The Class Acts PDFs introduce new class options for the base classes and core classes featured in the Pathfinder Roleplaying Game. Every PDF contains two full pages of high quality content (no fluff or filler)!
Class Acts: Clerics includes eighteen full new subdomains.
We're brand new, and we're privately published and unincorporated; this is our premiere! I hope to have some product reviews up soon from some of our known local reviewers. If you decide to pick one product in order to "sample" us, it's my humble opinion that the clerics product (this one!) is the coolest one.
Thanks for your (largely glowing) review, Cheapy! I really struggled with the idea of granting Survival as a class skill for the Beggar domain. In the end, I did not. The domain feature allows the cleric (a Wisdom-based class) to find food in an urban environment with Survival (a Wisdom-based skill), which is normally a DC 10 task. Granting the class skill would have loaned the very "urban" subdomain a very "wilderness" feature. Overall, the feature is not as powerful as the ability that it replaces, but still situationally appropriate for the right kind of cleric. Same for the Mortality domain. Getting one round of dominate or daze is all you can hope for with that ability - it isn't meant to subvert undead immunities. "One round" of a death effect is usually enough, though!
I'm glad you liked the Mist subdomain - that one was my favorite, too! Oh - and I'll be sure to tell my editor (also known as The World's Best Editor) that you found her work to be grammatically-perfect. She already knows that it's grammatically-pefect, of course, but genius just loves recognition.
KTFish7 and Endzeitgeist - thanks for the superb reviews. I notice all three of this product's reviewers have made mention of the Mistcloak granted power. Along with All for One, the Mistcloak is one of our favorites, too.
To slate Endzetgeist's curiosity about the Chance subdomain granted ability, the bonus is indeed untyped; it's not a luck bonus. A quick aside: the Fickle Favor granted power was - by far - the ability I was most nervous about printing. I'm glad to see my reviewers warming to it.
As soon as I return from my trip, Ill crank out the other 3 reviews! And a piece of advice: Be courageous regarding your abilities: The ones that are more far out are awesome - if all were like fickle favor, all for one and mistcloak, I'd give this immediately 5 stars + seal of approval! Solid work indeed, I look forward to reading the rest!
I've decided (based on suggestions offered in another product discussion thread) to include a descriptive rundown of the material contained in each Class Acts product line.
I'll start where it all began! Here we go:
Contained in this product are eighteen new subdomains:
Armor - Replaces the 8th level War domain power with the Armor Master granted power.
Beggar - Replaces the 1st level Trickery domain power with the Beg granted power.
Chance - Replaces the 6th level Luck domain power with the Fickle Favor granted power.
Enlightenment - Replaces the 6th level Knowledge domain power with the Illumination granted power.
Fellowship - Replaces the 1st level Community domain power with the All for One granted power.
Harvest - Replaces the 6th level Plant domain power with the Cornucopia granted power.
Magma - Replaces the 1st level Fire domain power with the Heat Stone granted power.
Might - Replaces the 1st level Strength domain power with the Mighty granted power.
Mist - Replaces the 1st level Water domain power with the Mistcloak granted power.
Mortality - Replaces the 8th level Death domain power with the Curse of Mortality granted power.
Quest - Replaces the 8th level Travel domain power with the Onward granted power.
Ruin - Replaces the 8th level Destruction domain power with the Aura of Decrepitude granted power.
Spell - Replaces the 1st level Magic domain power with the Spell Lore granted power.
Starlight - Replaces the 1st level Darkness domain power with the Star's Gift granted power.
Stone - Replaces the 1st level Earth domain power with the Stoneshuffle granted power.
Warmth - Replaces the 1st level Sun domain power with the Sun's Warmth granted power.
Winter - Replaces the 8th level Weather domain power with the Winterwoe granted power.
Zephyr - Replaces the 1st level Air domain power with the Zephyr's Swiftness granted power.