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Grimoire Enamoris (PFRPG)

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Grimoire Enamoris (PFRPG)

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Grimoire Enamoris suddenly and inexplicably feels like your best friend!

Manipulate creatures to your own devious ends with this grimoire's 84 enchantment spells. "That troll thinks he's your mother because I'm the greatest. Now stop whining and let him fight your battles!" If this sounds familiar, then you probably have this grimoire. If not, then you must be an enchanter in need of this grimoire. You're in luck, friend, because for a limited time only, we're offering you the ability to stagger your opponents with arcane riddles, coerce your regent into doing exactly what he just told you not to do and poison everyone that watches you drink poison.

No, we're taking back the poison. It's too much. OK fine, we'll throw it back in, but...

Was that 18 seconds? Did we just haggle for 18 seconds? Hah! Now you have to pay 3% more for this grimoire! Why? You'll just have to read it and find out.

These spells provide innovative means to influence actions and have been thoroughly playtested.

Design Goals:

  • Offer control spells that manipulate actions rather than deny them.
  • Bid players to match static mechanics with equal part roleplay.
  • Explore indirect interaction.

Product Availability

Will be added to your My Downloads Page immediately upon purchase.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Discussion (6)

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Painful Empathy:

Painful Empathy
School enchantment [emotion, mind-affecting, pain]; Level bard 3, cleric 2, magus 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (two feathers from a pair of mated hornbills)
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

A subject that fails a Will save develops a strong empathic connection to a creature of your choice within range that they can see. Whenever the chosen creature suffers damage, the subject suffers half as much nonlethal damage (to a maximum of 2 points of nonlethal damage per caster level). The subject only suffers this damage if it can see the chosen creature while the chosen creature is being damaged. This effect ends if the subject or chosen creature move beyond the range of the spell.

The chosen creature does not receive a saving throw to negate this effect and may not apply spell resistance.

A subject cannot develop an empathic connection to themselves.

Maternal Compulsion:

Maternal Compulsion
School enchantment (compulsion) [emotion, mind-affecting]; Level cleric 2, druid 2, sorcerer/wizard 2, summoner 2, witch 2
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 day/level
Saving Throw Will negates; Spell Resistance yes

The subject believes it is the mother of one creature that it can see designated by you. It loses the ability to understand that creature’s verbal communication and treats them as a mother of its type would treat their infant (a drow might try to eat them, a troll might try to nurse them, etc.). This spell does not grant the subject any kind of magical insight into their newfound infant’s relationship with other creatures or otherwise affect the subject’s attitude toward other creatures.

This spell ends if the designated creature directs a violent action toward the subject.

Shazbakkar's Haggling Dweomer:

Shazbakkar's Haggling Dweomer
School enchantment (compulsion) [mind-affecting]; Level bard 4, sorcerer/wizard 5
Casting Time 1 standard action
Components S
Range close (25 ft. + 5 ft./2 levels)
Duration up to 1 round/level (to a maximum of 15 rounds)*
Saving Throw none; Spell Resistance yes

You must determine how many rounds this spell will last prior to casting it.

If you manage to haggle with the subject in terms that include a given item throughout the entire duration of this spell (see below), the subject is compelled to buy or sell that item at a price that is 1% more favorable to you than their final offer for each round that you spent haggling. The subject believes that the enchanted offer is favorable toward them until this effect ends. This effect lasts for 1 minute.

This spell fails if the subject is unwilling to change their offer for at least 18 consecutive seconds or otherwise demonstrates that they are finished negotiating with you before the spell ends.

The somatic component of this spell can be disguised as vehement haggling gestures by increasing the duration of this spell by 1 round (this extra round does not contribute to the spell’s effect and may cause the spell’s duration to exceed 15 rounds and your caster level by 1 round).

This spell’s effect does not stack with itself or any magical effect that renders prices more favorable.


School enchantment (charm); Level witch 9
Casting Time 1 minute
Components V, S
Range touch
Target one light source/four levels touched
Duration 1 round/level*
Saving Throw Will negates (object); Spell Resistance yes (object)

Creatures that see you by way of the enchanted light become enamored with you until they see you without the aid of the enchanted light. Creatures that are enamored with you cannot be hostile or unfriendly toward you and those that fail a Will save become friendly toward you. Creatures that could see you without the aid of the enchanted light are unaffected (this spell has no effect while you are also illuminated by an unenchanted light source). This is an emotion and mind-affecting effect.

This effect ends if you attack an enamored creature or if the enchanted light is extinguished before this spell ends.

How to navigate the PDF:

Click the name of a spell to travel to that spell's description.
Click a class to travel to that class's spell list.


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And reviewed here and sent it to GMS magazine. Cheers!

Excellent review End!

Dark Archive

Sounds neat End, will put this in my cart.

It's a nice spellbook, yeah. :)

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