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Super Genius Presents—Races Revised: The Kobold Kings (PFRPG) PDF

****½ (based on 3 ratings)

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Welcome to Races Revised: The Kobold Kings, the latest in the Super Genius Presents line of books. Each of the products in the Super Genius Presents line is the strong vision of a single game designer, bypassing the normal planning, development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining a high level of compatibility, quality, and balance in our main product lines, we also know that sometimes a writer has a strong vision that doesn’t exactly match the style of our company, or that the designer doesn’t want to be diluted through normal development processes. In those cases, if we believe in the skill and vision of the designer, we now have the option of presenting their work without laying claim to it as part of one of our standard product lines.

While most Super Genius Games products are the carefully developed work of a team (even when there’s only one designer, the input of the whole Super Genius staff is likely to have affected the product), Super Genius Presents are the editorial pages, the solo rants, and the soapboxes. As a company we’re giving individual creators a chance to present their ideas more directly to the consumer. As commercial works we’ll try to ensure such products are professionally produced and edited, but the tone, content, and voice are largely under the control of the authors.

The Author
Owen K.C. Stephens is an experienced and well-known game designer, with credits dating back to the late 1990s for games that focus on fire-breathing lizards and laser swords. He has worked with numerous role-playing game companies, has more than 250 RPG credits, and is currently the Lead Developer of Super Genius Games.

The Kobold Kings
"The Kobold Kings" is a term used by the common civilized races to describe those kobolds that differentiate themselves from the sniveling, fearful, treacherous, and cowardly nature that otherwise defines their race as a whole. Most common humanoid races believe the kobold kings are just exceptional kobolds—paragons of their race who, through a quirk of bloodline or an unusual degree of talent and determination, manage to achieve a higher degree of skill in magic or learn more advanced fighting techniques. In some ways this is true—occasionally, a kobold clan will produce a kobold king child as a throwback to a time when that branch of the race was stronger and closer to their draconic forefathers. But its also an extremely dangerous misunderstanding of what the kobold kings are, for there are places far from other civilized nations where entire kingdoms are populated with the more potent, more noble kin of kobolds. Those nations are generally too far from other settled lands for the kobold king nations to pose a threat, often located in vast cavern systems deep below the ground, in the center of vast swamps, or perches on massive plateaus with no paths to the lowlands. But the day may yet come when the border lands of the humans, elves, and dwarves discover just how numerous and dangerous the kobold kings truly are.

Some lone kobold kings born into tribes of lesser kobolds often have no idea what they truly are, and accept that they are simply more blessed with the courage and power of a distant winged ancestor than their clan-mates. But in lands were the kobold kings have maintained their own civilizations (as well in the few kobold tribes that have remembered how they came to be), the kobold kings know their traditional name. They are the Koldemar, and their history holds the secret of why kobolds think themselves the inheritors of the dragons, and why so few of them show the nobility and power of their distant progenitors.

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Product Discussion (39)
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w00t! {into the cart}


what she said!!

Paizo Employee Modules Overlord

"The Kobold Kings" is a term used by the common civilized races to describe those kobolds that differentiate themselves from the sniveling, fearful, treacherous, and cowardly nature that otherwise defines their race as a whole.

This product includes:

*The history of kobolds and a sub-race, the fierce koldemar.
*Notes on introduce koldemar/heroic kobolds into your campaign
*Koldemar racial traits
*Kobold/Koldemar names (with more than 400 possible male and female names)
*Alternate racial traits, revising and expanding on what's in the Advanced Race Guide
*Favored class bonuses for every class, including all the SGG classes
*Two kobold archetypes, the apocalypse (a draconic fighter who focuses on the physical power of his draconic heritage rather than its magic) and the harasser (a traps master rogue). Both can be taken by any class if the rules from the Super Genius Archetypes books are also in use.
*Racial feats, revising and expanding on what's in the Advanced Race Guide
*New mundane gear and magic items, including elfhide armor.
*Six full-color paper figures of kobold champions

Roughly 18 pages of content, plus 1 page cover and 1 page credits1

Andoran

This sounds REALLY cool!

Paizo Employee Modules Overlord

Blackerose wrote:
what she said!!
Marc Radle wrote:
This sounds REALLY cool!

I'd be very interested in you gentlemen's opinions later on. :)


Pathfinder Adventure Path, Roleplaying Game Subscriber

So very yoinked. Always a big fan of kobold stuff.


Pathfinder Adventure Path, Roleplaying Game Subscriber

One question for you Owen. In the first few paragraphs you seem to use Dragonfolk and Lizardfolk interchangably. Is this intentional? After that the term dragonfolk is used exclusively from what I saw but it left me wondering (and if you were trying to give kobolds and lizardfolk a similar history of evolving from the Koldemar).

Anyway, wanted some clarity on that before I try posting a review. Thanks for the great product in any case!

Paizo Employee Modules Overlord

Aleron wrote:

One question for you Owen. In the first few paragraphs you seem to use Dragonfolk and Lizardfolk interchangably. Is this intentional? After that the term dragonfolk is used exclusively from what I saw but it left me wondering (and if you were trying to give kobolds and lizardfolk a similar history of evolving from the Koldemar).

Anyway, wanted some clarity on that before I try posting a review. Thanks for the great product in any case!

Without look back over the text to see what I said, so I'm giving you an honest answer of what I meant, so you can review the text fairly:

It is supposed to be a tribe of lizardfolk at first, who worship the great wyrms as gods. These true dragons interbreed with their worshipers so often that the lizardfolk because a new species, called dragonfolk. Koldemar and kobolds both evolve from the ancient empire of dragonfolk, through slightly different paths, but (like different breeds of dogs) despite have distinct features are close enough in bloodlines to interbreed without difficulty.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Excellent. That answers my question perfectly. Thanks for the quick reply!

Paizo Employee Modules Overlord

Aleron wrote:
Excellent. That answers my question perfectly. Thanks for the quick reply!

My pleasure. I'm excited to see the review!


So we now have four super Genius Games Presents book by two authors, and one of the things I've noticed is how much more real worldbuilding are story elements are in these. The crunch is just as good as your crunch always is, but all of these books seem to be describing a world rather than just a new world.

Is that intentional? Are future "Presents" books going to keep giving us great background and culture notes? And is there a "Super Genius" campaign world we can look forward to seeing more of?

Also, expanding kobold draconic bloodline options to include metallic, imperial, and primal dragons? Brilliant and thank you!


Review up here and at RPGNow. Love the concept behind the koldemar, and the fact that there are so many varied options to work with. Excellent book addition to the series Owen.

Osirion

The Draconic Breath feat on p. 14-15 mentions under 'Special' that kobold sorcerers with the appropriate bloodline can use their Cha mod instead of their Constitution to determine uses / day and DC. The base breath is only 1/day and not Con (or Con mod, for that matter) derived. It looks like cut n' paste from ARG, where it was similarly written oddly.

Love that you added the Imperial / Primal / Metallic dragons, taking a step way cooler than I went with my wyrmkin idea. (Indeed, with the +2/+2/-2 stat array and the +2 natural armor, you also took a braver stance on powering the little guys up! Very cool!)

A kobold/koldemar draconic (linnorm?) sorcerer / dragon disciple that focused on Draconic Breath, Greater Draconic Breath, Draconic Paragon and Extra Draconic Breath could be pretty funky, although if the various draconic breath feats could also enhance / improve the breath weapon of the draconic sorcerer, that would be even cooler!

(A favored class option for draconic / elemental sorcerers that added damage or uses / day to their bloodline-based breath weapon / elemental ray powers or their feat-derived breath weapons could also be cool.)

Love the thinking behind Rune Scales, and the Apocalype Fighter archetypes ability to 'enchant' his scales and claws/fangs.

Love the favored class options that were completely outside of the box and breaking new ground, particularly those for the ranger, rogue, summoner, witch and wizard (and 'any'). After initially appearing with, IMO, just a few too many 'add +X/X to two combat maneuver checks' type options, which were a bit dull, the new favored class options are really getting creative and fun. (Extra splash radius for alchemists was my favorite new toy from the ARG, for instance.)

Paizo Employee Modules Overlord

KTFish7 wrote:
Review up here and at RPGNow.

Many thanks for the review!

KTFish7 wrote:
Love the concept behind the koldemar, and the fact that there are so many varied options to work with. Excellent book addition to the series Owen.

I'm really glad you liked it!


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Okay, I am even more convinced of the existence of the "Spy Ray" targeting me. I have been thinking of my next campaign, which may not get going for a couple of months. I am looking at unleashing Dragonstar onto my players. Saying that, I have toyed with substituting a Pathfinder version of the 4e Dragonborn for the problematic half-dragons of the setting. My basic idea for the race borrowed from 4e, but also wanted to create a relationship between them & kobolds. I hadn't fleshed out my thoughts, though. Now SGG comes along a solves it all for me. I don't think they are "stealing" my ideas, as much as saying, "Hey, he may be on to something." Don't care, as it saves me some hassles. :P


xorial wrote:
I don't think they are "stealing" my ideas, as much as saying, "Hey, he may be on to something." Don't care, as it saves me some hassles. :P

Have you been talking about your dragonstar/dragonborn ideas someplace? And are they really similar to Owen's dragonfolk? Because if you have some concept credit coming, I'm sure they'll be happy to give it to you. :)


xorial wrote:
...I hadn't fleshed out my thoughts, though. Now SGG comes along a solves it all for me. I don't think they are "stealing" my ideas, as much as saying, "Hey, he may be on to something."...

I can speak with near absolute certainty that Owen, Hyrum, and the SGG gang have not been stealing your ideas. However...

Spoiler:
your braincase may likely be infested with miniature giant space bothans who have reached advanced levels in the Phrenology Walker PrC, and are beaming out their findings via aetherwavepathy. Thankfully, aetherwave transmission is blocked by tinfoil headware, and miniature giant space bothans can be readily killed by copious amounts of whiskey or vodka.

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

It's a joke I make with Owen here & on Facebook. It really seems whenever I get an idea, and I haven't discussed it with anybody, they incredibly release a product along a similar theme. I find it funny, and a little creepy. I had been designing stuff for my Eberron/Spelljammer campaign. Next thing I know, SGG puts out products for the EXACT niches I was looking to fill. Me? I find it very funny. It seems all i need to do is wish for something and poof, SGG supplies it. It only seems to work when I don't tell anybody else about it, though. Kind of like birthday wishes. They only work when you don't tell anybody before they come true. :D


Pathfinder Adventure Path, Roleplaying Game Subscriber

Review done!

It was my first review, so the format and similar aspects are likely to change. I'd be very open to thoughts on how to improve from others, both those that use the reviews to help determine which products they want to purchase and the more experienced reviewers here on this site. Feel free to shoot me a PM any time.

In any case, I'm going to try to focus my reviews on the material presented more than the presentation and formatting. While they are a part of the product as a whole, I personally will likely only mention them if they somehow outright interfere with my enjoyment of a given product or are truly something of note. I would rather highlight what the product is about, what it tries to achieve, and whether or not it succeeds or not.

Anyway, this one was great and I loved it. Didn't see any issues or errors in my readings. Would love to see more like this.

Paizo Employee Modules Overlord

Aleron wrote:
Review done!

Thanks for the review!

Aleron wrote:

Anyway, this one was great and I loved it. Didn't see any issues or errors in my readings. Would love to see more like this.

Do you mean "More Races Revised products that follow this format," or "more material for kobolds and koldmar," or both? :)


Pathfinder Adventure Path, Roleplaying Game Subscriber
Owen K. C. Stephens wrote:
Aleron wrote:

Anyway, this one was great and I loved it. Didn't see any issues or errors in my readings. Would love to see more like this.

Do you mean "More Races Revised products that follow this format," or "more material for kobolds and koldmar," or both? :)

Both, though mostly Kobolds and Koldemar. I think they have a lot of potential, especially for more archetypes and customization (like a new sorcerer bloodline, witch patron, oracle mystery/curse, etc). I would have really loved if you had included some 'Kobold/Koldemar' spells too.


Sorry I hated this one as much as I did - I wanted to like it. Sent to GMS magazine and also reviewed on DTRPG.

Paizo Employee Modules Overlord

Obviously I'm sorry you hated it, too. Even so, I appreciate your taking time to writer a review.


Wow, it isn't often we disagree so vastly on a product End, but a well written review none-the-less.


1 person marked this as a favorite.

Yeah, and that is why it's great to have other prolific reviewers like you around! :)

Andoran

due to some almost elf worshiping players i know, elfhide armor may grace some of my non kobold charactors in the future. any chance of POD for the occasionally luddite customer?


Pathfinder Adventure Path Subscriber

I have a question about the apocalypse archetype (by the way i love the term apocalypse for a group of dragons, way better then a gaggle). If you werent using the normal magic item rules and if for instance the craft feats were unavailable to players normally (and possibly simply not playing with the wealth required to make use of crafting) what would you consider a suitable alteration to the 6th level ability? Would you just give back a bonus combat feat?

Paizo Employee Contributor; Developer, Super Genius Games

Wow, tough question. Obviously without knowing exactly what your houserules are and how other classes are beign affected by them, I'd have to take a guess. My guess would be you should replce it with another kobold feat from the book, just to keep things kobold-y, rather than going with a generic combat feat slot.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

These are the rough houserules he's using.

I still think it'd be nice if those were wrapped up in a professional PDF... O:)


Pathfinder Adventure Path Subscriber
Owen K. C. Stephens wrote:
Wow, tough question. Obviously without knowing exactly what your houserules are and how other classes are beign affected by them, I'd have to take a guess. My guess would be you should replce it with another kobold feat from the book, just to keep things kobold-y, rather than going with a generic combat feat slot.

Cheapy is correct. Those are my house rules. In most cases, when a class would give a magic enhancement to a weapon or armor, the rule of thumb is they may always provide an actual enhancement and not +x. For instance, if a Paladin used divine bond to enhance his weapon, he doesnt have to give it +x (magic weapons in my game dont have +x thats covered by heroic distinctions) he can just give it flamming. Same with things like a magus' arcane pool.

So I feel like I could make the rune scales work, allowing the player to apply some kind of enhancement to scale armor or natural weapons, I just am not sure how to handle it since there is no crafting of magical arms, armor or wonderous items in my game.

Paizo Employee Contributor; Developer, Super Genius Games

For the record, if you want to make Cheapy happy and put those rules out in a fleshed-put PDF, drop me a line. :)


I hope for one day see a SGG book like this but for lizardfolk instead, however i can settle on the little kobolds for now... I love the elf skin special material btw.


Pathfinder Adventure Path Subscriber
Owen K. C. Stephens wrote:
For the record, if you want to make Cheapy happy and put those rules out in a fleshed-put PDF, drop me a line. :)

Sent you a pm Owen.


A couple of questions...

How does an amulet of mighty fists interact with Eldritch Dragon enhanced natural weapons?

Does the Overscales from Armoured Hide count as light armour? Especially for something like the Monk's Wisdom to bonus AC trick?

Cool stuff though. I've always wanted to play a Kobold, but didn't want to be a huge burden on the party.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber

The overscales from apocalyspe are also something I'm wondering about, with regards to RAW and RAI.

However, I've houseruled that the overscale function as both armor and natural armor. As natural, it simply stacks with a koldemar's, or whatevers, existing natural armor. Stil treating it like armor allows it to be enhanced, and sundered. ;)


Pathfinder Adventure Path Subscriber

I had a question pop up recently when using this product that I hadn't thought about until I started filling out a character sheet. If a Koldemar takes the Dragonfolk alternate racial trait. What kind of Height and Weight is appropriate? Since they are medium sized they are going to be physically larger then their normal kin.

And after a little reflection, even normal Koldemar, though still small sized might be justified in being taller and stouter then their kobold kin, based on the flavor that Kobolds are literally the smallest and weakest amongst the race.

I was thinking of using the dwarf height and modifier but with elf base weight for those with the dragonfolk trait, and gnome height and weight for regular koldemar. Any thoughts?

Paizo Employee Contributor; Developer, Super Genius Games

You know with all the koldemar playtest characters we looked over, this never came up? Huh.

Both those solutions sounds perfect.


Pathfinder Adventure Path Subscriber
Owen K. C. Stephens wrote:

You know with all the koldemar playtest characters we looked over, this never came up? Huh.

Both those solutions sounds perfect.

Not surprising. I had drawn up a handfull of npcs for my elite kobold guard/commandoes in my kingmaker game (our kindgom has allied with the Kobolds and their leader, Sootscale is my character's vassal, so there are alot of opporunities for kobold npcs) and only realized i didnt know what to do with height and weight untill i started writing them into an npc sheet i found online.

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