The Murmuring Fountain (PFRPG) PDF

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When is a raven not just a raven? Mixing two parts Edgar Allen Poe with a dash of H.P. Lovecraft, this creepy adventure supplements characters beginning a gothic-themed Adventure Path campaign. PCs have the chance to gain additional experience and much-needed trust with the townsfolk as the ghostly emanations of the haunted prison threaten to sow madness and tragedy in the village below.

Designed by Jason Nelson and Clark Peterson with the Legendary Games Design Team of Neil Spicer, Clinton Boomer, and Greg A. Vaughan. Who better to provide you with alternate magic items for your Adventure Path campaign than the very writers of those adventures themselves? Answer: no one. Legendary Games' Adventure Path Plug-Ins supplement and enrich your campaign experience, offering adventures and supporting products that incorporate and expanding upon unique concepts, themes, and rules subsystems introduced in the Adventure Paths while filling in the background characters, items, and locations that make those adventures come alive in delightful (and often dangerous) detail. Legendary Games combines stellar writing talent with innovative layout and product design and top-notch artistic values that we think will bring you back again and again.

Download includes TWO files: a full color version AND a stripped black and white version for easy printing.

Check out this gothic-themed adventure and Make Your Game Legendary! This adventure was designed for PCs of 1st-2nd level.

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5.00/5 (based on 3 ratings)

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Great addition to Haunting of Harrowstone

5/5

This provides a spooky, mysterious and exciting addition to the Haunting of Harrowstone. It also provides opportunities for characters to earn more Trust Points in Ravengro, which many groups have a problem with. But it also can stand alone as a module for 4 1st-2nd level characters.

It has everything: spooky children, attacking ghost birds, secret cults, a raving madman, mind control, and scene right out of Alien. There are plenty of ways to "solve" the mystery for both very good players or "murderhobo" types. I actually used this adventure as a springboard for a conspiracy campaign centered on the Night Heralds. When you see the monster at the end you will understand how it can easily connect with them instead of the Whispering Way, if you wish it to.


In a Gothic Horror´s Adventure

5/5

there was upon a time, where the mist abduct your players from theyre native world and drop them in a misty land where any npc have question and needs!!

this plug-in reminds me that very feeling!!
youre not just the hero who came to the town and kill the boss and solve the riddle and collect the treasure and so...

you need to explore the town, talk with the people who lives at one place without a leter on it (for example an N in the map for lorrimor´s place)...
This AP is for me my first non handwrited adventure that i run for my players ever (since ad&d2e till now) and with this add on im having an excellent first time doing so!!

very flavorful, little creepy, with more ties to the town and the mob than in the vanilla AP my players enjoy it and one of them almost cried at the end (i can´t say how it was because the spoilers ¬¬)...

Thanks legendary games!!
This is one of those Must-to-have for everyone arround!!

i wish the AP for wich its was designed were almost a half flavor rich as this article is!!

i also buy the Fiddler´s Lament (still reading it and waiting for running it then i will reviewed it in its place)


4.5 stars - an hommage to the masters of horror, but oh so short

5/5

This pdf is 19 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction to how adventure path plug-ins work, 1 page bios, 1 page SRD and 1 page back cover, leaving a total of 12 pages of adventure, so let's check this out!

This being a review of an adventure module, the following contains SPOILERS, so potential players might wish to jump to the conclusion.

Still here? All right! Antrellus should have known better. When he made a pact with the priests of the King in Yellow, the price was not only his wife, but also his sanity, their depravity transforming his one-time love into a lobotomized incubator of a spawn of the tapestry as well as making her a slave to the cult. Driven mad and obsessively paranoid, the mad-man has long since stopped having anything resembling a grip on reality and his paranoia has sparked an act of cruelty that serves as the catalyst for this plug-in module - he murdered a pet-raven (believing it to be a familiar of a disguised cultist) and after the professor's funeral, the PCs will suddenly hear a tapping ath their window, rather than chamber door. The ghost raven leads the PCs to the fully mapped murmuring fountain, where a ghostly girl is holding a strange kind of memorial service. Turns out, though, that the ghost is in fact an innocent child mourning her pet raven - and that the girl needs their help, since a rather fatal haunt is ready to kill her.

Tracking down the murderer of the raven via a signet ring lodged in the raven's beak, the PCs can find Antrellus in his tree-house and confront the obviously mad hermit. Whether they'll be up to conversation after braving his traps and pets or not, the madman has some rather interesting, albeit delusional theories on the cult that destroyed his life. Whether there'll be combat or not, at the worst possible moment, the embryonic Neh-Thalggu inside his body starts to gestate and end his misery, alien-style, to attack the PCs. Once they have dealt with the dread horror, the only thing left to do is to grant the ghostly raven his final rest - only that as long as a certain prison has not been cleared, the raven does not rest and instead, the dread forces that be make for yet another deadly grasp for the PCs in the guise of shadowy gargoyles, before the adventure ends with an uplifting, yet slightly sinister tone. In contrast to "Fiddler's Lament", no table listing the respective trust-bonuses that can be gained is included , though several of the PC's options will have an impact on the townsfolk.

Conclusion:
Editing and formatting, as I've come to expect from Legendary Games, is top-notch and I didn't notice any glitches. Layout adheres to a 2-column landscape format and ranks among the most beautiful I've ever seen, being on par and even surpassing many 1pps. The full color artworks and 2 pieces of cartography also adhere to this highest of possible standards and the pdf comes fully bookmarked and with a printer-friendly version.

"The Raven" - if you want to hear a nice musical rendition, I recommend typing "Omnia" and "The Raven" in youtube, but back to the review: I love Poe, I love Lovecraft - these two authors, perhaps more than any others, made me who I am today. For as long as I can remember, I've been in love with both authors and their vivid prose. That said, while this may seem as a positive bias, it e.g. made me abhor the terrible "Raven" movie and thus I also dreaded this homage - making a module out of the most famous of Poe's poems is a daring move. And it thankfully only takes a basic nod, bows to the tropes of the poem and then goes on to tell its own story, entwined with Lovecraftian horror.
The module per se is rather interesting, albeit not too challenging and in the end, I can only commend the good execution of the prose and crunch. However, the pdf is also rather short and honestly, I would have loved to get an homage to Poe in a rather more pronounced length. Personally, I'm also not too big a fan of mixing Poe's style and Lovecraft's and while this is a tribute to both, two modules, one devoted to each master, would have been preferably for me. That being said, I preferred this expertly-crafted, albeit not per se cheap module to "Fiddler's Lament" and while the price is steep for the amount of content, the superb production values make this still an excellent buy. My final verdict, in the end, 4.5 stars, rounded up to 5 - missing 5 stars only due to the lack of a trust-gain-table and the fact that a focus on one type of horror would have been neat.

Endzeitgeist out.


Contributor

1 person marked this as a favorite.

*cues up Aerosmith*
Legendary Games is back in the saddle!

Dark Archive

Pathfinder Roleplaying Game Superscriber

Very cool.

RPG Superstar 2011 Top 16

I'm curious about this. Anybody know the pagecount of the material?

Also if it's possible to not run in Ravengro, as I've already bypassed that?

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

1 person marked this as a favorite.

Page count is 16 pages, not counting the front and back cover and the page of legal stuff.

It's absolutely possible not to run it in Ravengro. The introduction assumes you are in a small village where some major haunting is taking place, and it is designed to help supplement the trust mechanic that the AP adventure introduces (and for which some have complained the adventure doesn't provide enough opportunities to gain trust points), but it could just as easily happen anywhere in Ustalav or any such creepy place.

As far as level design, it's designed for 1st or 2nd level characters; however, it would not actually be hard to scale it upwards for mid-level characters. For example, there is a haunt that produces quasi-real creatures a la shadow conjuration; for stronger characters, those creatures could be completely real. Likewise, there is a creature near the end with the ability to grow stronger through hunting others; you could easily scale it upwards by presuming it has already taken a number of victims and has gained power appropriately.

I could be more precise, of course, but that would be telling! You should give in to temptation. Come on, you know you want it! :)

Dark Archive

Pathfinder Roleplaying Game Superscriber
Erik Freund wrote:

I'm curious about this. Anybody know the pagecount of the material?

Also if it's possible to not run in Ravengro, as I've already bypassed that?

It is 19 pages about 12 of them is actual game content. It is designed to be put in anywhere in the adventure path. Though it is low CR stuff so you might need to boost the monster some.

Edit - Ninja'd

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

To be precise:

Page 1 - Cover
Page 2 - Hyperlinked table of contents, allowing instant navigation to different sections of the PDF
Page 3 - Credits
Page 4 - Introduction by Clark Peterson, description of the product and product line, and 'how to use this product with official Paizo AP stuff'
Pages 5-16 - The adventure!
Page 17 - Bios of the contributors
Page 18 - Legal
Page 19 - Back cover


And reviewed here, on DTRPG and sent to GMS magazine. Great job, now can we get longer adventures in that style please? ;)


Fantastic Review End!

Dark Archive

Pathfinder Roleplaying Game Superscriber

I listened to Omnia different style of music but I liked it.


Yeah, it's rather folky, but I enjoy that for a change from my usual fare of goth/metal etc..

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Thanks for the review and glad you enjoyed it!

The length of plug-in adventures does present an interesting challenge, as we certainly want to give fans their money's worth in a product. At the same time, we don't want to make these plug-in adventures too long, as they could detract from the overarching story notes of an AP and, from a mechanical standpoint, could potentially give out too much in the way of xp and loot for the expected progression of characters running in them. In the case of these two adventures, we also kind of doubled down on the same adventure space right at the beginning of the campaign. Lastly, of course, one never knows with a new product line exactly how people will read and play it, and as these were our first two adventures to release they represented some experiments in format, style, and content that we are using to continually improve our offerings.

That said, these adventures can also stand on their own for GMs who aren't running the actual AP at all, and with future AP plug-in adventures there will be more space between them, so we will have room to let them breathe a bit more. The next AP plug-in adventure is just finishing up the art phase and will be coming to you in early August, and it is about 1000 words longer than The Murmuring Fountain in terms of the actual meat of the adventure. Our next adventure, scheduled to release in September, should be a bit longer than that.

We make products that we think are awesome to look at and to use, with great production values, but the foundation of any product is the game content itself. We believe you will find our work second to none, but we are always open to feedback from fans with ideas on how to make our products better... and that includes "GIVE US MORE"! :)

In fact, one of the guys has an idea for a special bonus product that we might be pulling together for a surprise release in August. A surprise even to me!

Dark Archive

Pathfinder Roleplaying Game Superscriber

So the surprise is 10 more gothic horror books? Cause I would love that surprise for August. :)


Only 10? D_M, how restrained! I'd shoot high and want 100! :D

Dark Archive

Pathfinder Roleplaying Game Superscriber

Well I didn't want to scare them away. You know how skittish writers are, I figured go for 10. Then when he creeps out and decides to do it, I jump him. Chain him up in my basement and make him write gothic horror forever, least when he is not experiencing it first hand from my visits to the basement. :)

Dark Archive

Dark_Mistress wrote:
I listened to Omnia different style of music but I liked it.

Isn't that the land in Discworld dedicated to the great god Om?

Terry Pratchett, Small Gods wrote:
“The merest accident of microgeography had meant that the first man to hear the voice of Om, and who gave Om his view of humans, was a shepherd and not a goatherd. They have quite different ways of looking at the world, and the whole of history might have been different. For sheep are stupid, and have to be driven. But goats are intelligent, and need to be led.”


Liz Courts wrote:

*cues up Aerosmith*

Legendary Games is back in the saddle!

how can i risk to buy murmuring fountain if i cant see what´s inside?

ok, maybe the synopsis are so... dry?

i need to know more about that:
total pages, color, clack and white, images or only text... how do i know if it would gonna likes me?

if dont, how do i take my money back?

i buy blindness the rule of fear, and i never cant takeit back!!

from ogl i buy some pdfs:
legendary level which was a merely copy paste form that in the 3.x version...

i need a preview i guess

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

judas 147 wrote:
Liz Courts wrote:

*cues up Aerosmith*

Legendary Games is back in the saddle!

how can i risk to buy murmuring fountain if i cant see what´s inside?

ok, maybe the synopsis are so... dry?

i need to know more about that:
total pages, color, clack and white, images or only text... how do i know if it would gonna likes me?

if dont, how do i take my money back?

i buy blindness the rule of fear, and i never cant takeit back!!

from ogl i buy some pdfs:
legendary level which was a merely copy paste form that in the 3.x version...

i need a preview i guess

The page count has been posted twice previously in the thread, but if you'd like a preview you can click here, which gives you a several-page preview of the contents when you click on the "quick preview" or "full-size preview" links just underneath the cover illustration.

Enjoy!


Jason Nelson wrote:
judas 147 wrote:
Liz Courts wrote:

*cues up Aerosmith*

Legendary Games is back in the saddle!

how can i risk to buy murmuring fountain if i cant see what´s inside?

ok, maybe the synopsis are so... dry?

i need to know more about that:
total pages, color, clack and white, images or only text... how do i know if it would gonna likes me?

if dont, how do i take my money back?

i buy blindness the rule of fear, and i never cant takeit back!!

from ogl i buy some pdfs:
legendary level which was a merely copy paste form that in the 3.x version...

i need a preview i guess

The page count has been posted twice previously in the thread, but if you'd like a preview you can click here, which gives you a several-page preview of the contents when you click on the "quick preview" or "full-size preview" links just underneath the cover illustration.

Enjoy!

txs i will check and decides if i owe this one!!


ok i already buy it, and i have to say: there is nothing with the trust system in this book, i also love the adventure, and the option.

the art is good, the combat are beutiful and the maps, how i love this maps!!!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

judas 147 wrote:

ok i already buy it, and i have to say: there is nothing with the trust system in this book, i also love the adventure, and the option.

the art is good, the combat are beutiful and the maps, how i love this maps!!!

Look in the "rewards" section after each encounter, and you will see notes about how PCs would gain or lose trust for each.

For example, on page 9 with the Lireia encounter,

Spoiler:
Rewards: If the PCs recognize Lireia is not undead and do not harm her, award them experience as if they defeated a CR 1 creature in combat. If they convince her to return home and interact with her horrified but grateful parents, award them +2 Trust. If the PCs harm Lireia and the town learns of that harm, they lose 2 points of Trust even if they heal her. If they kill her, they lose 6 points of Trust.

Glad you enjoyed the adventure and hope you find the trust notes useful for your PCs.


oh youre right, im sorry!!
more love ofr this add on!! i hope they make more for this, adventure´s path


reviewed

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the review and glad your players had such a great time with it! That we even brought a tear to a player's eye... that's so neat to hear. Hope you enjoy the Fiddler's Lament!


did you make another plug for this AP?
i will buy the Construct Codex and treasury, and maybe the pregen (just for npcs), and the other ones!!

im a shipwreck from ravenloft, and since AD&D2E i was looking for something like this


@Judas:

You and me, buddy! Ravenloft will always be my first true love. That being said, the Tomes-book and the Gothic Grimoires are also VERY cool and fitting for Ravenloft/CoC-affine DMs!


Endzeitgeist wrote:

@Judas:

You and me, buddy! Ravenloft will always be my first true love. That being said, the Tomes-book and the Gothic Grimoires are also VERY cool and fitting for Ravenloft/CoC-affine DMs!

it seems so, i wil try those, but im interest in the construct codex.

always a pleasure find someone like me, trying to keep the feeling at our tables
Hey Endzeitgeist, did you gave to the races the OR from Ravenloft? -i did and it feels so great, also the MR and Culvl feelling...

Also, i gave most Ustalavic places some Ravenloftic gazeteer

Question: how did you solve the Sanity mini system for CC in the 4th module?
-did u use it from the beginning of HoH?
-the trust system relies on the OR and Appeareance stats
-i actualy begin the tale with the players encarnating Lyvar´s men at the prision 50 years after

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

judas 147 wrote:

did you make another plug for this AP?

i will buy the Construct Codex and treasury, and maybe the pregen (just for npcs), and the other ones!!

im a shipwreck from ravenloft, and since AD&D2E i was looking for something like this

As others have pointed out, we've got a bunch of other products in our Gothic AP Plug-In line... and we're also getting ready to release another! Originally slated as one of our shorter Gothic Grimoires, this one just kept growing and growing, and we are excited to put the finishing touches on The Mad Doctor's Formulary, in case you've ever wondered how Dr. Frankenstein, Dr. Moreau, and every other mad doctor got their start. Who needs magic when you have science... TERRIBLE, AWFUL, DEADLY SCIENCE!!!

Two art pieces to finish, then layout and hopefully release the first week or so of February!

Dark Archive

Jason Nelson wrote:

...and we are excited to put the finishing touches on The Mad Doctor's Formulary, in case you've ever wondered how Dr. Frankenstein, Dr. Moreau, and every other mad doctor got their start. Who needs magic when you have science... TERRIBLE, AWFUL, DEADLY SCIENCE!!!

Two art pieces to finish, then layout and hopefully release the first week or so of February!

Where's that DeLorean when I need it?!


Hej Judas, to answer your questions:

-I instead used my own sanity-system losely based on the 3.5-book "Darkness & Dread" by Fantasy Flight Games.

- I also used OR and appearance as modifiers to trust and kept individual score as well as "guilty by association" rules, i.e. if you're seen with an elf, your trust-score drops once.

However, to be honest, about ALL my sessions run still in Ravenloft or the vast, bloated, multi-continent mash-up I've created from its basic core since its inceptions: Including elements of Golarion, NeoExodus, Midgard etc. And yes, at least in my game it seems to work. ^^

Cheers!


Endzeitgeist wrote:

Hej Judas, to answer your questions:

-I instead used my own sanity-system losely based on the 3.5-book "Darkness & Dread" by Fantasy Flight Games.

- I also used OR and appearance as modifiers to trust and kept individual score as well as "guilty by association" rules, i.e. if you're seen with an elf, your trust-score drops once.

However, to be honest, about ALL my sessions run still in Ravenloft or the vast, bloated, multi-continent mash-up I've created from its basic core since its inceptions: Including elements of Golarion, NeoExodus, Midgard etc. And yes, at least in my game it seems to work. ^^

Cheers!

wow thats sounds very nice indeed!!

i actualy use the golarion setting because theyre maps are actualy drawed, and i just has to narrate where are everything on it (ravenloft, forgoten realms, eberron)

...+1 or for an elf?
i still use the same +3 to the elf and +5 to the Calivans.
... oh speaking of calivans; theyre orcs, half-orcs and calivans...

i has to tell, Night of the walking dead (tsr grand conjunction) seems to be the skeletical sketch for HoH, i actually convert it (the players musst travel first the Souragne swamp to get to ravengro). that runs pretty well, now with NotWD, Fiddler´s Lamment, and Murmuring Fountain, and HoH, the players must face sm hiting 5thlvl and still was a hard encounter!!

for sanity rule, i made my own system (wis+will bonus).
and even i add a Toxicity and vitality rule (con+con mod) where toxicity was created to regulate the rate at the players drinks a potion!!
EXTREMILY TOUGH!!!


and with all of those extraordinary adventures, and the random encounters, we can say we fixed the issue for 1d4+2 days for word since the pl died!!


I'm still using +3 for elves - after all, every one knows they kidnap children, eat them or bring them to their fey overlords!

I reduced the caliban to +3 in areas they are known, since the deformed wretches already got the short end of the stick. In others, I dropped them to +4.

Halflings got reduced to +1 and converted into a weird servant/butler-race as per Wicked Fantasy: Haffuns, but only idea-wise. Since the crunch of said line is not that good, I only mined the idea.

Gnomes are said to poison wells, be godless and bring ill fortune at +2 OR, but also often work at universities/ as doctors/surgeons to do autopsies, remove bullets etc.

Dawrves kidnap people to work them to death as slaves in their mines, presumably only eat earth and minerals and are considered a money-grubbing, thieving lot since they all but control the banking system that has arisen.

If you like to, feel free to drop me your toxicity-rules, since I currently only houserule poisons, curses and diseases to require a caster level check vs DC +5 to be cured by magic and have been looking into other venues.

If you want to check out for maps etc., drop by thefraternity of shadows, a place where some truly stellar Ravenloft-materials can be found alongside quite a bunch of beautiful maps. Apologies if you already know the Fraternity!

Cheers!


mmm the potion rating level for toxicity is very simple, and make the players wiser at the moment for drink it, only Spells cast on or for them has no toxicity rate.

every character has a toxicity score = total con score+con mod+fort base(in the very beginin of this rule, there was at the rate of con score+con mod+1/2lvl but it crushes at lvl 12th or so)

every potion (spider climb, clw, ccw, invisibility, haste, etc) has a rate of toxicity as the same level of the spell used to created.
a cure light wounds deals 1 point of toxicity and a invisibility potion deals 3 points of toxicity... etc.

--------------------------------------------------------------------
a fighter lvl 5
con 14+2
fort base +4

has a toxicity 20
he can drink a fly potion, and tree Clw. he has now 6toxicity damage
---------------------------------------------------------------------
when the toxicity drops 0 or -1 your nauseated
-2 -5 disabled
-6 -10 unconsious
-11+ Dying
if a character drops her toxicity below its constitution score, he die, no save is required.

The toxicity replenish when they rest (8hrs), as well at the hit points rate.
like in real life, a penicillin stay at least 8hrs in our system, so simple
---------------------------------------------------------------------

if you found this rule useful, be my guest.

PS1: i know theres many ways to improve it, but i made just for make them more wiser and think twice before they drink a lot of potions at once.

PS2: if u use it (i wish so), please, tell me how it works in your campaigns!!! that will be nice to know

Ps3: thanks for the website, it looks very useful


Looks awesome!

How do you determine a potion's toxicity? Whether I use the system or not hinges on how that one can be determined. Any guidelines?

Thanks so much, looks VERY neat! (Plus, I'ma HUGE fan of the Witcher-games, so that rocks!)


Oh im a fan of the Geralt´s Di Rivia Saga books/The Witcher games too
even i designed all of the potions for the alchemist use only (and because his the one who only can use them, becomes more easy).
Instead spell-like wanna be system, and now our Legatus Cayo Aurelio (Miro´s Alchemist)is one of the most excentric alchemist, creating, searching and developing formulas to create his own ways to create what he desires... but the idea here was create something diferent from a spells (i mean, i dont like the idea for spell emulator theme, dont stack but you can create a diferent kind of pluses searching ingredients)

Ok then!! as a game mechanics the potions must have a cost, so, the best way of bestow on it was using the spell level. i also create at the beginning one hd rol for every potion... then its come clumsy and slowered the game... so... spell level was the best option!!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

I just ran this adventure for my group. They had a great time with it. One player was delighted at making friends with Eronel the ghost raven (earned by helping protect Lireia). All of them enjoyed Antrellus' complete bananas insanity and the horrifying aftermath of talking with him.

Interestingly, though, although we designed the adventure as a way to gain more trust for PCs, the players decided not to tell anybody about what happened with Antrellus. They could have gained multiple points of trust, but they thought it better to keep the horrible truth on the down-low.

It was a good night's play, all told.


I'm running Carrion Crown currently and used this and the Fiddler's Lament as part of the first adventure. It was a huge hit. Lireia and Eronel stole the show. Short and sweet, but memorable, with some good role-paying opportunities and a plot that's a bit unconventional.

Spoiler:
Lireia's overly theatrical week of midnight vigils struck many as being pretty hard-core for an eight year old. "She's getting started on being goth really early." was one comment. It makes sense though, for a very bright and sensitive child to see the cultural obsession with death and mourning in Ustalavian culture and run with it. She also started what's effectively a fan club for the PCs among the children of the town after being rescued by them (twice, with the second in Fiddler's Lament). In particular seeing the Kitsune witch in his natural form led her to create stories about the Magical WereFoxes who are noble protectors of children and all that is good, along with the other PCs who are also rather exotic. I'm running with the idea that Eronel is actually the familiar that Antrellus' late wife dismissed, giving some extra tragedy to his story. Lireia will almost certainly show up in a later game as an adult NPC or even PC (we've backdated this game to 4711, so it works out well). She's most likely be witch herself with the resurected Eronel as her familiar. His bonding with her and his apparent return from the dead really seem like a Patron is letting their will be known.

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