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Pathfinder Adventure Path #59: The Price of Infamy (Skull & Shackles 5 of 6) (PFRPG)
 
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Pathfinder Adventure Path #59: The Price of Infamy (Skull & Shackles 5 of 6) (PFRPG)
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Chapter 5: "The Price of Infamy"
by Tim Hitchcock

The adventurers now have their own island and port, but they’ll need more than one ship to defend it. When a past rival sends a fleet to attack them, they’re forced to pull out all the stops to defend their island home, scouring the harbors and docks of the Shackles in order to recruit more ships and crews to their flag. Yet when they sail to the attacker’s own island to get their revenge, the adventurers discover a traitor—one whose betrayal threatens not only their own fleet, but the very islands of the Shackles themselves.

    This volume of Pathfinder Adventure Path includes:
  • “The Price of Infamy,” a Pathfinder RPG adventure for 11th-level characters, by Tim Hitchcock.
  • Fleet battle rules that allow players to stand as admirals and commodores directing their own armadas against enemy fleets in large-scale naval warfare, by James Jacobs.
  • A glimpse behind the gray veil of Norgorber, Golarion’s most secretive deity, by Sean K Reynolds.
  • Lock-breakers and sea-devils in the Pathfinder’s Journal, by Robin D. Laws.
  • Four new monsters, by Savannah Broadway, Ryan Costello, Mark Moreland, and Sean K Reynolds.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-421-4

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability
Print Edition:
    Usually ships from our warehouse in 2 to 6 business days.
PDF:
    Will be added to your downloads immediately upon purchase of PDF.
Non-Mint:
    Usually ships from our warehouse in 2 to 6 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZO9059


See Also:


<< Pathfinder Adventure Path #58: Island of Empty Eyes (Skull & Shackles 4 of 6) (PFRPG) Pathfinder Adventure Path #60: From Hell’s Heart (Skull & Shackles 6 of 6) (PFRPG) >>


Product Discussion (56)

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Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber

I am still waiting for giant starfish, giant sea cucumbers, giant sea slugs, giant clams/ousters/scallops, giant seahorses, and giant cuttlefish/nautilus.

Some more aquatic swarms would be nice.


Savannah Broadway wrote:
Kajehase wrote:
Savannah Broadway wrote:
Aw, so nice to see my baby out in the world...eating people. Well, I don't think he'd be terribly effective at it, but goodness knows he tries ^_^
Which one is that?
I did the bakekujira--he's my first stab at monster creation for Paizo. Sadly, I think if he did try and swallow someone, it would be rather straightforward to swim in between his ribs ;>> Poor dear...

Thank you. And perhaps he could... I don't know... flex the ribs so you couldn't get out?

Andoran

Dragon78 wrote:
Some more aquatic swarms would be nice.

The galvo is swarmlike.


The Galvo sounds like something from D&D second edition elemental book, where some strange creature made up of eels with the head of a big eel was in... I forgot its name!

Also what does the art for bakekujira (I prefer ghost whale) looks like?


Pathfinder Adventure Path Charter Subscriber

I have a question, in 1st edition if you put one holding item inside another you get a big boom.

But the heroes find the Cheliax papers inside a bag of holding that is inside a glove of storing...

My cranky 1st edition gamers have called foul...and I did a rewrite that had the papers inside a locked chest.

Anyway...have they changed the rules for 3.5 for storing hoolding devices inside each other?

I would think that a bag of holding was like folding up a burlap sack, and that just wouldn't be capable of being shoved inside a non magical cuffed glove...

Paizo Employee Webstore Gninja Minion

selunatic2397 wrote:

I have a question, in 1st edition if you put one holding item inside another you get a big boom.

But the heroes find the Cheliax papers inside a bag of holding that is inside a glove of storing...

My cranky 1st edition gamers have called foul...and I did a rewrite that had the papers inside a locked chest.

Anyway...have they changed the rules for 3.5 for storing hoolding devices inside each other?

I would think that a bag of holding was like folding up a burlap sack, and that just wouldn't be capable of being shoved inside a non magical cuffed glove...

The relevant rule you're looking for is here, I believe. In the future, you may want to head over to the Rules Question forum, instead of the product discussion thread. :D

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