daggermark Poisoner....but poison use is oficially Evil

Gray Gardener...Again one off the Bad guys (from Galt)

Sleepless Detective..Close protection from Ustalav

All in all not a huge amount to work with and at least 3 off them inelligible for PFS

Poison use isn't evil in Pathfinder. Paladins can't use them, and they may not be allowed in PFS, but they're no longer automatically Evil


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

That makes much more sense, but I don't think it's all that clear.

"in addition to those gained from normal advancement" does imply that she gets them normally, and the Winter Witchcraft ability does say the levels stack for figuring out the effects of other class abilities, and I think we all assumed that meant their hex class ability increases.

Saved the post off in case this question comes up again! Thanks


Pathfinder Adventure Path, Campaign Setting Subscriber
DM Wellard wrote:

As For rogues..

Aspis Agent..as if anyone wants to work for the bad guys

There are certainly neutral and even good Aspis agents. Just as there are evil Pathfinders.

DM Wellard wrote:
Bellflower Tiller...pretty much a closed shop for Halflings

Nope. Quote: "Non-halflings are usually only admitted after proving their allegiance to the anti-slavery movement and their friendliness toward halflings." As long as your character doesn't hate halflings and does hate slavery, he's in.

DM Wellard wrote:
Daggermark Poisoner....but poison use is oficially Evil

Poisoning an enemy is no more evil than stabbing them or blasting them with a fireball. Also, plenty of poison just knocks you out/paralyzes you.

DM Wellard wrote:
Gray Gardener...Again one off the Bad guys (from Galt)

Nope, nothing inherently evil about them. You can be a LG Gray Gardener just as easily as you can be a LG Hellknight.

DM Wellard wrote:

Sleepless Detective..Close protection from Ustalav

What do you mean close protection? If you're saying they're only in Ustalav, the class specifically says they can be found anywhere in the world.

In short, it looks like you're intentionally trying to make the skillful classes seem as unappealing as possible.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I believe DM Wellard is going off of the Villainous Prestige Classes section, which explicitly lists off Aspis, Blackfire, Daggermark Poisoners, and Grey Gardeners.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

No doubt they work great as villains, but they don't work ONLY as villains. Blackfire Adepts gain an "evil" alignment aura because of their tainting by the blackfire, and even they don't even have to be evil. But it helps... :)

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Cheapy wrote:

That makes much more sense, but I don't think it's all that clear.

"in addition to those gained from normal advancement" does imply that she gets them normally, and the Winter Witchcraft ability does say the levels stack for figuring out the effects of other class abilities, and I think we all assumed that meant their hex class ability increases.

Saved the post off in case this question comes up again! Thanks

Happy to help. While the normal advancement thing could imply it (it could just as easily imply that "normal advancement" means "advancement in the witch class"), implications are less important than the explicit listing of what it advances and what it doesn't. Jason's first rule of interpreting game design: it says what it does and it does what it says. It says combo levels make your hexes get better, and lets you select major/grand hexes based on combo levels, so you do. It doesn't say that you get more hexes, so you don't. Whether it implies it or not is immaterial.

That's my read on it anyhow. :)


Pathfinder Adventure Path, Campaign Setting Subscriber
Cheapy wrote:
I believe DM Wellard is going off of the Villainous Prestige Classes section, which explicitly lists off Aspis, Blackfire, Daggermark Poisoners, and Grey Gardeners.

Hmm, is that a PFS thing? If so, my apologies to DM Wellard - I don't do PFS and know nothing about it.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Nope, it's a paragraph or two on the first real page of the book.


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I think the Winter Witch is an excellent FAQ candidate as I can see either interpretation, but I personally took it to be the former of they still gain hexes as they go up in the Prestige Class. I can understand Jason's interpretation as well as that was my initial gut reaction of "oh that's obviously not right they don't still get hexes do they?" then I re read Winter Witchcraft and the line of gaining those hexes "in addition to those gained from normal advancement". The reason why I assume they still gained hexes is that IMO once you start a prestige class people typically continue in it and don't really bounce back and forth between their first class and the prestige class. That may just be my table.

Also I read your response Jason assuming you didn't write the Winter Witch entry. If you did ignore my response as ramblings of an addled brain.

Though in 3.5 there was many a cherry picking.


So what kind of goodies does a Signifier get ???


Generic Villain wrote:
ThatEvilGuy wrote:
...I may be able to bring forth a character concept I've wanted to do for a while now as long as there's no "MUST BE EVIL" requirement on it.

Nope, no alignment restriction.

ThatEvilGuy wrote:
Oh, a few more questions about the Grey Gardener PrC.

They are executioners, investigators, and secret police. I picture them as the FBI during America's Red Scare, except with assassination instead of just arrest. They progress as divine spellcasters though it's not full progression. You could technically be a cleric, ranger, or paladin GG, but it's really for inquisitors.

Eric Hinkle wrote:
But I am curious -- wouldn't a Grey Gardener inquisitor have to have a worshiper of a deity in Golarion? I just had this idea that the Gardeners were more loyal to the Revolution proper than to this or that god.
The only class in Golarion that MUST worship a god is a cleric. Inquisitors can be agnostic, pantheistic, philosophical, etc (same goes for paladins, rangers, and oracles). The only thing they can't be is atheist. At least I'm pretty sure that's how it goes!

This. Is. Perfect.

Paizo, SubscriptionPLZ!

EDIT: Upon further checking into the Inquisitor, there are class abilities and restrictions that surround following a deity (ie. alignment restrictions and favored weapon of deity proficiency).


Question about Umbral Court Agent:
IS THIS MEANT FOR NON-dIVINE cASTERS TO TAKE?
BECAUSE IF YOU ALREADY ARE A dIVINE CASTER WHO QUALIFIES, MEANING YOU ARE PROBABLY A cLERIC OR iNQUISITOR OF ZK,
YOU ALREADY HAVE dARKNESS dOMAIN POWERS... WOULD THIS GRANT EXTRA POWERS ABOVE AND BEYOND IF YOU ALRADY HAVE dARKNEESS dOMAIN?

-------

ABOUT THE wINTER wITCH WORDING: IT'S OBVIOUSLY eRRATA TO ME.
THE WORDING IS JUST NOT AT ALL NECESSARY, IT CAN BE REMOVED COMPLETELY WITH NO PROBLEM, AND CONFUSES THE ISSUE. i MEAN, THERE IS NO PRECEDENCE FOR SUCH WORDING: cLASSES OR pRcS WITH BONUS FEATS DON'T MENTION 'YOU GAIN THESE IN ADDITION TO THE NORMAL PROGRESSION OF OTHER BONUS FEATS '. CLASSSES DON'T USUALLY REFER TO STUFF OUTSIDE THEMSELF UNLESS ABSOLUTELY NECESSARY (WHCH ISN'T IN THE CASE HERE, PER ABOVE).

wITHOUT THIS PHRASE, THERE IS ZERO CONFUSION THAT THERE IS NO 'NORMAL' hEX ADVANCEMENT, ONLY THE BONUS hEXES, BUT WITH IT PRESENT, THE raw IS definitely INTIMATING THAT ONE SHOULD BE CONSIDERING NORMAL heX ADVANCEMENT FOR SOME REASON. dRAGON dISCIPLE DOESN'T USE SUCH WORDING TO SUGEST THAT YOU BOTH ARE ADVANCING IN bLOODINE pOWERS 1:1 WITH pRc LEVELS and 'NORMAL bLOODLINE aDVANCEMENT' . SUCH PROBLEMATIC WORDING QUALIFIES AS ERATA BY MY BOOK.

---------

edit: sporry aboput the CAPS, it got turned on, but my computer was lagging and didn't show the text until after I was done typing it... 8-/

Is taking a few levels of Arclord a good idea if you are interested in the Eye stuff, but aren't so into Crafting Consructs? Or are Constructs very tightly tied into the PrC thru the whole progression?

Magambyaan Arcanist sounds great for a concept I've had that I haven't been sure whether to go with Sorceror/Witch/Druid for...

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Quandary wrote:

Question about Umbral Court Agent:

is this meant for non-divine casters to take?
because if you already are a divine caster who qualifies, meaning you are probably a cleric or inquisitor of zk,
you already have darkness domain powers... would this grant extra powers above and beyond if you alrady have darkneess domain?

I can't speak for the finished product, but in my original turnover, if you already had the Darkness Domain, then you'd add your court agent levels to your base class levels to determine your darkness domain powers and stuff.

It was also possible for non-spellcasters to qualify for the class, though that too may have changed.

Also, I uncapped your quote.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Quandary wrote:

Question about Umbral Court Agent:

IS THIS MEANT FOR NON-dIVINE cASTERS TO TAKE?
BECAUSE IF YOU ALREADY ARE A dIVINE CASTER WHO QUALIFIES, MEANING YOU ARE PROBABLY A cLERIC OR iNQUISITOR OF ZK,
YOU ALREADY HAVE dARKNESS dOMAIN POWERS... WOULD THIS GRANT EXTRA POWERS ABOVE AND BEYOND IF YOU ALRADY HAVE dARKNEESS dOMAIN?

Blessings of Darkness:

An Umbral Court agent gains the Darkness domain at 1st level, using his class level as his effective cleric level to determine the effects of its granted powers. If he already possesses the Darkness domain from another class, his Umbral Court agent levels stack with levels in that class when determining the effects of his Darkness domain powers. The Umbral Court agent does not receive bonus spells or domain spell slots from his Umbral Court agent levels.


Something I'm wondering about: just what is the Noble Scion PrC like? I'm assuming it's main emphasis is on social skills and that it's mainly a class for rogues, bards, and cavaliers.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Eric Hinkle wrote:
Something I'm wondering about: just what is the Noble Scion PrC like? I'm assuming it's main emphasis is on social skills and that it's mainly a class for rogues, bards, and cavaliers.

At each level they get an ever increasing stipend, thus significantly increasing their WBL.

Leadership as a bonus feat.

Bonuses on social skills.

Weekly allowance to use towards mundane services (lodgings, horses, etc...)

Bonus feats based on where they are from.

The option to increase class abilities depending upon their former class (bardic performance, sneak attack, att/dmg, spellcasting).

A servant beyond Leadership.

The ability to roll pretty much any social skill twice, once per round.

They're pretty sweet, actually, and open up lots of great avenues for roleplaying.


Joseph Wilson wrote:
Eric Hinkle wrote:
Something I'm wondering about: just what is the Noble Scion PrC like? I'm assuming it's main emphasis is on social skills and that it's mainly a class for rogues, bards, and cavaliers.

At each level they get an ever increasing stipend, thus significantly increasing their WBL.

Leadership as a bonus feat.

Bonuses on social skills.

Weekly allowance to use towards mundane services (lodgings, horses, etc...)

Bonus feats based on where they are from.

The option to increase class abilities depending upon their former class (bardic performance, sneak attack, att/dmg, spellcasting).

A servant beyond Leadership.

The ability to roll pretty much any social skill twice, once per round.

They're pretty sweet, actually, and open up lots of great avenues for roleplaying.

Thank you! They do indeed sound pretty cool. Kingmaker being my all-time favorite AP, the noble scion sounds to be on a level with the Daggermark Poisoner and the Aldori Swordlord with how much use I could get from them (though the other PrC's all sound amazing too).


I have been wanting something for Druids so I am very curious about the Green Faith Acolytes, any word on those would be appreciated

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
Eric Hinkle wrote:
Joseph Wilson wrote:
Eric Hinkle wrote:
Something I'm wondering about: just what is the Noble Scion PrC like? I'm assuming it's main emphasis is on social skills and that it's mainly a class for rogues, bards, and cavaliers.

At each level they get an ever increasing stipend, thus significantly increasing their WBL.

Leadership as a bonus feat.

Bonuses on social skills.

Weekly allowance to use towards mundane services (lodgings, horses, etc...)

Bonus feats based on where they are from.

The option to increase class abilities depending upon their former class (bardic performance, sneak attack, att/dmg, spellcasting).

A servant beyond Leadership.

The ability to roll pretty much any social skill twice, once per round.

They're pretty sweet, actually, and open up lots of great avenues for roleplaying.

Thank you! They do indeed sound pretty cool. Kingmaker being my all-time favorite AP, the noble scion sounds to be on a level with the Daggermark Poisoner and the Aldori Swordlord with how much use I could get from them (though the other PrC's all sound amazing too).

Other positive thing. 6 skill points.

The 3/4 BAB is a bit of a let-down. It is partially recovered through the use of "Dilettante Studies: At 5th level, a noble scion chooses
two different dilettante studies from the list below. At 9th level, he again chooses two different dilettante studies to add to his repertoire. If either of these are duplicates of those chosen at 5th level, the bonuses stack." tat give him 2 each of +1 attack and damage or +2 bard level for performance, or +1 spellcaster level or +1d6 sneak attack, but getting them at level 5th and 9th is a bit late.

It is a nice class and I will use it to buff my NPC nobles in Kingmaker and probably a great prestige class in PFS* but a bit underpowered for player use in a standard campaign.
I will look future comments in the forum but I am toying with the idea of giving out Dilettante Studies at level 3, 6 and 9 to give it out a bit more power.

As they get Greater leadership at level 2 (a cohort 1 level less than the character, regardless of the Noble stat) the power issue can be moot, but, as I generally play with a 6 man group the idea of getting extra NPC to balance a class weakness don't attract me.
The Servitor they get at level 7 (a cohort that don't follow you in adventure and only has NPC classes levels) is a great thing.

*I suspect this class will not be allowed in PFS. The extra money can be disrupting, the leadership feature will have to be changed, the Prestigious Influence ability mean that he will have from 190to 250 gp to expend, each week, on spellcasting services. Sure, the money don't pile up between weeks, so he would get only the low cost spellcasting services, but that is still a good sum in PFS.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber
Shisumo wrote:
Flowing monk and four winds both give up stunning fist, which is among the things advanced by the PrC, so while you can still get in with them you do lose out a little. (Though I have to admit, a Dragon stylist [flavored as a silver dragon specifically] would be a thematically very strong mix with this PrC...)

Yeah, I'm really trying to not think about it too much until I can finally see it myself and see exactly what the flavor and functionality tradeoffs would be going this and that route.

Just glad and thankful to finally have some holy monk options. :D


What are the prerequisites for the Noble Scion prestige class? I am curious to see whether my high charisma sorcerer of lowly origin has any chance of charming his way into the ranks of the nobility.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
David knott 242 wrote:

What are the prerequisites for the Noble Scion prestige class? I am curious to see whether my high charisma sorcerer of lowly origin has any chance of charming his way into the ranks of the nobility.

He can ,-)

Requirements: Feats: Noble Scion or Skill Focus (any skill that’s a class skill for this prestige class).

Skills: Bluff 2 ranks, Diplomacy 2 ranks, Knowledge (nobility) 5 ranks, Sense Motive 2 ranks.

Special: Must have been granted noble rights, be part of the aristocracy,
or have been born, married, or adopted into a noble family.


Pathfinder Campaign Setting Subscriber

What are the pre-reqs for the Golden Legionnaire? I'd been building a Battle Herald to work as a combat support character, but this one sounds like it could work as well.


Gallifrey wrote:
I have been wanting something for Druids so I am very curious about the Green Faith Acolytes, any word on those would be appreciated

+1

And the Signifer (third times a charm).....


Pathfinder Adventure Path, Campaign Setting Subscriber
Gallifrey wrote:
I have been wanting something for Druids so I am very curious about the Green Faith Acolytes, any word on those would be appreciated

They continue to progress in terms of wild empathy, animal companion, and wild shape, and gain some unique abilities to boot - they can exclude animals from their spell effects, hibernate, and make undead/aberrations suffer.

I think the coolest thing about the GFA harkens back to old-school D&D, wherein, at high levels, he gains the possibility of aquiring a druid title - and can't progress further in the class until he does so by challenging a druid that already has that title. At 10th-level he has the chance to become Grand Druid. This is a title that, though not stated in the class itself, can only be had by one person in all of Golarion (according to the Green Faith writeup in Faction Guide).

nighttree wrote:

And the Signifer (third times a charm).....

Open to anyone who can cast spells. Depending on whether they use arcane or divine spells, they either get better at wearing armor while casting spells (if arcane), or continue improving in terms of domain abilities (if divine). They get a special mask that, in addition to looking hella creepy, allows the signifier to use gaze abilities. These are divination-style powers such as true seeing, x-ray vision, etc. Class is rounded out by devil-themed powers such as damage reduction, poison immunity, and see in darkness.


I guess I will have to be the only one disappointed in this book. Mainly because we have waited a very long time (since the Advanced Player's Guide) for new prestige classes for the Pathfinder RPG.

But with this book all I see is heavily-Golarion themed prestige classes. And I mean very heavy. All you did was make it extremely difficult to adapt these to other settings. We run a Forgotten Realms game and most of these have us scratching our heads as to where in the world we can fit these prestige classes and the story behind them.

Here I was hoping for very world-neutral themed prestige classes. Instead we have a ton of work cut out for us just for most of these to make sense existing in the campaign.

Thanks for nothing Paizo :( Please consider making another prestige class book, except, more generic this time. It'd be much appreciated.

Shadow Lodge

Is it possible for a single class (or at least not Druid) Cleric/Oracle to take the GFA? How about Storm Kindler?


Diego Rossi wrote:
David knott 242 wrote:

What are the prerequisites for the Noble Scion prestige class? I am curious to see whether my high charisma sorcerer of lowly origin has any chance of charming his way into the ranks of the nobility.

He can ,-)

Requirements: Feats: Noble Scion or Skill Focus (any skill that’s a class skill for this prestige class).

Skills: Bluff 2 ranks, Diplomacy 2 ranks, Knowledge (nobility) 5 ranks, Sense Motive 2 ranks.

Special: Must have been granted noble rights, be part of the aristocracy,
or have been born, married, or adopted into a noble family.

I guess the adopted part is for players of the more... unusual races who want their PC to enter this class. I doubt you have many half-orc noble scions in Golarion, after all.

Though an adopted/illegitimate half-orc returning to his noble family could make for a great character story or subplot: "Hi, Uncle Aristocles of Taldor. Orgog am your long-lost nephew! Now me am want in to family."

EDIT: And a big THANK YOU to everyone who's been handing out teasers for what can be found in this book. Paizo should congratulate you for everything you're doing to make me and everyone else want this book!


Pathfinder Adventure Path, Campaign Setting Subscriber
DemonSword wrote:

Here I was hoping for very world-neutral themed prestige classes. Instead we have a ton of work cut out for us just for most of these to make sense existing in the campaign.

This is from the Campaign Setting line. The Campaign setting line assumes you play in the Golarion Campaign setting. Expecting world-neutral material (of which there is, in fact, quite a bit here) is setting yourself up to be dissappointed.

Beckett wrote:
Is it possible for a single class (or at least not Druid) Cleric/Oracle to take the GFA? How about Storm Kindler?

Anyone who can cast divine spells can become a GFA or Storm Kindler.

Cheliax

Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber
DemonSword wrote:

I guess I will have to be the only one disappointed in this book. Mainly because we have waited a very long time (since the Advanced Player's Guide) for new prestige classes for the Pathfinder RPG.

But with this book all I see is heavily-Golarion themed prestige classes. And I mean very heavy. All you did was make it extremely difficult to adapt these to other settings. We run a Forgotten Realms game and most of these have us scratching our heads as to where in the world we can fit these prestige classes and the story behind them.

Here I was hoping for very world-neutral themed prestige classes. Instead we have a ton of work cut out for us just for most of these to make sense existing in the campaign.

Thanks for nothing Paizo :( Please consider making another prestige class book, except, more generic this time. It'd be much appreciated.

Books in the Campaign Setting Line are very likely to be tied into the Campaign Setting. Also at least James Jacobs has said that his view of PrCs is that they work best when tied strongly into the background of a campaign setting, and I believe that this view is widely held throughout Paizo.


Generic Villain wrote:


Open to anyone who can cast spells. Depending on whether they use arcane or divine spells, they either get better at wearing armor while casting spells (if arcane), or continue improving in terms of domain abilities (if divine). They get a special mask that, in addition to looking hella creepy, allows the signifier to use gaze abilities. These are divination-style powers such as true seeing, x-ray vision, etc. Class is rounded out by devil-themed powers such as damage reduction, poison immunity, and see in darkness.

NICE.....many thanks ;)


Robert Jordan wrote:

I think the Winter Witch is an excellent FAQ candidate as I can see either interpretation, but I personally took it to be the former of they still gain hexes as they go up in the Prestige Class. I can understand Jason's interpretation as well as that was my initial gut reaction of "oh that's obviously not right they don't still get hexes do they?" then I re read Winter Witchcraft and the line of gaining those hexes "in addition to those gained from normal advancement". The reason why I assume they still gained hexes is that IMO once you start a prestige class people typically continue in it and don't really bounce back and forth between their first class and the prestige class. That may just be my table.

Also I read your response Jason assuming you didn't write the Winter Witch entry. If you did ignore my response as ramblings of an addled brain.

Though in 3.5 there was many a cherry picking.

Defiitely Agree as the second interpretation of the rule was what I went with..'in addition to' does NOT mean 'instead off' at least not in the English I was taught.

Off course if Jason actually wrote the Class then I'll bow to his intent.

But frankly to produce a PRC that only witches can qualify for and then use it to underpower those same witches seems..pointless. I mean aren't the Winter Witches of Irresen supposed to be the apogee of the Character Class?


3 people marked this as a favorite.
Pathfinder Card Game Subscriber
DemonSword wrote:

I guess I will have to be the only one disappointed in this book. Mainly because we have waited a very long time (since the Advanced Player's Guide) for new prestige classes for the Pathfinder RPG.

But with this book all I see is heavily-Golarion themed prestige classes. And I mean very heavy. All you did was make it extremely difficult to adapt these to other settings. We run a Forgotten Realms game and most of these have us scratching our heads as to where in the world we can fit these prestige classes and the story behind them.

Here I was hoping for very world-neutral themed prestige classes. Instead we have a ton of work cut out for us just for most of these to make sense existing in the campaign.

Thanks for nothing Paizo :( Please consider making another prestige class book, except, more generic this time. It'd be much appreciated.

So wait, let me wrap my head around this. Paizo announces this and advertises it as a book releasing a large number of Golarian specific prestige classes. It's released in the Campaign Setting line, and you're upset that it's centered around the Golarion Campaign Setting

I'm sorry, that just seems like buying Goldeneye for the N64 and complaining that it's bad because you don't like James Bond, even though the gameplay is fine. I mean, it's fine to prefer setting-neutral prestige classes! It's just a bit insulting to say this book is disappointing as a result of that.


Mechalibur wrote:


So wait, let me wrap my head around this. Paizo announces this and advertises it as a book releasing a large number of Golarian specific prestige classes. It's released in the Campaign Setting line, and you're upset that it's centered around the Golarion Campaign Setting

I'm sorry, that just seems like buying Goldeneye for the N64 and complaining that it's bad because you don't like James Bond, even though the gameplay is fine. I mean, it's fine to prefer setting-neutral prestige classes! It's just a bit insulting to say this book is disappointing as a result of that.

+1

Well said.

Paizo Employee CEO

1 person marked this as a favorite.
DemonSword wrote:

I guess I will have to be the only one disappointed in this book. Mainly because we have waited a very long time (since the Advanced Player's Guide) for new prestige classes for the Pathfinder RPG.

But with this book all I see is heavily-Golarion themed prestige classes. And I mean very heavy. All you did was make it extremely difficult to adapt these to other settings. We run a Forgotten Realms game and most of these have us scratching our heads as to where in the world we can fit these prestige classes and the story behind them.

Here I was hoping for very world-neutral themed prestige classes. Instead we have a ton of work cut out for us just for most of these to make sense existing in the campaign.

Thanks for nothing Paizo :( Please consider making another prestige class book, except, more generic this time. It'd be much appreciated.

Hey DemonSword:

Sorry this book doesn't work for you. However, you will note that this book is in the Pathfinder Campaign Setting line. That is our book line where we put stuff that is heavily-Golarion themed. If this book was world-neutral, it would have ended up in the Pathfinder Roleplaying Game line of books. We always strive to keep those books as world-neutral as possible. So in the future, if you see a book in the Campaign Setting line, you probably aren't going to want to buy it, since it is going to be set in Golarion and thus be heavily themed by things in that world. Again, sorry your are disappointed. We strive to make things clear by putting books in certain lines so that there wouldn't be confusion. In this case, it seems it didn't work too well.

-Lisa

Paizo Employee Creative Director

3 people marked this as a favorite.
DM Wellard wrote:
Robert Jordan wrote:

I think the Winter Witch is an excellent FAQ candidate as I can see either interpretation, but I personally took it to be the former of they still gain hexes as they go up in the Prestige Class. I can understand Jason's interpretation as well as that was my initial gut reaction of "oh that's obviously not right they don't still get hexes do they?" then I re read Winter Witchcraft and the line of gaining those hexes "in addition to those gained from normal advancement". The reason why I assume they still gained hexes is that IMO once you start a prestige class people typically continue in it and don't really bounce back and forth between their first class and the prestige class. That may just be my table.

Also I read your response Jason assuming you didn't write the Winter Witch entry. If you did ignore my response as ramblings of an addled brain.

Though in 3.5 there was many a cherry picking.

Defiitely Agree as the second interpretation of the rule was what I went with..'in addition to' does NOT mean 'instead off' at least not in the English I was taught.

Off course if Jason actually wrote the Class then I'll bow to his intent.

But frankly to produce a PRC that only witches can qualify for and then use it to underpower those same witches seems..pointless. I mean aren't the Winter Witches of Irresen supposed to be the apogee of the Character Class?

This prestige class does indeed have some unclear wording. We're working on a solution to clear things up, but it might take a bit to get that solution out.

In the meantime... all you GMs out there should consider taking the more favorable to the prestige class's power when making judgement calls on how something works. It's not supposed to or intended to make the base witch less powerful overall; that's not what a prestige class is supposed to do.


Can someone list the Pre Reqs for the Mammoth Lord?

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Shalafi2412 wrote:
Can someone list the Pre Reqs for the Mammoth Lord?

BAB+6

Handle Animal: 9
Ride: 9
Survival: 5
Animal Companion or Mount equivalent to 6th level Druid


Paul Watson wrote:
Shalafi2412 wrote:
Can someone list the Pre Reqs for the Mammoth Lord?

BAB+6

Handle Animal: 9
Ride: 9
Survival: 5
Animal Companion or Mount equivalent to 6th level Druid

Thank you. There are no racial or even region requirements then?

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
James Jacobs wrote:
DM Wellard wrote:

Defiitely Agree as the second interpretation of the rule was what I went with..'in addition to' does NOT mean 'instead off' at least not in the English I was taught.

Off course if Jason actually wrote the Class then I'll bow to his intent.

But frankly to produce a PRC that only witches can qualify for and then use it to underpower those same witches seems..pointless. I mean aren't the Winter Witches of Irresen supposed to be the apogee of the Character Class?

This prestige class does indeed have some unclear wording. We're working on a solution to clear things up, but it might take a bit to get that solution out.

In the meantime... all you GMs out there should consider taking the more favorable to the prestige class's power when making judgement calls on how something works. It's not supposed to or intended to make the base witch less powerful overall; that's not what a prestige class is supposed to do.

Personally i think it should be left in addition. Otherwise I think they give up more than they gain. Losing a caster level is kinda rough for a full caster, but not as bad for a witch because they depend pretty heavily on their hexes. But if they also lose on on almost half their hexes and the ones they get is preselected I think that is a bit much to give up. Maybe if i play test it, i might feel differently but my first reaction is they lose more than they gain. To break it down below.

Hyperboreal Patronage - Pretty good patron I feel.
Freeze and Thaw - which is a very cool(no pun intended) ability, but more of a for fun ability. With the following powers there is some practical uses for it though.
Unnatural Cold - Makes ice spells more effective but witches are never going to be big damage dealers.
Sculpt Ice and Snow - again a very neat ability but someone limited, though with Freeze and Thaw makes it more practical.
Hexes - gain 3 preselected hexes, granted some pretty good ones.
Blizzard Sight - very fitting and useful.
Unearthly Cold - improved version of Unnatural Cold.
Iceglide - neat ability but somewhat limited, considering the level the witch will be by this time, they will have some spells that can accomplish something vaguely similar.
Inexorable Cold - nice boost to all ice based spells. Which is nice but there is not a ton of spells.

But to gain all that they lose 1 caster level worth of spells and lose 2 hexes and the other 3 are preselected they do get. I love the flavor of this PrC a lot, but I don't consider that a worthy trade.

Now of they get those 3 hexes and get their normal ones then yeah this PrC is totally worth it. It would be slightly more powerful than a normal witch but with a tighter focus(being very winter/cold focused) which I find a fair trade off.

Just my personal opinion and observation. I might change my mind as I mention once I have a chance to play test it.


LISA STEVENS: We were aware of that, but as we noticed when my friend got his PDF was how super heavy it really is concerning it being campaign specific to Golarion. We saw a post made by one of your staff saying they did try to make the prestige classes work in a way so that they could fit in other settings but I guess that was just a false hope.

But what you said didn't relieve our number one concern; will we ever see more prestige classes for the RPG line ever again or is Advanced Player's Guide all we're ever going to get? It's been way too long, if you ask me.

We were extremely desperate for more prestige classes from the Paizo Pathfinder line and thought this would ease our impatience but we were wrong.

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I imagine when Advanced Players Guide 2 comes out we will see some PrC's. And I totally expect/want to see a Advanced Players Guide 2.

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