The Fiddler's Lament (PFRPG) PDF (based on
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Legendary Games
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Music hath charms to soothe the savage breast, it's true, but some music truly is the devil's music. This dark fantasy adventure is designed for characters beginning a gothic-themed Adventure Path campaign. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? The adventure can help PCs gain additional experience and much-needed trust with the townsfolk even as they unravel the mystery of the haunted prison overlooking the town.
Designed by Greg A. Vaughan with the Legendary Games Design Team of Neil Spicer, Clinton Boomer, Jason Nelson, and Clark Peterson. Who better to provide you with alternate magic items for your Adventure Path campaign than the very writers of those adventures themselves? Answer: no one. Legendary Games' Adventure Path Plug-Ins supplement and enrich your campaign experience, offering adventures and supporting products that incorporate and expanding upon unique concepts, themes, and rules subsystems introduced in the Adventure Paths while filling in the background characters, items, and locations that make those adventures come alive in delightful (and often dangerous) detail. Legendary Games combines stellar writing talent with innovative layout and product design and top-notch artistic values that we think will bring you back again and again.
Download includes TWO files: a full color version AND a stripped black and white version for easy printing.
Check out this gothic-themed adventure and Make Your Game Legendary! This adventure was designed for PCs of 1st-2nd level.
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You should have what level characters this is written for in the beginning of the description.
Seconded. I'd like to know this as well.
Jason Nelson
RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games
Sorry for the lack of clarity - both "The Murmuring Fountain" and "The Fiddler's Lament" are for 1st-2nd level characters. The blurb I wrote says "characters beginning a gothic-themed Adventure Path campaign," which I think was an overly cute phrasing that I meant to imply beginning-level characters--i.e., 1st or 2nd. I can email Liz and ask her to add a sentence to that effect to the product description, and I'll be sure to call it out specifically in future adventure releases.
Thanks for the feedback!
P.S. As far as the pixelation, the ones I have look fine, so I'm not sure what the issue is there. :(
Ok that is really weird. I checked your two links and the first one looks fine to me but the second one is messed up, enough the print in the lower left corner is hard to read in it.
Would work just fine with later books, just would have to upgrade the CR's is all.
Jason Nelson
RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games
Dark_Mistress wrote:
Would work just fine with later books, just would have to upgrade the CR's is all.
I'd agree with Dark_Mistress here. Without spoilering the adventure too much, the orphan-gypsy who is the lynchpin of the adventure could easily appear in any town in Ustalav, and the primary menaces that torment the town at her command could be easily swapped for more menacing equivalents straight out of the Bestiary without complicating or compromising the plot integrity of the adventure.
Spoiler:
Simply put, replace skeletons with skeletal champions, ghouls, or even wights, and mission accomplished.
I should also point out that "The Murmuring Fountain" already includes some scaling suggestions for using it past the initial level, though overall it might be more hard-coded as a low-level adventure than "The Fiddler's Lament."
IMHO, both those stories are heavy role playing/investigation type adventures and can be played at any time in Harrowstone.
I've posted elsewhere about player reaction to the first session using Fidler's. The guys are quite intrigued about what is going on. It was funny the way they reacted. Hey, wht the heck, weren't we suppose to go back to the prison this morning?
There was some making out, indeed! Though admittedly with the goth lady that accompanied me there - not for lack of interest in my person, though. I don't know why, but verbal fights between laced-in, beautiful females are perhaps one of the most alluring things in existence for me. :D
I have decide to run a parallel story with Alhindriosa. The party will take her to Lepidstadt (sp) in part two, at the request of the town council so she can get treatment. On the way there, she will get a night visit by the dark stranger. The PC's will be warned to stay away from her or else......
She will, of course, regularly escape and cross the party's path. The stranger will send minions to eliminate those pesky adventurers.
It appears the stranger would be a devil of some sort (don't really want to use Orcus.... but a demon could be used.....)
There was some making out, indeed! Though admittedly with the goth lady that accompanied me there - not for lack of interest in my person, though. I don't know why, but verbal fights between laced-in, beautiful females are perhaps one of the most alluring things in existence for me. :D
Good to know, but did your goth lady find a pretty goth girl to make out with... and let you watch? :D
Back to the product. I really liked this one for the atmosphere, me personally I would want to keep the fiddle. :)
@Gondolin - Nice add on to this, to make it go further.
They had a heck of a time getting rid of it. They ganged up on her and pinned her to the ground and the barbarian raged, grabbed the fiddle and smashed it on a tombstone. Très The Who.... lol