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Adventure Locale #1: Bone Hoard of the Dancing Horror (DCC) PDF

***** (based on 2 ratings)

Our Price: $2.75

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Terrible horrors lurk in the workshop of Dellspero the Philosopher. Though Dellspero has been missing for ages, does his lair still contain the secret magics he worked with?

What terrible dancing horrors did Dellspero unleash when he offended the Chaos Lords?

"Bone Hoard of the Dancing Horror" is a Dungeon Crawl Classics Role Playing Game adventure designed for 2nd-level characters or can be easily adapted for use with higher or lower level characters.

All products in the Adventure Locale line present one or more dungeons that can be quickly picked up and used for a session of the Dungeon Crawl Classics Role Playing Game.

This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. This product is published under license. Dungeon Crawl Classics and DCC RPG are trademarks of Good­man Games. All rights reserved. For additional infor­mation, visit www.goodman-games.com or contact info@goodman-games.com.

Rules Set: DCC RPG
Writer: Daniel J. Bishop
Page Count: 11 pages
Artwork: Ryan Rhodes, John Hazen, Pawet Dobosz
Cartography: Kristian Richards

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Product Reviews (2)

Average product rating:

***** (based on 2 ratings)

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An RPG Resource Review

*****

Designed to work equally well as a location stumbled upon when exploring or somewhere sought out on purpose, the book begins by giving the background to how the place came to be (an intriguing tale starting with chaos-worshipping cultists and continuing with a meddling mage...), provides a few hints that could be developed into plot hooks if you want to have the characters hear about it before they arrive, and then launches into a room-by-room description.

The whole flavour of a Dungeon Crawl Classics RPG game is well-maintained, with traps a-plenty and some interesting stuff to find (even if you have to figure out how to use it). It appears quite generous in magic items, albeit most are 'one-shot' devices, but that makes logical sense once you figure out what's been happening there... and there are some novel (quite scary) monsters, too.

The adventure is well-resourced, with a blank players' map as well as the regular one, both provided in the book and as separate JPG images that you can download. The actual descriptions are clear, with relevant monster stats and notes on how they will behave in combat just where you need them.

This is very much a 'dungeon crawl' and a very good one in the classic form... (oops, typed that, then read it back!). It provides challenge in combat, resource management and figuring out what's happening, but characters who like talking will have to talk to each other! An enjoyable session should result.


Imaginative, cheap sidetrek-dungeon module

*****

This adventure for the DCC-ruleset is 11 pages long, 1 page front cover and the total of editorial and SRD make up about 1/2 a page, resulting in a total content of 9 1/2 pages of content, so let's check this out!

This being an adventure-review, the following contains SPOILERS. Potential player may wish to jump to the conclusion.

Still here? All right! First of all, the module comes with DM-maps and player-friendly maps you can cut up and hand out to your players - kudos for that! The module consists essentially of a mini-dungeon that can be inserted into a dungeon of your own devise, coming with an eastern and western entrance. The pdf is truly in line with DCC's core concepts of unpredictable magic and potential drawbacks - the treasure awarded is mostly single use or fragile. Fragile? Yes, for one treasure is actually a balloon containing a breath of life! Now that's a cool idea! Once, these halls were the halls of a dread cult and the weird boneless leech-rats are but one of the things to come in these halls. Also rather nice and seldom seen - excavating parts of the complex is also part of the module and turns out to be rather dangerous!
The namegiving dancing horror, though, would be one cool critter, coming with the abilities to extract skeletons from its victims, displace voices and worst of all - it leaves its victims alive when doing so! And then there's the hoardling, an undead abomination resembling a snake/centipede-being somewhat resembling an Ophidius. Have I mentioned the tin soldiers and the intelligent blade the PCs can find?
The pdf comes also with high-res jpegs of the dungeon-map.

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to PDG's 2-column standard and the artworks and full-color cartography are nice for the very low asking price. The pdf also comes with extensive bookmarks, which is nice to see indeed.

This module provides us with a nice sidetrek-dungeon to insert in you DCC-campaign and indeed, with some minor work and experience with 2nd or 1st edition modules, could be converted into other rulesets rather easily - why? Because the central selling point of this module, at least for me, lies in the eerie, unpredictable and wondrous atmosphere it evokes via so beautifully-disturbing things as the creatures and e.g. magical barnacle-growths. This module feels rather fresh in its ideas and even though it is a free-form dungeon, provides us with options to easily insert it and add a nice little boss-fight. What could one want more, especially at the very fair asking price? Not much, and since I lack any true gripes, I'll thus settle for a final verdict of 4.5 stars, rounded up to 5 for the purpose of this platform due to the low price.

Endzeitgeist out.





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